-
Posts
232 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by dishycourier
-
[1.0.2][May17] SelectRoot2: Fixing stock awkwardness
dishycourier replied to FW Industries's topic in KSP1 Mod Releases
Dunno if it works in macOS, but isn't the analogue for the control key in MacOS the command key? Option/alt is probably useless. -
KSP 64bits on Windows (this time, it's not a request)
dishycourier replied to Lilleman's topic in KSP1 Discussion
Not playable for me. On scene change it sends me to the astronaut complex, then to the right scene. When I tab out or exit, I'm stuck in alt-click or right click. Adding mods is an instant crash on scene change to AC. I can investigate further later. I am using some other test code that I forgot to remove. Will do a vanilla trial later. Good find, though! -
[0.23] Im a Cupcake Wannabe (Advanced Hover System)
dishycourier replied to mpink's topic in KSP1 Mod Releases
If this is the independent, computer controlled thrust control plugin I've been waiting for, I will be very happy. -
[Airships in 1.12.3] HooliganLabs Mods
dishycourier replied to JewelShisen's topic in KSP1 Mod Releases
A really simple setup for self-contained blimping. The gondola is just a cabin. It would be really cool to see something like this custom designed for your parts!: http://www.airship-association.org/cms/files/web/Skyship/gondola.gif Or this: http://www.fiddlersgreen.net/aircraft/Norge-Airship/IMAGES/Italia-cabin.jpg Maybe one of these!: http://wheels-and-wings.org.uk/images/His-Majesty's-Airship-R33-Cabin.jpg http://www.oskbes.ru/i/au30gond.jpg It would be really neat to have something specifically designed for these parts that we can do atmospheric science in. -
[Airships in 1.12.3] HooliganLabs Mods
dishycourier replied to JewelShisen's topic in KSP1 Mod Releases
Probably a gondola and some simple stick-on mounts for propellers? I really like the idea of a custom pod for these. -
[.19 PARTS] JebCorp M-209 SPHERE ball probe system
dishycourier replied to dishycourier's topic in KSP1 Mod Releases
I have no issues with this. I just don't have the time anymore. If someone wants to take it on, I can email them the sources. It's pretty simple stuff, but none of it is updated for Unity. -
MechJeb 2 - Patch test bed release (October 10)
dishycourier replied to sarbian's topic in KSP1 Mod Releases
A small request- the old MJ used to state in the Smart ASS window the error in degrees while on auto. Are you able to put that back? -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
dishycourier replied to Yogui87's topic in KSP1 Mod Releases
Hey Yogui, I know you probably aren't into this idea, but have you considered rereleasing your old skycrane from LH_Rover 3/4? I really do miss it. -
Edit: blah blah blah was by design blah blah blah. I'll update them both to work with mj2. It was by design before, but now will be a purely aesthetic choice. I'm still working in 20.2.. Last time I fired up .21, almost nothing worked for me. Other than that these units don't work unless mechjeb works. I'll take a look.
-
[1.0.2][May17] SelectRoot2: Fixing stock awkwardness
dishycourier replied to FW Industries's topic in KSP1 Mod Releases
Not sure why my reply didn't work but I'll try again: I can confirm that this plugin is both backwards compatible for those of us clinging to 20.2 and awesome. Probably awesome first, backwards compatible second. I was needing something like this just today and lo it appears. Great work! Edit: May be unrelated-- Having issues building action groups in aforementioned and unsupported version... -
Much appreciated change here! I haven't even been able to fire up .20 yet. I didn't know it breaks dae's, which is really unfortunate for the older-parts I've been updating for my own game. I'll incorporate all of the changes in the next release. Summer break, so it shouldn't be too far off. I haven't been able to get into unity yet, but it's installed, etc. I'll need to read up. My textures usually are pretty large. I can shrink them or compress them a bit without a lot of loss. Give me a few days and I'll update this and the ball probe. Spertnik is dead for the time being, but may see a revival in the future. I have been trying to hand everything over to sixteenbit, but he hasn't been around as much with the summer break. Hopefully, we can work something out soon.