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KSP2 Release Notes
Everything posted by Wjolcz
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[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Wjolcz replied to tetryds's topic in KSP1 Mod Releases
Nice rockets! - - - Updated - - - It would be too big. It's meant to fit one kerbal in there. A single kerbal isn't 2.5m high -
Yay! Completed First Docking Mission (Career Mode)
Wjolcz replied to Rocketology's topic in KSP1 Discussion
Well done! I think we need some sort of "My first X in KSP!" thread. - - - Updated - - - Or that -
I would be happy if KIS ans KAS became stock.
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Oh, I didn't notice someone bumped my thread! Sorry! Uh, I would answer your question, but I don't remember even though I just finished another mission using the plane to save another Kerbal. About 450m/s in LKO IIRC? That's way more than enough to rendezvous and go back. But you need to remember not to be aggresive when docking, because it doesn't have much Monoprop. I totally forgot to include that info, didn't I? ================EDIT================ Anyway, here's another mission. See how much fuel is left in the last pic. For some reason KER gets confused whenever I fly it, so I couldn't check the dV.
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making money from mining
Wjolcz replied to Callmedave's topic in KSP1 Gameplay Questions and Tutorials
I really would love to have my own Xenon-based industry in KSP. Would be fun to obtain it from atmospheric bodies and haul it back to Kerbin for profit. Also no Xenon in Kerbin's atmosphere for obvious balancing reasons. -
[1.1] VesselMover v1.5 (+Vessel spawning, toolbar ui) - Apr 25
Wjolcz replied to BahamutoD's topic in KSP1 Mod Releases
Neat. I always imagined we would get a tool like this right along with tutorials and scenarios. But the in-game scenario creator never happened :/ -
Can we talk about Life Support?
Wjolcz replied to Pthigrivi's topic in KSP1 Suggestions & Development Discussion
I just realized that having LS would be a good mechanic countering the Lab Module. We should be limited by LS resources and not some data/science cap on the Lab. It would produce infinite science only by adding a greenhouse to the base, so the greenhouse should be somewhere at the end of the tree. What I'm trying to say is that if LS was in the game the Lab wouldn't need all of those silly limitations it has now. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Wjolcz replied to tetryds's topic in KSP1 Mod Releases
Sooo... What else can we expect in the next mod update? I really want to hear some of those custom sounds. -
Happened a few days ago, but didn't have the time to upload it earlier. It's my drone mission to Laythe. Got tons of science for it. The first picture is what it was based on. Had to redesign the wings and the tail part to fit in a fairing. Surprisingly, the atmospheric entry went pretty smooth. I'm really proud of it. Not like it was super hard, but I like the fact that I menaged to reuse one of my planes and put it on a rocket the way it doesn't have any major CoM offset. Came in somewhere over the equator and went north to complete a contract. Then landed in the northern ice cap area. It now sits there for future manned missions to refuel and repurpose it. - - - Updated - - - How did you get a name on that thing? A custom flag?
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Sounds Niponese. Nah, just leave him there. He'll be fine. Not like there's any sort of life support to care about, right?
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Can we talk about Life Support?
Wjolcz replied to Pthigrivi's topic in KSP1 Suggestions & Development Discussion
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Pilots: uses for them past early career?
Wjolcz replied to Snark's topic in KSP1 Suggestions & Development Discussion
Oh, yeah. That too. Forgot to mention it. -
Pilots: uses for them past early career?
Wjolcz replied to Snark's topic in KSP1 Suggestions & Development Discussion
Give the pilots the ability to check CoM, CoT and CoL during the flight. It would help to balance the plane when fuel is being used up. It's kind of what they do IRL, right? -
Can we talk about Life Support?
Wjolcz replied to Pthigrivi's topic in KSP1 Suggestions & Development Discussion
Can't give rep, so I will only say that it's true. Many of my friends are discouraged to keep playing because of the lack of vital info. Then I tell them to download KER and check the Cheat Sheet on the wiki. But they don't do that because don't consider learning fun, I guess, so there should also be a bunch of in-game tutorials focused around needed dV to get to orbit, what's TWR, etc. -
I'm really torn. There are like two sides in my brain right now. One is like "Damn! This is amazing! I hope it's aliens!" and the other is more like "Meh. It's probably something natural." It's the worst. Sooo... When will we be sure what exactly is happening there? I really need answers. Surprise Edit Questions: Do we know if the other star is a companion and how old they are? Would a planetary system around one of them be stable to keep a planet in habitable zone?
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Can we talk about Life Support?
Wjolcz replied to Pthigrivi's topic in KSP1 Suggestions & Development Discussion
I would like that. KAC is needed even without LS. -
Space Suit Color Coding
Wjolcz replied to Zosma Procyon's topic in KSP1 Suggestions & Development Discussion
Nice. Good thing we have those mods. Seems we don't need that in stock anymore! We're done here! Close the thread!