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NovaSilisko

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Everything posted by NovaSilisko

  1. Yeah. It seems it\'s not possible to make viable rockets with fully realistic values :x You either have to have an unrealistic efficiency, or an unrealistic density fuel.
  2. It would be useless, and hard to fit in a fairing. Do you accept these terms?
  3. I get that, too. The audio looping right now is AWFUL, to put it bluntly. It skips around in position, constantly restarts the sound...
  4. What about making a service module that contains all the fuel, and have Hope just be a reentry vehicle?
  5. Robotic lander on the surface of Eve. The body of liquid is actually mercury. The atmosphere is similar in density to Kerbin\'s, but there is a thick layer of purple fog over the whole planet. (threw it together in the unity pro trial, if anyone wants it just ask)
  6. The values aren\'t working with a realistic-density fuel, and keeping the rockets the same scale as normal.
  7. The rebalancing effort is not going well. Should I revert to the old balancing system?
  8. The Apollo Service Module Engine had far more thrust than was required for what it was used for. This is because the engine was originally designed for the direct-ascent approach - and would have had to land a massive spacecraft on the moon.
  9. Exactly. The entire purpose of this is to flood kerbin\'s (and anything else\'s) orbit with tiny little bullets of science equipment.
  10. I upped the size a tad, so it should be better now. Edit: I am encountering a problem
  11. Made a little cubesat for Probodobodyne. (New silisko edition is going to take a LONG time to finish, so don\'t hold your breath yet)
  12. I just looked, and for me it says the 10th. Either timezone differences, or it depends on when you accept the offer.
  13. I would -assume- that they remain on your account, but, I would like an answer too.
  14. I\'m sorry, but people that do this sort of thing REALLY piss me off. 'Oh, hey, I have an idea. Can I have a bunch of people spend large amounts of their free time working on it for me, while I take the credit for the idea and design?' If you want to make addons, get the skill to make them yourself. Learn.
  15. By some strange force of nature, I doubt that.
  16. Quickly made an ET for Vanguard, then grabbed some SRBs from an Orbiter project of mine:
  17. Did you check to see if the texture is in the right place, specified in the cfg, and is the right format (jpg or png)
  18. Does it show up in the parts list? If so, it could actually be several hundred times too large.
  19. I\'m going to make a different engine part for that sort of launch, which is set at an angle. For the payload bay, I\'m waiting until animation is in.
  20. Vanguard has the same gliding problem. I don\'t think it\'s actually possible to fix without HarvesteR intervening. As for the Hypersonic Acceleration Manifold, I have no idea.
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