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Everything posted by CaptRobau
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It's too much of a hack for me. If the devs would add actual axial tilt to the game then I'd be the first to implement it though. Not interested. Far too difficult/uninteresting for 99,9% to get to. OPM is more about things we visited or are/were planning to visit. Sedna is more of an object for astronomers to tackle than it is something for engineers to get too. Other mods like Trans-Keptunian are much better suited for this analogue. Thanks for the work!
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In the future Kopernicus will allow custom ground scatters (ie. the trees on Kerbin, rocks on Duna, weird spires on Pol, etc.) and they can even have samples and collisions (unlike the stock scatter). What kind of ground scatter would you like to see on OPM's moons? It's future stuff (I'd need to get in touch with a modeller, etc.), but I thought I'd already start the brainstorming process.
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I've decided to ad these links to these pages in OP as they're very informative. It was created solely by Olympic1 and I don't think it was ever supposed to be an OPM only wiki. The name is misleading though. I think it makes sense to change it to something more general or make it clear that it's for everything, because it seems a lot of people wanted to add pages for other planets but didn't because they thought it was OPM only.
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That's an older bug. AFAIK all non-gas planets can be landed on in the current release. The belts can't be collided with (in reality that'd also be the case as the rings around Saturn are only about 10 meters thick and generally not dense enough to do much damage). On a side note, combined downloads of OPM just passed 60k. And the previous milestone, 50k, was like a month ago. Thanks a lot guys and gals!
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Triton. I've called it Thatmo so much that I'm already mixing up the real world with the fake one - - - Updated - - - It doesn't affect flights. If you have something around Eeloo (not too far from the planet itself), it'll still be around Eeloo but Eeloo will be in a different place. That's all. Contracts should spawn normally even after installing OPM.
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Yes I changed the telescope range to account for the larger solar system in OPM.
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Thanks. Couldn't have done it without your fixes! Own fault, shouldn't have called me out on It was always the plan to have it be closely inspired by the real thing, exactly because everyone's always made Pluto analog's for KSP which were nothing like reality. So Eudae55 will be making something that's easily recognizable as a Pluto analog. Think the Mun and Duna, which have the same kind of relationship with their inspiration.
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Update 1.7.2 is out! This patch fixes some long-standing issues and in general just makes every part of the mod feel top notch again. Here's some of the major stuff: Custom Tekto oceans and dark terrain fix They looked like water, but the lakes of Tekto were always supposed to be something a bit more exotic just like the lakes of Titan so they're now as black as they look like from space (where the lakes always looked black). The dark terrain bug has also been fixed. ResearchBodies support A really cool mod that makes it so that you have to discover faraway bodies through telescopes and the tracking station. In OPM Kerbin's moons and all the planets up to Sarnus are visible from the get-go, but all the other you'll have to discover (if you have ResearchBodies installed). Laythe, Ike, Slate, etc. won't take long to discover, but the smaller ones and the ones further away will take some more effort. Tweaks to Hale and Ovok To make the sphere of influence playable, Hale and Ovok had unrealistically strong gravity. And even then the SOIs were too small (you couldn't even get far enough from Hale to scan it for resources). In the latest version of Kopernicus, manually setting the SOI became possible. So Hale and Ovok now have larger SOIs, which makes them a bit more manageable to get too, allows them to be scanned and allows more realistic gravity (which is very low, even lower than Gilly). Ovok also had its spiky terrain made a bit less spiky in this update, making it closer like it was in 1.6.5. Other bug fixes Tal can now be stood on by Kerbals, there's a better transition between terrain and ScaledSpace. Downloads 1. Choose one of the two available mirrors for Outer Planets Mod (the CKAN version should get the update within the day, probably within a few hours) 2. Download Kopernicus, which is a third-party mode required for OPM to work This version of OPM was designed with Kopernicus 0.2.3 in mind. Keep this in mind if you choose haven't updated yet. Full changelog -Added custom water textures to Tekto as well as other ocean tweaks -Removed the double color textures (color/map), because they were no longer needed by Kopernicus -Added support for ResearchBodies -Artificially enlarged the SOI of Hale and Ovok -Reduced Hale and Ovok's gravity to more realistic levels -Fixed the issue with not being able to stand on Tal -Fixed the issue with Tal becoming gray scale when transitioning between terrain and ScaledSpace -Fixed Tekto's dark terrain -Flipped Tal's biome map to the correct orientation -Moved the version file from the GameData to the OPM folder -Reduced the spikiness of Ovok Screenshots