NAMROG
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Everything posted by NAMROG
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Thanks man! Sorry for thinking it was KIS/KAS. This mod is one of my favorites out there, and I'm glad to know it's working fully!
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I'm not exactly sure if it's KIS or KAS, but I removed both and the error I'm about to explain went away. Ihave a bug where when I go on EVA, when I re-enter the capsule, there is still a Kerbal on the ladder waiting to get in, even though the Kerbal is inside the space craft. This kerbal becomes a dead prop, unselectable or playable. he's just waiting to get inside the capsule. Also, this prevents me from recovering the vessel in the play screen. If I press random buttons the program gets confused and returns me to the KSC, and I can recover it in the Tracking Station. I do have a lot of other mods installed as well. by lot, I mean pretty much everything that's popular. Any way to collapse the quantum state of the poor Kerbal?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
NAMROG replied to ferram4's topic in KSP1 Mod Releases
I've discovered it's because Module Manager broke in 1.1.2. Download the newest MM, and FAR will work again.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
NAMROG replied to ferram4's topic in KSP1 Mod Releases
I'm not sure if it's a glitch, but I have no air resistance. Parachutes don't work either. I used to have this problem with the 64 bit KSP before 1.1. Is there a reason why it's back? I also have real chute installed if that's a thing?- 14,073 replies
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- aerodynamics
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[1.0.5] Atomic Age - Nuclear Propulsion - Red Hot Radiators
NAMROG replied to Porkjet's topic in KSP1 Mod Releases
Hey it actually seems to be working! Thanks for the suggestion. The rumor was that anything having to do with plugins would be dead. But seems this works! I tested out the quad nuke engine with some radiators, on 64 bit. No problems. -
[1.0.5] Atomic Age - Nuclear Propulsion - Red Hot Radiators
NAMROG replied to Porkjet's topic in KSP1 Mod Releases
Working for 1.1? -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
NAMROG replied to EnzoMeertens's topic in KSP1 Mod Releases
Nice man! This is one of my favorite mods. I'd be happy for an update!- 735 replies
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- krash
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KSP Interstellar Extended Continued Development Thread
NAMROG replied to FreeThinker's topic in KSP1 Mod Development
Am I doing it right? http://i.imgur.com/ckCt1Yy.png -
KSP Interstellar Extended Continued Development Thread
NAMROG replied to FreeThinker's topic in KSP1 Mod Development
All my reactors produce no heat, and I'm not entirely sure how to turn them on? -
Doesn't seem to work for me. I put the unwrapper into the file, and I put the installation files in too, but nothing. Also FYI, the gemfx link on the front page goes to a rather infuriating pop up spam.
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You are seriously the sexist mod out there right now. I've been having fun mixing your mod as a paste-over of astronomer's to fill in the places you haven't got to yet. Your mod is so ...., yet so much lighter.
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Fixed! Thanks!
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ok I've got a very strange problem. The mod only works for me, when I use new EVE. When I use Eve overhall, everything is pink. But the textures are wonky with new EVE. City lights and clouds are tiled rather small and repetitive. Any help?
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question on getting asteroids to have custom resources.
NAMROG replied to NAMROG's topic in KSP1 Mod Development
Yea this is my problem. I want to create a new type of asteroid, set to a unique zone of space, with its own unique resources. This is most difficult to understand how to do I've got the orbit set up, and asteroids to spawn there, but they are just normal potatoes. I want my Sweet potatoes! -
Hey, I've been tinkering around with asteroids for fun. I had a question. By modifying custom asteroid's orbit mechanics, I managed to get a custom set of asteroids. But I have no idea how to tell KSP to give these custom asteroids, only certain kinds of resources other than ore. Could someone walk me through this or give a hint or two? Additionally, how would I get a custom model for this? I tried modifying the potatoroid files from squad, but I've no idea to get these custom potatoes to be used in these custom orbits.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
NAMROG replied to nightingale's topic in KSP1 Mod Releases
Thank you for enabling zee 64 bit support. Currently hacking away on 64 bit to get the game to function even remotely well, and it's a great effort to rip out the 64 bit disablement on over 40 mods that add it in. I'm aware folks should test 32 bit first on these errors. Isn't there some way to get it to check what version it is and write that down on the crash file to save time?- 5,201 replies
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[1.0+] B.Dynamics - Retracting/vectoring engines etc. v1.2.0 (May 6)
NAMROG replied to BahamutoD's topic in KSP1 Mod Releases
For some reason it keeps crashing. I cannot get to the main menu. Crash file says KSP had an access violation. Any help?