Zero266
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Developer Insights #17 - Engines Archetypes
Zero266 replied to Intercept Games's topic in Dev Diaries
this is one of the most exciting dev diaries so far! i missed it during the holidays because i was really busy. The hype is real for ksp 2 -
[1.12.x] Near Future Technologies (September 6)
Zero266 replied to Nertea's topic in KSP1 Mod Releases
Quick question, how do I transfer enriched uranium from the predecessor to a reactor? I have a level 5 engineer on the ship. -
What's the best fix for wobbly stations in 1.12.1?
Zero266 replied to DeadJohn's topic in KSP1 Mods Discussions
eva an engineer and weld on regular struts for connections you see being semi permanent. -
Meneuver Alarm Bug
Zero266 replied to Dominiquini's topic in KSP1 Technical Support (PC, unmodded installs)
Same issue here, i can also confirm that the alarm will not trigger when it isnt ticking so it isnt just a display issue. -
Mod for Easter egg like extraplanetary launch pads?
Zero266 replied to Zero266's topic in KSP1 Mods Discussions
i will take a look at those both can you post a link to "sandcastles" i cant seem to find it? -
I've always wanted to be able to establish off planet launch pads but previous mods never really worked for me. So when 1.12 came out and we could discover extra launch sites on Kerbin I was very excited. This same system could be used for extraplanetary launch pads! I would love to go to Minmus and scour the minty surface for a launch site ripe for the creation of massive ships! My question, is there anyone currently working on a mod like this?
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It would be neat if they could be used in the next update to weld parts as long as you have an engineer onboard.
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Can we please have info and gameplay, please
Zero266 replied to SpaceFace545's topic in Prelaunch KSP2 Discussion
My main issue is that they said they would do feature videos roughly monthly and we havent seen anything since then. Total radio silence. At this point i would be happier if they came out and said "sorry guys we have to delay it to 2021" They gave us a ton of information at the start then went silent. Maybe they should have waited a little longer to start the hype train or maybe they should be keeping in better contact. I honestly dont mind if it takes longer to make the game if the game comes out better, but I dont think it is too unreasonable to want an update once in a while. -
soooo mad max on the moon?
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Raptor's Craft Download Catalog - Tested & Proven
Zero266 replied to Raptor9's topic in KSP1 The Spacecraft Exchange
wow... just wow, how do i learn to build like this? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Zero266 replied to Nertea's topic in KSP1 Mod Releases
Upon a reinstall I found the issue was with me, sorry to have wasted your time. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Zero266 replied to Nertea's topic in KSP1 Mod Releases
I'm sorry, I reinstalled it and the issue was resolved. Thank you for trying to help, sorry I wasted your time. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Zero266 replied to Nertea's topic in KSP1 Mod Releases
Im having trouble mixing this with Restock. Has anyone else had trouble with these and found a solution? -
[1.12.5] Restock - Revamping KSP's art (August 28)
Zero266 replied to Nertea's topic in KSP1 Mod Releases
Im having trouble mixing this with Stockalike Station Parts Redux. Has anyone else had trouble with these and found a solution? -
So i love the making history wheels, it is nice that they fold... ... but... if they were a tiny little bit smaller or folded a tiny little bit more compact that would be perfect. When folded they still stick out sideways almost as much as when deployed. It would be nice to have more folding wheels. Breaking ground helps a lot... for anyone with a good computer(thankfully i have a good computer).
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Kerbals are small yes... Kerbin is also small, The kerbal system is also small, Is it too much to ask for some small wheels? Yes curiosity is big, like a car, hence the current smallest rover wheels, Spirit and Oppy were both smaller and the Sojourner rover was even smaller. I dont think it is wrong to say we need smaller wheels in game. I do appreciate the rough terrain explanation. I would appreciate it more if the planets in game actually had terrain.
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Ive seen it, ive used it. It is cool. My problem is the ones you might use to make a kerbal car or mun excursion rover are still massive when side by side with a kerbal. Most tires dont come up to my knees. https://wiki.kerbalspaceprogram.com/wiki/File:Rover-wheel-compare.png just crazy
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Making small kerbal rovers is always more like making a monster truck dune buggy with how big the wheels are in comparison to the kerbals them selves. Might be nice if we could downscale the wheels a little or get some smaller rover wheels..
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Thank you for the tips. Unfortunately im not much of a builder, aesthetically speaking. I mostly just wanted it for the feel that combat in the expanse gives. If i come up with anything really good i will post them.
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I know there are various armory sets for making battleships and tanks and such. I was wondering what set or sets might best enable me to create the weapon systems from the show and books of the expanse?