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JonnyOThan

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    Immersion Specialist

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  1. See “through the eyes of a kerbal” Iirc some of the heat shields from tantares and bdb support this (as historically appropriate). It’s not hard to do as a patch, but I don’t really agree with the balance aspect in the stock game. Heat shields don’t even support fuel crossfeed! It might make sense for someone to provide an alternate copy of the stock heat shields that cost more money, mass, more tech to unlock, etc.
  2. MKS is kind of a mess from the IVA standpoint: https://github.com/FirstPersonKSP/FreeIva/issues/289
  3. Can you post your KSP.log in my discord or the github repo? With the flakiness of the forum it’s getting hard to provide support here. my discord: https://discord.gg/MEAJdQBT
  4. Please post your KSP.log somewhere. My discord (linked in the OP) is probably a better place to get help since the forums are so flaky. Problems like this are basically always an incorrect installation, so I’d suggest using CKAN if you weren’t.
  5. Ah woops, I transferred it here: https://github.com/KSPModStewards/ksp_irc
  6. With the forums being unreliable, the best thing to do is file an issue on github. And screenshots and log files would be useful. https://github.com/KSPModStewards/TUFX/issues
  7. “KSA” is just a pack of IVAs for stuff I wanted to use, mostly for VR. I could be persuaded…I assume there’s good reference images of the real one?
  8. I’ll take a look! For future reference, the best way to request or report something for my mods is to file an issue on github (I just did so for this). The forums are flaky so who knows if this will be available whenever I take a look at it. GitHub issues will stick around until this gets prioritized.
  9. Interesting. One of the things I was trying to do in my refactor was to abstract out the electricity dependence, so maybe this could get even easier to support. I kinda left that half finished though; I really need to get back to it sometime.
  10. It could be deferred or another mod that changes shaders on parts too. That’s the underlying issue.
  11. It’s tufx. https://github.com/KSPModStewards/TUFX/issues/9
  12. It’s supposed to, but there are a couple bugs here and there. If you notice something not working properly, please report it along with your KSP.log. I’ve had one report here that ISRUs weren’t working properly but it could also have been caused by issues from another mod. I haven’t investigated yet: https://github.com/JonnyOThan/TweakScale/issues/80
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