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Everything posted by Mekan1k
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Mekan1k replied to bac9's topic in KSP1 Mod Releases
Where is this latest version?- 4,460 replies
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Hey- does anyone know the CFG edit that allows for the spawner parts to work without metalore?
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Mekan1k replied to Nils277's topic in KSP1 Mod Development
Damn, that looks good. -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Mekan1k replied to riocrokite's topic in KSP1 Mod Releases
Any chance there is an update for 1.04? Or if one is needed? -
[1.5.x] Asclepius - A Kopernicus planet - SSTO playground
Mekan1k replied to MrChumley's topic in KSP1 Mod Releases
Asclepius looks like it's just MADE to be a titanic airport.- 141 replies
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Mekan1k replied to Nils277's topic in KSP1 Mod Development
Any suggestions on how to get this to Eve's surface? The re-entry destroys my base... Maybe a dedicated large-scale heat shield for deploying these base? Or a variation on the current fairings that allows them to act like heat-shields? -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Mekan1k replied to Nils277's topic in KSP1 Mod Development
This is one VERY .... mod. The only way if could be better, is if the parts had IVA's! -
*Drools over the glowing plasma thrusters*
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If someone managed to make a working test version of this mod, I would test it to destruction.
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I love the new parts, but the outriggers (and all the parts really) need higher speed tolerances. Also, would it be possible for the engines to have gimbles?
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All the engines that have two modes of operation have... Issues with the orientation of the thrust vector. It is just slightly off, and that causes issues for spacecraft.
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Mekan1k replied to Angelo Kerman's topic in KSP1 Mod Development
Needs pictures! -
[1.12.x] Heat Control - More radiators! (August 22, 2021)
Mekan1k replied to Nertea's topic in KSP1 Mod Releases
Can the radiators have an increased max heat capacity? As in... 10x higher? -
Oh... Nevermind then.
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Hey, is there any chance you could make the IVA for the command decks?