Jump to content

Space_Coyote

Members
  • Posts

    254
  • Joined

  • Last visited

Reputation

71 Excellent

Profile Information

  • About me
    Rocketry Enthusiast

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'm going to put my two bits in on this one courtesy of a 1970's TV Show intro... " Colonel Jebidiah Kerman, Kerbalnaut, a Kerbal Barely alive, " "Gentlemen, we can rebuild him, we have the Technology. We have the Capability to make the world's first Bionic Kerbal. Jebidiah Kerman will be that Kerbal. Better than what he was before. Better...,. Stronger.... Faster....." let's just be honest, After listening to hours of what has gone on with KSP 2, 1. The real angle on this is that Take Two needs to give up the IP , period.. No more greedy cash grabs, No more holding of IP's because you failed on your part for either Private Disvision or yourself to deliver on a product, then this is much akin to fraud in my book, the best thing to do at this point, it to put the IP out there for Public Doman.. Eithr that, or sell it to someone who could use it to help others learn.. (See number 4 in this last if you want an idea on who to sell it to...) 2. , We need people (and I mean really caring people) who are going to tkae the original code, take it apart, and rebuild it with a game engine (Doesn't matter if it is Unity, or Unreal 5, but it'll be one of these two game engines..) Also I'm referring to people who have played he game, and who understand the coding of unity / Unreal 5.... 3. There will be quality control and Assurance No Fu-bars or F-ups... 4. Get some rich guy to back it up... and in fact I suggest Elon Musk... After all he's got a lot of money to burn, and he made the Claim that "Kerbal is awesome:." Time to put your money with your mouth is Elon... Because if you are willing to part with 100-250 million dollars of capital in order to buy it from the Greedy Game company, then by all means do it.. A lot of these people want to be aero space engineers and and scientists.... and let the ordinary folks have a say about this.. No more secrets no more hiding behind closed doors, this is a game that educates the masses on how space flight works.. and if you want a lot of people getting on that flight to Mars, then it's about high time to get these people the tolls they need in order to make your dream come true.. 5 . If HarvestR is going to be creating a new game that deals with Rockets, then by all means, let's get people to back him for this.. After all I think steps 1 to 4 will be ignored. But I know HarvesteR, as well as a lot of folks who want this game to succeed, well with such a backing, I think we should support whatever happens.. After all it would be nice to see a game developed by the people, for the people, After all, this is a game about rocket science, Not about money... It's about Prestige on saying "Look I can do this!" rather than, I"I have to pay more money for this?" I think in the end, KSP 2 failed because Take two was extremely short sighted and didn't realize that with any project, it takes a lot of bucks to make Buck Rogers.. and Right now the Gamers are Buck Rogers... It's time we get it back to the way we need to.. Basic, Fun, Educational... No more money grabs... no more cost cutting and give no major deadlines... (I think this is where we need to set down a policty.. Take your time to turn out a qultiy game.. Is some corporation wants to ruin it, then expect a fight from this guy who was brough back into the land of space flight... And I would think that if we got a lot of Common folks who are willing to learn, and work with guys like HarveteR I think we can definitely build a game that is better than the original.. Higher , Faster, Farther... because I know humanity has the ability to go places.. the problem is.. Greed Corruption and power have blinded humanity to keep our feet on the ground.. It's time to take to the stars... especially in this life time.. Space_Coyote..
  2. It Appears that B9 parts switcher is current been updated to 2.2.0.0 as of March `17, 2024. and at this point any B9 Patches are no longer functions (Not unless you can find an older B9 parts switcher of at least v 2.1.6.0. I think it's high time that this is updated in order to get it in synch again with the New B9 Parts switcher... If you'd like I can always send in the log and the picture screen shots of the error with the current B9 Parts switcher (2.2.0.0) and the patches... Space_Coyote
  3. Well I have an issue with B9 Parts switch and am sending in the Log to figure out why this is throwing up errors (As it seems to dead with an issue with something called "LFOX" but I'm Wondering what the issue is. Log: https://www.mediafire.com/file/014dhbesnvm9rkv/KSP.log/file So I'm trying to figure out what "LFox" is. Space_Coyote But here's the Log:
  4. And thus the end of the era.. RIP Delta Series of Rockets.. You 've done your job.. Time to retire... (Just don't destroy the BP's will ya? we might need them again one day..)
  5. I'm just curious as to why when I fired up my CKAN and my KSP I got a message saying that the Current Edition is now obsolete or is no longer being used.. and that everything after this is like "Good luck getting a CKAN for KSP 1. I mean what is going on here, if someone could explain it to me , please? Space_Coyote
  6. omg, omg, OMG, OMMMMMGGGGG!!!!!!!!!!!!!!!!!!!!! IT FREAKING WORKS!!!!!!! YES YES YES1!!!!!! YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS! It Got farther then the last time.. 6minutes before both FTS systems did a RUD. but then got it into space.. 149 km !!!! One Further step for man kind. You did a dam n good job SpaceX.
  7. I'll sum it up this way: The Dream... is Real.... Let's put this little shuttle through it's paces now.. Space_Coyote
  8. Well, I'm having an issue with this mod. As I have the abpilty to use the parts, however not change them into other configurations (In short you can't take the 6 way hub and turn them into 5 way, 4 way, 4way (Planar), etc.. I'm just wondering if this is a mod causing the problems or something else.. Because in the past, I used to be able to do this, but now? Nothing... Space_Coyote
