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Everything posted by Mekan1k
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[WIP] Nert's Dev Thread - Current: various updates
Mekan1k replied to Nertea's topic in KSP1 Mod Development
Actually, I just downloaded the most recent version off the gitHub, and now it won't load past fusionfuel-25-1. Why are there titles starting with '#LOC_FFT_'? Does that cause any issues? Mainly because when I try to load it, Modulemanager gets stuck on fusionfuel-25-1. Anyone else have this issue, or know a fix? -
The best of parts... MORE! HAHAHAHA! Seriously though, I would love to play with any parts.
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[WIP] Nert's Dev Thread - Current: various updates
Mekan1k replied to Nertea's topic in KSP1 Mod Development
My drool just shorted out a keyboard. DAMN these look fine~ -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
Mekan1k replied to dboi88's topic in KSP1 Mod Releases
My only question: are there internals? Because I LOVE internals! -
[WIP] Nert's Dev Thread - Current: various updates
Mekan1k replied to Nertea's topic in KSP1 Mod Development
Damn... Keep it up Nertea! Your work is brilliant. -
This... This is glorious! Please tell me there is an alpha download? Any testing? I have a beast of a computer and I can find conflicts very, very quickly if they arise.
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I love this mod, but I was wondering if there were any other mods with similar cockpits. I want some variety in my warpships! Whoo!
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Mekan1k replied to Ger_space's topic in KSP1 Mod Releases
So... Since https://spacedock.info/mod/1247/Gameslinx's Planet Overhaul (Stockalike Planet Pack) was released, is there a config to make the bases fit the kerbin? (I am asking because I am HOPELESS at the whole modding thing.) -
[WIP] Nert's Dev Thread - Current: various updates
Mekan1k replied to Nertea's topic in KSP1 Mod Development
Well, I for one am looking forward to the update and the Far Future parts. FF for the win! -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Mekan1k replied to Gameslinx's topic in KSP1 Mod Releases
I am sorry to ask this, but how do I reduce kerbin back to it's normal dimensions? I have a bunch of mods, but I want to make sure I can use all the bases that Kerbal Konstructs allows me to use.- 2,452 replies
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First off, I love these part designs. You are a genius! Second, are there any issues with the IVA's? I loaded the pack, and I am getting, well, not missing IVA's, but it looks like the camera is just sitting on the ground. If you know about this, I would love to know a fix. Otherwise, no worries. Keep up the awesome work!
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Mekan1k replied to Angelo Kerman's topic in KSP1 Mod Releases
Oh- I thought you had found an issue with the coding or something. I understand this is a hobby- and we are all appreciative of your work. I am just so psyched for this pack, you know? Anyway, I hope the Christmas holiday is treating you better than me. (My siblings, parents, and I are all sick with the same bug.) -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Mekan1k replied to Angelo Kerman's topic in KSP1 Mod Releases
So wait- what's wrong with the Heisenberg? Why isn't it ready? It looked ready. I want to land airplanes on airships! (Actually, I want to crash airplanes into airships many times in an attempt to land one on the other) -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Mekan1k replied to Angelo Kerman's topic in KSP1 Mod Releases
Great! Screw boats. This is how kerbals land their aircraft! ON AIRSHIPS. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Mekan1k replied to Angelo Kerman's topic in KSP1 Mod Releases
I. Want. THIS. -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
Mekan1k replied to RoverDude's topic in KSP1 Mod Releases
YAY! Downloading NOW. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Mekan1k replied to Ven's topic in KSP1 Mod Development
Many, many thanks! Now, can my overmodded version of KSP run with it? So far.... Yes! All the parts I love are back! Thanks Fr8monkey! May the season bestow much rep upon you! -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
Mekan1k replied to RoverDude's topic in KSP1 Mod Releases
As soon as this is ported for 1.2.2, I am going to download it. AS SOON AS IT IS AVAILABLE, IF NOT SOONER! -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Mekan1k replied to Angelo Kerman's topic in KSP1 Mod Releases
As soon as the Heisenburg had internals for its cabins, I know exactly how my EVE landers are going to be built... Seriously though- I want to play around with this SO BADLY. -
KSP Interstellar Extended Continued Development Thread
Mekan1k replied to FreeThinker's topic in KSP1 Mod Development
So... anyone have an imgur link that exhibits all the neat parts in this pack? Yes, I want to see pictures... Mainly because I really want to see them. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Mekan1k replied to Ven's topic in KSP1 Mod Development
I have been on a job hunt for the last few months, and would just like to ask: does anyone know where the links are to this mod? Specifically, to a version that works with 1.2.2? -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
Mekan1k replied to RoverDude's topic in KSP1 Mod Releases
Anyone remember the folding version of these drives? I was trying to find it, and I have no idea where to start. I know it used to exist, but where is it now? -
Tokamak Industries Refurbished Parts - Dev thread
Mekan1k replied to Tokamak's topic in KSP1 Mod Development
No, I mean Fus used to have a mod way back in .25 that was exactly this. But I really also want to see your version.