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Dizzle

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Everything posted by Dizzle

  1. Here you go. http://kerbalspaceprogram.com/achievements/
  2. Today was my first time having multiple ongoing interplanetary missions. Sent out three lander probes, with one going to Duna, another to Ike, and the last splashed down on Laythe. All three were successful, though the solar panels on the Laythe one broke in the water. Luckily I was able to transmit most of the data.
  3. ... Well this is embarrassing! I had no idea it would stay if it was moved (since it tends to wander on some of the others), but I just went in to try it and realized it stayed where I put it in chase mode, and came back to you guys telling me to do just that. Guess the only thing that should change is what Horseman said, by having it start from behind. Thanks guys. I'mma go check out the new island runway.
  4. You might be able to do it from the persistent file if they're still attached to the vehicle. Edit: If all else fails you can just give your cockpit/core a higher power capacity than it would normally have and make it full. There should be a value, [what you have]/[max capacity]. Just set them both to some ridiculous number.
  5. No. I mean I want it to stay behind the craft, and follow the craft around, always facing the way the craft is facing. Like a third-person view in a flight simulator. Are you saying it does that for you? Because it sure doesn't for me, and it never has.
  6. I'm aware that v is used to cycle camera views. The problem is that the chase-cam doesn't function correctly.
  7. No it does not. It acts as a free-cam, and has as far as I know, through every update and fresh install I've ever had, mods or vanilla. Does it function for you?
  8. Don't know if there's been an official statement of this, but I'm surprised I've never seen anything about it. Will we ever get a real chase-cam? Like, a setting where the camera stays behind you and follows you while piloting an atmospheric craft? Because right now, it's really annoying to have to move the camera separately while also trying to fly with a joystick.
  9. Strangely, testing didn't seem to last as long, either.
  10. A lot of people here missing the point. There is no reason not to have flavor text in Sandbox, and that's the problem. It's really immersion breaking for people that want to roleplay.
  11. Hello, future people. You can't reply to me because the thread is locked. Neener neener neener!
  12. I still shudder at the memory of the .16 release.
  13. They just entered testing, so a couple more weeks at least. Couldn't say for sure on the date, obviously.
  14. I've never really understood why people hate comic sans. That said, Tahoma is master race.
  15. Delivered a rover to my Munar research outpost near an arch. It took a little tumble down a hill, but luckily landed right-side up with nothing broken. The skycrane even made it into a 9x80k orbit for later recovery.
  16. Was once re-entering Kerbin from Minmus and had a large chunk of debris zip by within 400 meters.
  17. https://www.youtube.com/watch?v=26-migpeVJM
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