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Everything posted by Mekan1k
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[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
Mekan1k replied to FreddyPhantom's topic in KSP1 Mod Development
We can wait for the IVA. -
KAS anchor doesn't seem to register with the Hooligan Labs system. It acts... Weird.
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Has anyone experienced the bug where the ven's stock modded decouplers (and the decouplers from several other mods), poof smoke constantly, and the staging icon does not show anything other than a blank grey square? I really want to fix it, and I have no idea how. Fixed with an update of Toadicus Tools. So far, at least.
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[0.90] Kerbin Shuttle Orbiter System v4.13
Mekan1k replied to helldiver's topic in KSP1 Mod Releases
Has anyone else run into the issue where decoupler parts have a blank staging icon, and keep puffing smoke while in the VAB/SPH? -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Mekan1k replied to Claw's topic in KSP1 Mod Releases
It is still a bug with Ven's stock revamp canard parts. -
Dragon Rider Capsule [0.23 (2/14/14)
Mekan1k replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Is this mod still dormant, or working in 1.02? -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Mekan1k replied to Nertea's topic in KSP1 Mod Development
I did indeed mean the Tau radiator. It looks cool, but doesn't function like, well, a radiator. -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Mekan1k replied to Claw's topic in KSP1 Mod Releases
Has anyone found a fix for the cannard stock bug issue? It's killing my aircraft. -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Mekan1k replied to Nertea's topic in KSP1 Mod Development
Speaking of glowing slag, the small radiators have a nasty habit of overheating and exploding in direct sunlight. -
Any plans on having the engine use hotrockets?
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Mekan1k replied to bac9's topic in KSP1 Mod Releases
dear leaping monkeys those look glorious!- 4,460 replies
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[WIP] NohArk's Pick and Pull - Space Tug DEV 0.4
Mekan1k replied to nli2work's topic in KSP1 Mod Development
It's somehow blue. -
NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP
Mekan1k replied to Stevie_D's topic in KSP1 Mod Releases
Anyone have a link to the extraplanetary launchpad edit for the spacedocks? -
[WIP][1.0.2] Mk2 SR-71 - FantomWorks
Mekan1k replied to FreddyPhantom's topic in KSP1 Mod Development
I love the cockpit, but it has no collision mesh... -
[WIP] Never Enuff Dakka:- A BDArmory expansion [Release 3]
Mekan1k replied to PrototypeTheta's topic in KSP1 Mod Development
It looks rather... Angry. At someone. And I don't want to be that someone. Awesome new parts- I really want to play with them. -
[WIP][1.0.2] Mk2 SR-71 - FantomWorks
Mekan1k replied to FreddyPhantom's topic in KSP1 Mod Development
No IVA.... -
Like alot of good mods, this one NEEDS better IVA's. PLEASE! As well as a little-more stockalike, if possible... EDIT: Alot of IVA's, judging from the sheer amount of available IVA-able parts. EDIT2: The wheels also seem to be overheating. All the time. EDIT3: The jet engines need hotrocket effects, and the jet engines also seem to drain ElectricCharge
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[0.90] Kerbin Shuttle Orbiter System v4.13
Mekan1k replied to helldiver's topic in KSP1 Mod Releases
Anyone find the buggy truck? It seems to have issues in-game, as the larger attachment node on top is too high for the chasis, and the fueltank's node is too high for the truck to properly attach.