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Mekan1k

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Everything posted by Mekan1k

  1. The more radiators, the less likely my ship will explode... Good to know!
  2. Ok, for canards, there are specific pitch-directions that are required for the various forces needed to move the aircraft properly. Pitch: Pitching down causes the wing-edge to point down. Up causes the wing-edge to pitch up. Roll: For a right roll, the right canard should point up on the leading edge, with the left-side canard pointing down. The directions are opposed for rolling left. Now, for some unexplained reason, the edited parts from Vens Stockalike 1.8.1 version do not do this. I am concerned as to why, as it throws my aircraft into uncontrollable tumbles.
  3. The short-M has an attachment node... Issue. It's too far from the part in the released file.
  4. Can anyone tell me why the cannards- stock, and those altered by Ven's mod- have trouble providing the proper pitch angles, while being correct for roll? None of the parts used to have these issues...
  5. There is going to be a point, sometime soon I expect, when the awesomeness of these nuclear engines will cause an aircraft to explode because Jeb just looked at the throttle lever.
  6. Um... I liked the jet-like effect the engine had in the alpha.
  7. Because, sometimes, you want to use a mountain as an ascent ramp for a short-range launch.
  8. Oh, well, if you can, I would very much appreciate that specific plugin.
  9. Found an effective delivery system: ... Whatcha think?
  10. I am sad... I cannot figure out how to make a kerbalmeran. But I managed to put a railgun on this boat. So that is something cool.
  11. Can you add a plugin that allows us to invert the direction a control-surface (like an aeleron or flap) moves (individual toggles for pitch, yaw, and roll)? That should allow us to manually fix the wiglet problem.
  12. This is impressive! Someone should make some cool station with that.
  13. I'm gonna build a kerbalmeran! Dude, the only thing that could make those superstructure's better, is IVA's. Ask one of the IVA geniuses around here to help, PLEASE! Oh, and batteries and generators can work on the same part- the same as any other resource. Only engines can run off something with mass, and as long as they generate mass, you have continuous power. Anyway, why does the dingy not have an liquidfuel tank/battery combo piece? It makes sense, as the engine run off Liquidfuel. (For the dingy, I suggest you add a pillar-like setup in the middle/back for us to attach command chairs.
  14. Is there any way to get just the microwave power systems alone? I have the standalone FTL by Roverdude, and I would like to make an orbital power station for a mun-Base. Or several.
  15. The leaping monkeys have been satisfied. Zodius, is there any chance that you will create an infernalrobotics fairing? One that can be opened through the robotics menu (like a flower), but also toggled to decouple panels? Since the stock system includes a procedural fairing, is it possible to implement this into the system?
  16. Ah. I just tried a test aircraft and it flew. Somehow- there is no blue lift indicator in the hangar. Any plans for larger folded wings?
  17. Yes. It seems as though there is a zero listed for the deflectionLiftCoeff value.
  18. Two questions- one, where can I get that folded-ring thing? Two, why is there a cockpit on the mech's groin?
  19. Eh. Since when have rules applied to kerbals... Ever? Also, your image files should be dds- reduces active memory footprint.
  20. I really want the series C ship (it looks very, very smooth), and I would like to play with it. It needs an appropriate IVA, and I, for one, would like it ahead of the other part sets. The colony module also needs and IVA.
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