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Everything posted by Wjolcz
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Can we talk about Life Support?
Wjolcz replied to Pthigrivi's topic in KSP1 Suggestions & Development Discussion
I agree. Surprisingly this kind of thing is why I really don't like to fly manned missions. It just doesn't feel right to have 4 kerbals in one hitchhiker on their way to Jool, Duna or some other outter planet. Must be very cosy in there. -
Ugh. The original stock ISRU had in plans to use atmospheric air to extract fuels. I will be actually really dissapointed and annoyed if SQUAD doesn't reconsider adding that in stock. Sucks a lot. - - - Updated - - - IMO setting a refinery and a fleet of Xenon haulers is more fun than making those contracts that aren't that good and profitable. Ok, maybe they are sometimes profitable but are also boring as hell and repeat a lot.
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Space Suit Color Coding
Wjolcz replied to Zosma Procyon's topic in KSP1 Suggestions & Development Discussion
I would prefer only a small part of the suit to be colour coded. Like the helmet, or a ring around the right arm, or something like that. That way their professions could be seen on the IVA portraits. -
Or make both able to do that. I don't see a reason why the big one should lack that ability. That way the small converter wouldn't need a drill if landed on an atmospheric body and use an air intake instead. Edit: also Xenon. I've been dreaming about my own Xenon industry ever since ISRU was introduced. Extracting and recovering it for money would be awesome, but the gas shouldn't be present in Kerbin's atmosphere for the balancing reasons.
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Can we talk about Life Support?
Wjolcz replied to Pthigrivi's topic in KSP1 Suggestions & Development Discussion
I agree. Basically what I've already said. -
I hope so. A flying SSTO would probably greatly boost space exploration. Once it works, everyone will want to have one. But as others also are, I am skeptical. As much as I would love it to work and fly, and all that, I wonder why other companies aren't developing their own SSTO. Probably because it's either super hard to make one or it's not worth it.
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5 real possibilities for interstellar travel
Wjolcz replied to EliasDanger's topic in Science & Spaceflight
You mean the laser propulsion? Like when it pushes against the surface of a moon/planet and shoots at a ship? I've read a novel by Lem in which there was exactly that combined with interstellar hydrogen scoops (I really don't know what to call it). It's basically when the vessel is fast enough it just gathers the hydrogen from interstellar space and compresses it. The gas lights up and bam! Fusion happens and propells the vessel. Quite a cool concept if you ask me. -
Mods were made ever since people noticed there's something lacking in the game.
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Delta V everywhere and all the time.
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Keeping current/old MK1 cockipit
Wjolcz replied to cup a joe's topic in KSP1 Suggestions & Development Discussion
I would be okay with the old MK1 being kept only if it was redone X-1 style or something high visibility like Arado 234. If that doesn't happen I will not cry and greet the new one with open hands. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Wjolcz replied to tetryds's topic in KSP1 Mod Releases
I can already imagine that wing-snapping recoil. -
thoughts on the New porkjet 1.05 album
Wjolcz replied to Rath's topic in KSP1 Suggestions & Development Discussion
My point is it might be useful for those who like to build big airliner replicas. I don't build those. There's not much you can do with airliners in KSP. Not like there are airports you need to bring your kerbals to, or whatever. Okay, maybe a Mriya with MAKS could make the Goliath somewhat useful. But then we have those atmospheric limitations, so need a mod for that. Or I could just put 4 BJEs under the wings instead of two Goliaths. Depends what power it will have, I guess. EDIT with conclusion: It looks alright, but it's at the same time a meh to me. - - - Updated - - - I actually like the grey scheme of KSP. Maybe it would be more scientific for parts to be black and white, but meh. Grey works fine too and looks original IMO. -
What is your favorite stock engine?
Wjolcz replied to Mad Rocket Scientist's topic in KSP1 Discussion
Swivel is pretty cool -
thoughts on the New porkjet 1.05 album
Wjolcz replied to Rath's topic in KSP1 Suggestions & Development Discussion
The Goliath is fine as it is IMO. Not going to use it, but if you want a modular engine in KSP you take the intake, the engine necelle and the basic jet engine. Viola! You got an airliner engine! Still, not going to use it. It's too big and probably too heavy. If I want to get somewhere on Kerbin I just do a sub-orbital hop and I'm there. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Wjolcz replied to tetryds's topic in KSP1 Mod Releases
Wouldn't 50mm be more suitable for that? I mean it would still be rubbish compared to 24xR4M or 4x30mm (and two jet engines), but at least it was meant to do that more than 75mm. -
The NERV, and how to improve it
Wjolcz replied to Nothalogh's topic in KSP1 Suggestions & Development Discussion
Changing the LV-N to 2.5m is kind of a bad idea. I always build my interplanetary vessels to have nukes in the front AKA The Nuke Train. They are less wobbly that way, and can be much, much longer. I will throw in a pic or two of what I built some time ago when I find them. EDIT: