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Everything posted by Wjolcz
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I'm fine with the results being announced before the video. It's really nice to watch them, but I feel like the losers bracket doesn't need that much documentation. The final loser battle would be fine IMO. The Biplane and Jet categories don't seem to be very popular. I myself build only monoplanes. It would be nice to participate in the Jets category too, although I'm not going to cry if that doesn't happen.
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Woah, that's lot of guns. Also a bomb. Should I start buidling a bomber for the next tournament? It might be cool to have a bomber vs fighters scenario where the bomber has to destroy a ground target and the fighters try to stop it. Also that Spike plane is a real beast it seems. Too bad I found out about the tournament too late to participate in, because I built something that would sure counter it :L
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Wasn't there a thread that would challenge people to refresh the stock crafts into new one, but keeing the same look and/or functionality? Would like to see it happen again.
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You guys like flying wings? Because that's what I built:
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You know what I did when I couldn't make an SSTO? I downloaded one that actually could make it to orbit and followed the flight instructions. That helps a lot. Then I built my own that couldn't do much but fly. No payload. Then I built bigger and bigger. Gotta start small first to learn the basics.
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The new colonist Kerbals
Wjolcz replied to nikokespprfan's topic in KSP1 Suggestions & Development Discussion
What's so skillful about having life support in stock? With appropriate tools it wouldn't be hard at all. An alarm clock that reminds you to send supplies and a slider with a number of crew members that would give you the time of how much the food would last for them. Those two would be more than enough to have fun and stock life support. It would be just another resource consumed based on time and the number of crew on board. -
The new colonist Kerbals
Wjolcz replied to nikokespprfan's topic in KSP1 Suggestions & Development Discussion
I like this post. Though I think the advertisement should as simple as possible. Maybe you pay once and based on how much you paid there's interest based on that. -
Bigger/reusable heatshields
Wjolcz replied to wizzlebippi's topic in KSP1 Suggestions & Development Discussion
Yeah, inflatable heat shields would be good to have for motherships. -
The new colonist Kerbals
Wjolcz replied to nikokespprfan's topic in KSP1 Suggestions & Development Discussion
Ooooh, finally an idea that makes stranding kerbals fun. I like it! But we would need stock life support first. Trying to keep them alive would be fun. I also like the idea of gaining skills with time and becoming somewhat lesser astronauts. Add KIS/KAS for advanced base maintenance and it gets even better! -
Drag rudder option for other control surfaces
Wjolcz replied to Wjolcz's topic in KSP1 Suggestions & Development Discussion
Hell no! I ain't using none of those devil-driven contraptions you call reaction wheels for flying my aircraft! Seriously though, I want to make things fly and be aerodynamically stable, not brute force it with torque. Reaction wheels are for space. -
What bothers me about the fairings...
Wjolcz replied to RocketBlam's topic in KSP1 Suggestions & Development Discussion
Show us what kind of payload you want to cover with fairings. I have no problem with them. OK, Maybe sometimes, but nothing major. -
I like the idea, but would also like to simplify it a bit. How about we get this adapted to already existing system rather than creating a new one: -You land a rover that is a rover indicated by the map view icon, wheels and with some experiments. -Once it is landed you get a bunch of contracts regarding the vicinity in, let's say, 1km radius around it -If you accept the contracts some points of interest (the ones that tell you to do things in the location) spawn around the said rover. -You go there and do the experiments. Bam! Science and funds! I really hope something similar is coming in 1.1 since we've been promised contracts like this.
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Nice, nice. This reminds me about my first rendezvous when I just eyeballed it way before there were any indicators or docking ports. It was also my first space battle between the two vessels. With lasers and stuff. Pew, pew!
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Squadcast Summary 2015/09/04 - But Who Will Rescue the Rescuers?
Wjolcz replied to Superfluous J's topic in KSP1 Discussion
I really don't want to derail the thread, but I'll just say that CO2 engines are not the same as the normal jets. They are different and use different fuel. We would need a new type of engine and a new type of fuel and it would probably only work on Duna so no point in doing that. Would be better to have electric propellers. -
So I tested the plane with AJE 2.4 and it seems it makes the Aerosports (or rather P&W PT6 Turboprop) really pathetic. Was barely able to climb and my top speed was just over 520km/h at the sea level. That's not the worst part though. It turns other engines into either post-war ones and/or scales them up to have realistic radius, so it's not possible to use them with stock fuel tanks anymore. Trying to figure out a 2 engine combo with 1700hp each like on the P-38. Seems like the Rolls-Royce turboprop is the only one I can use without the need of procedural tanks. That really sucks :/ EDIT: Actually after flying for a while with Aerosports and AJE the handling doesn't seem that bad. I guess I could get used to it. Still would rather have 1700hp instead of 680hp per engine tho. EDIT2: The Rolls-Royce is OP even at 9% thrust for some reason.
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Yeah, I was worried something was wrong either with my design or the engines because of how well it conserves energy and how ridiculous the top speed and TWR is. (MID POST SNEAK EDIT: Steady 50 degrees climb at 500 km/h doesn't seem like a normal behaviour for a WW2 plane[/endsneakedit]) Or maybe I'm just really efficient at building speedy stuff in FAR. Will install AJE tomorrow and see how it performs with that. I thought you could use that one camera mod by BahamutoD to enhance the battles a bit. Not sure how to use it since I never did, but it sure makes Cupcake's videos amazing. It's this one, I think: http://forum.kerbalspaceprogram.com/threads/94171 EDIT: It's probably too much work though.
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Guys, I don't want to worry you, or anything... Just be prepared: Those are 2x Aerosports @100% thrust at less than 100 meters above the sea level. No diving involved. I give you IAS and Surface speeds because I'm not sure which one is more important. Note I'm still waiting for the guns to be released and put on the thing. The top speed might change when I do so. Is this a good result?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Wjolcz replied to ferram4's topic in KSP1 Mod Releases
Can someone tell me how to change the speed from m/s to km/h?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Re configuration of Root tool
Wjolcz replied to pandaman's topic in KSP1 Suggestions & Development Discussion
I still haven't figured out how to use it. -
Meh. Basically what RoverDude's mod does. I think it could simply be toggled like reentry heat and other stuff. You coulr have a "Death by starvation" either on or off and could change it anytime you want during the career playthrough. Forgot the food for an ongoing mission? Simply switch that to off! Nobody is going to judge you, or anything, right?
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That would be nice