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Space_Coyote

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Everything posted by Space_Coyote

  1. Hi I am having in interesting problem with Kerbal Konstructs and Kerbinside Remastered. when I start up the game And I go into the space map mode/Tracking mode, I am finding places that have nothing but Black Squares. These include4 places like South Fiel harvester, and even KErman Atoll. I already talked with the folks at Kerbinside Remastered, and they say that there are some assets in KK that were removed and they say it's an issue with KK. The Kerbinside remastered version is 0.90 and the Kerbal Konstructs version is 1.3.4.5 and I am using the 1.4.MH2 version of he game (I've even tried the Kerbal Konstructs 1.3.4.5 release and am still getting the same results. Is this a kerbal Konstructs or a Kerbinside issue? Space_Coyote
  2. Going to investigate further into this Space_Coyote
  3. Hi, I am having an issue with my map of Kerbin and I don't know if this is a Kerbal Konstructs issue or a KErbinside issue When I pull up my map either in tracking station or in Flight, I get a lot of black squares on the globe And this includes the KSC Center and it's Runway.. Sometimes when I am in Tracking mode, the launch sites do show up but the runways do not.. So Like I am aching is this a KK Issue or a Kerbin side issue? Also I will try to send a screen shot of the issue. Space_Coyote
  4. I am a little bit confused by this comment let me explain Let's say I have a centrifuge next to a habitable unit, and there's an engineer (Say the default engineer (Bob I Believe it is),), and you can't transfer to the centrifuge to inflate it, Yet he's on the ship and he can't turn it on? like on a ground test..) so it has to be in space to inflate? and I've tried a myriad of units from the PPD Core unit to the PPD 10 and even the PPD 24 and 25. with no success. (Of course these are all "Ground test" (Sits out on the pad engineer on board and the unit right next to the habitat the engineer is in.) So again, I'm confused.. Like I said, I'm kind of confused about this with the engineer on board to inflate cause if he can't get into the unit to inflate it how does the little guy do it? Thoughts? Space_Coyote
  5. Thank you for the tip, and in fact already done, works like a charm.. well, back to building that space station. Space_Coyote
  6. So since3 this is a MiniAVC Alert, disregard, but I think they need to update that then so these errors don't pop up that much if at all, they're annoying as sin. just my thoughts Space_Coyote
  7. I installed this mod about a week ago, and in fact I had just upgraded to Module Manger 3.0.7. as well as the NerTea props 0.3.3 and when i ran it i got this error.. Any ideas on how to fix this? Also I am using the latest version of KSP (1.4.3) Edited Note: This same error pops up with "Heat Control" as well (Which are all done by the same person.
  8. Or you could use this webite to help with the builds oh and if we used the KSC Runway for shuttle landings the designator would be KTTS.
  9. I think the answer as to why this is happening can be explained here. It has to do with the fact that a lot of the meshes of the ground have to somehow be attached to the sides of the runway/Taxiway. otherwise it gives you that effect. (at least that's how I'm interpreting what is happening) Space_Coyote
  10. First Error out of the box. Using Stockalike Station (Current Version is 1.0.4 for 1.42) and the station props this latest version 0.3.3 for 1.4.3) and it gives me the warning to please use 1.4.2 (As I have 1.4.3 installed) I think this is an issue as the stockalike parts are not updated (yet) Just an observation. SPace_Coyote
  11. Maybe it's time to update the launch sites in the Mech Jeb as well as the landing sites a s we now have a desert launch site in KSP1.4.3 (with the Expansion pack installed. Space_Coyote Edit: Mechjeb 2.7.3 does NOT work with the .4.3 and the Making History 1.2 DLC. (Reason why I say this , is that there is no MJ Tab in the list. (Unless we need the other two dependencies that are required Toolbar and Click through)
  12. I might have found an err with the recycling bin as I tried to chew up an old rocket booster which i had drained of everything but the mono. I steered the unit and activated the grinder before sending the par though Only certain parts were taken off the ship and the entire fuel tank (Includin the RCS tank) were left as well as the engine. Is this potential a bug? I think it is due to the fact that the entire rocket booster should have been consumed.. Any thoughts on this Space_Coyote Parts of the booster consumed.. RCS Thrusters (Squad/Stock) all but 3 thursters consumed Batteries (Squad/Stock) All consumed Solar Panels (Near Future Tech Solar) , with one panet not coming consumed Probodyne 2.5 meter probe Konstruction Clampotron Sr. Parts Not Consumed Fasa Gemini Medium Fuel tank (Silver) LR-91 Rocket engine (Fasta) RCS Tank (Looking who makes that one..) But everything else consumed.. but not sent to any of the 4 metal storage containers I have avoe the unit. Again any thought?
