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BigD145

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Everything posted by BigD145

  1. It's also been confirmed in stream, live, on ksptv by Maxmaps who is part of the Squad team.
  2. Encourage FAR to make a minimized and customizable window that has the info you want.
  3. 6 satellites in any form around any body is usually enough no matter the slippage. You might end up with a blackout once every 10+ years.
  4. Extreme coverage, but hey. Whatever network you want to place is your business. That would be a fancy GPS network.
  5. Isn't this something you could be asking of FAR, since you're using FAR anyway?
  6. If it's orbital it slips. You can't get around that.
  7. Lolbster on KSPTV seemed to find antenna's changing their weight when they were on, leading to unbalanced craft.
  8. Deadly Reentry can cause problems even outside of atmosphere. It messes with the explosiveness/stability of parts.
  9. Don't make a custom mods folder inside Gamedata. Most or all of your mods will not work. It has to be Gamedata/WarpPlugin and Gamedata/Squad and Gamedata/NASAmission and Gamedata/TreeLoader and so on or things will not work. Do not nest mods in other folders.
  10. You need to select the "warp" techtree or whatever it's called. It's been awhile since I started career mode. All nodes have something in them.
  11. Upgrades cost science and there is no science in sandbox mode so I imagine you should be able to just go and do everything right out of the box.
  12. http://forum.kerbalspaceprogram.com/threads/56399-Now-defunct-thread-that-should-not-appear-in-google-search?p=866915&viewfull=1#post866915
  13. Stop using this. Use the updated Extraplanetary Launchpads. Orbital Construction is made for an earlier version of KSP that is no longer supported and mods in general are largely version dependent. Just stop.
  14. This is something more inline with ScanSat, which actually maps biomes and tells you what you are over.
  15. Zero problems with Toolbar and Alarm Clock here. Are you sure you don't have multiple copies of either mod buried in some other mod folder? Different versions perhaps? Are you trying to use the modded 64bit KSP which does not work with all sorts of mods?
  16. Super old. I think you can find this just about every other page here on the forums. December 17, 2013 https://github.com/Cilph/RemoteTech2/issues/175
  17. That's one way to do it. Or you could have sent up enough and timed things just right to make geostationary's. Or you could have sent up manned missions to place geostationary's or some similar orbit high enough to provide coverage with fewer satellites.
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