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JonnyOThan

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    Immersion Specialist

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  1. As in “deferred rendering” which was release by blackrack several months ago. I’m not sure what you mean about shadow casting. Textures don’t have much to do with shadows unless you mean the resolution of the normal map or something. Yeah….we should probably build some infrastructure around that.
  2. Works for me. Make sure you're selecting the "bob ross" variants of those parts.
  3. Hey could you check if the drill stuff is fixed in 3.2.4? I suspect it was a consequence of the busted ISRU scaling.
  4. I haven’t tried myself, but in theory that should work as long as all of the props in there are supported by MAS. I think ASET technically still depends on RPM in CKAN so you’re on your own there.
  5. If you're using a really old version of CKAN, it won't be visible. Try updating to the latest.
  6. The core mod and the default config are two separate items in ckan. You need to install both of them.
  7. Hey is there a github repo anywhere for this? I see you mention you've been doing some updates and I've got a bit of time to maybe clean some stuff up - but if you've got stuff in progress then I don't know where it is.
  8. Try turning off temporal antialiasing in scatterer and tufx. You’re on a fairly old scatterer version as well, And somehow you have TSSafetyNet and TweakScale /L.
  9. 3.2.4 has been pushed out as a full release! Happy scaling!
  10. This is a fork of a mod originally created by Vivero, but I've revamped pretty much everything in it. Many thanks to icecovery for the excellent Kerbal hand models among other things. Works with any SteamVR compatible headset. Installation guide: https://github.com/FirstPersonKSP/Kerbal-VR/wiki Source code: https://github.com/FirstPersonKSP/Kerbal-VR License: GPLv3, though portions are covered under other licenses
  11. Hey all, KOS 1.5.1 was released yesterday. The documentation on a lot of this stuff is unfortunately lagging behind, but we've been sitting on a lot of these updates for a while so I felt it was time to kick it out the door. New Features New crewmember suffixes commit Added COM suffix to parts to get the accurate center of mass (thanks @SofieBrink) commit 3rd party addons can now add custom suffixes to PartModules commit Integrated KSPBuildTools for easier local setup and automated build process commit Wheelsteering fixes and improvements (thanks @sug44) commit Performance Improvements KOSNameTag modules no longer update during flight commit Prevent KOSVesselModule from updating for unloaded vessels commit Bug Fixes Documentation: renamed gui to my_gui to avoid conflict with global commit Fixed an issue where probe cores in RP-1 would get incorrect cost and mass commit 1 commit 2 Quicksaveto no longer checks ClearToSave commit Several memory leak fixes when vessel is destroyed function call results maneuver nodes and vessels commnet connectivity managedwindow static part caches Invoke UI field change callbacks when settings fields (thanks @ricmatsui) commit stage:number suffix now works correctly on non-active vessels (thanks @sug44) commit Several functions that return a strongly typed ListValue now return the kos-friendly ListValue (thanks @sug44) commit
  12. You're out of memory. Please read: https://gist.github.com/JonnyOThan/bc6c3c38403a3b6e145133eca3fba377
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