  9. Alright , i've been working on this issue with KGEX's More hitchhikers' Mode and in fact it's rather intersting that he now has a V 1.1.0.0 version out.. After downloading and unzipping it, I found that there was no "Parts " folder in V 1.1.0.0. I also checked the V 1.0.04 version and the parts folder is there... So already that 's one that I'm going to report to KGEX. Now I tried this experiment, and in fact it comes down that when I mered (and yes, this is where I took V1.1.0.0 (which had No "Folder" and merged it with the 1.0.0.4 the thing is that I got not a fatal error but rather a warning.. I'm looking in the Log folder and the KSP Data folder , but there is no Logs being written into them.. Now this brings up an interesting question.. Why have No Parts folder in 1.1.0.0 and a parts folder in 1.0.0.4? This is a rather curious question as to why I can't get the parts to Appear in 1.1.0.0 and I can when I add the 1.0.0.4 mod Parts folder into the mod.. And it's this one thing that causes the issues.. It is an issue that @zeroKerbal will ahve to address in furture updates to his mod.. So B9 Parts switch is in the cleear.. Will approach @zerokerbal on this one for an answer why there is so much inconsistency with his mod. Be cause it's only a matter of time for this to happen. Also a side note, and this has been brought up before but another issue could be with Tweakscale. I've been reading in this thread that Tweakscale and B9 Parts switch are at odds with each other... But then Without the ability to get logs well, it's gonna be hard to prove anything here.. But in my opinion I feel that mods should work smoothly.. sometimes it's a bit of Errant Coding that causes these things to happen Just my thoughts. Space_Coyote (Aerodyne Space Industries... We build Space Stations)
  10. Also as a side noote, I can not download version 1.1.0.0 from Curese forege.. (and CKan really hates it too, cause CKAN only goes up to the 1.0.0.4 version (there is no 1.1.0.0 version.. seems we are at an impasse here to get the latest version.. (I'm going to keep trying on the Curse forge end, but I've had issues with CF as of late.. Don't get me wrong, it's a good mod, problem is, it's hard to get for the average user.. Space_Coyote (Aerodyne Space Industries.. We build space stations)
  11. Negativon Simple Construction. It was just B9 Part switch and the KGEX. only the version of KGEX I was using is the 1.004 version. Now when I had run the 1.002 version, (Again without Simple Construction, it threw up a lot of warnings of what you described (in fact there were so many it literally ran off the page... So I'm wondering if it is the programming in hte KGEX More hItchhikers .. Also I did a clean reinstall, same thing (Again without Simple Construction). and this has me kind of stumped.. Space_Coyote (Aerodyne Space Industries)
  12. I Found that KGEX "More Hitchhikers Pods " and B9 end up getting a fatal error.. I think the issue is that KGEX doesn't like B9 Parts switch.. and there are a lot of errors that result in the fatal exception.. Will see i i get a snapshot of the fatal or, all teh erorrs.. But this is an issue if you want to use these great pods.. Space_Coyote (Aeroyne Space Industries).
  13. Just a heads up.. More Hitchikers and B9 Parts switch do not like each other currently.. B9 Gets a Fatal error and asks that you close it.. Trying to get a log for this, and will be sending you one once I get a log. Spce_Coytoe (Aerodyne_Space Industries, we build space stations) Update 1: 1. After further investigation into the issues with B9 Parts switch and V 1.1.0.0 and B9 Parts switch, it appears that there is an inconsistency here... 2. V 1.1.0.0 has no parts folder and if you even merge the V 1.0.0.4 version it throws up a tone of errors on the B9 Parts switch side.. I think further investigation needs to be addressed on this issue.. (Also the issues with KGEX More hitch hikers pods and B9 Goes back to the issues found in v 1.0.0. 4 Please investigate further. If you would like, I can send zerokerbal the issues at hand.. After all this mod does give a good expanion pack, but I think the coding needs to be addressed (Need to tighten it up a little) Also make sure you got all the items in your folder before releasing it.. A mod with No parts folder won't show up the parts.. Thank you for your time, Space_Coyote (Aerodyne Space Industries, We build Space Stations.)
  14. Space Coyote here, Well I am going through Mod by Mod and am slowly looking to see if there are any mods that can cause the "Houson we have a problem crash and in fact the first one I fixed was "Embeded MechJeb 1.5. in both the Career mode and the It's free (Sand Box) mode, I found that the files had hidden inside copies of Module Manager 4.0.2. This would trip the fatal exception for Watchdog.. Removed those two files.. the mod now works and no errors caught by Watch dog.. So 1 down, hundreds to go... I'll keep checking back in , to see if ther eare any other errors I can find.. Space Coyote (Aero-dyne Space Industries).
  15. When we talk about nuclear weapons, you hear 4 countries that show up on that list.. Namely America, Russia, China and India. Well, now we have a new Space Race between America, (Both NASA and Space X), China, Russia and now we can throw India into that same list of  lunar Landings.. This proves one thing in spaceflight.. Even up and coming Countries do have the right to land on the moon. Not just an exclusive few... It sort of reminds me of that old Comedy film called The Mouse on the moon. Where a small country like the Duchy of New Fenwick get to the moon first.. But as was pointed out in the movie , it's not who gets to the moon first, but rather the first to get home.. To get the Prestige. But at least now we know one thing.. We now are starting to get a community started on the moon. I'll be only a matter of time when we have actual bases up there.. Who knows? We might just see it happen.
×
×
  • Create New...