  13. Did someone want a water suppression system on the pad or watterd to see how it works so you can try and create it, well here it is.. Space_Coyote
  14. Kedwards Airforce Base.. with a Rocket launch site! Beautiful!
  15. I had a crazy idea for a parachute design for a rocket.. an this involves the "Parasail type that come with the Personal parachutes.. What if there were a way to attack a chute that would function like the personal parachute and allow us to steer a rocket to a safe landing.. I know sounds crazy.. but, you never know!
  16. Ando now something completely different.. What's next for the BDAc Crew? These! Okay so it's 4 am in the morning on a Saturday What other things could be invented with a idea like that..?
  17. Still looking for the 6.8.2 mod for 1.4.2 as both Space Dock and Curse have not updated as of now..9Also SpaceDock had a downtime or a crash yesterday (Unknown at this time, but is back up again, but it still shows the 6.8.1 for 1.4.1) Space_Coyote
  18. Hey NerfTea nice to see the upgrade happenng for 1.4.2 But I found a Glaring Error and this is on all the Straight Girders with Tubes.. *See Attached screenshots* http://www.mediafire.com/file/ixx336r1yptpthx/screenshot7.png Space_Coyote
  19. I tried both a clean install of both 1.4.1 and 1.5.2 and I get the same result as those posters before me.. No Clouds.. None what so ever.. and no cities either..
  20. Well one thing is positive.. We didn't get bombed from Space by a Chinese Space Station.. Ah well, it's business as usual tomorrow.. Now who wants to build a new space station? Tiagong-2 Maybe?
  21. Well... It could be worse...Like having the Tiagong-1 Space Station Land on your house..(Unless you live north of 42.7 Degrees North or south of 42.7 degrees south latitude.. then you'll have no worries.. But all humor aside, this could spell trouble for all of us, especially if EA (Those Greedy stand-up guys) want this game.. Heck I I knew a game company whould want this I would tell them to buy the enitre lot out right out from under EA's nose.. Cause we don't need no stinking EA folks getting their hands on this. Space_Coyote
  22. DId the merge as suggested and in fact that did the trick.. Seems that is the work around if you use MKS and LS togehter.. Merge them.. an let it replace the files ..9And again thanks for the suggestions... So folks, Do what the previous poster side.. Merge them. Space_Coyote
  23. I may have found an issue that exists betweeMKS and the USI Life support Ap and here are the versions I am using.. MKS 5.50 and LS 0.9.0.0 WHen I get to installing first the MKS , everything seems to come up with the construction ports, Rover parts and even the logistics and what not.. But the moment I install USI LS, the tabs on those parts disappear and the LS is the only thing that remains.. (Plus I get an error message where it says that the Consturciton ports no longer work and any vehicle with said parts, gets removed or is deemed inbapable of working.. and yes I am using 1.41 with both.. (as well as Module Manger 3.0.6... Now from what I figure this is either between the following sections 00_USI Tools Community Category Kit (CCK) Community Resource Pack (CRP) Unbra Space Industries.. (I know that it can't be Ground Construction nor Firespitter as these are seperate mods it appears..) (Also if I can reporduce said error again, I'll post it up.. Space_Coyote
  24. Well I'm haivng a bit of a differnt Issue (and yes I am using 1.31) When I install Konstruction the icon for the mod (The wrench ) and the parts) do not show up at all. I think a fix is due to bring this up to 1.3.11 standards. Did this kind of research using what I know: 1: going to try and downgrade to 1.3.0 and then try again. (Failed) 2: Downgraded to Konstruction 2.2.0 and upgraded the USI tools to 10.1 (Works fine) 3. Upgraded back to 1.31 Installed Konstruction 3.0.0 Then Installed 10.1 on the USI Tools (No Icons and fails) Conclusion. Working with 1.30 and Konstruction 2.20 works fine even with the 10.1 update However, when Upgrading to 3.0.0 the icons don't show up, the items are not there (Not even the rover pars.. so ergo, the end result is that either USI Tools 10.1 isn't communicating with Konstruciton 3.0.0 opr Konstruction 3.0.0 wassn't quite compiled correctly.. (That's all I can come up with at this point
  25. I've been looking at this issue and it seems that everytime the problems star is when the USI Tools are upgraded... Just a thought here.. (And this also goes fror not only the MKS system but also Konstruction and USI Life support. Just a thought.
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