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Mekan1k

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Everything posted by Mekan1k

  1. The truck needs it's middle node (The part that connects the chassis to the body) dropped for the chassis. The Wheels need indicators that tell you which direction is 'forward' and 'down' for each wheel.
  2. What is the proper orientation for the hypersonic intake?
  3. Yes. Yes they are. A note about the fishhead cockpit though- it might be better for the windows to be, instead of on-top, to be about in the middle. That way, although the view would be a bit limited, the cockpit could hold more than a kerbal (and get the helmet in without cracking the glass ).
  4. Question- does anyone know if the bug with cannards and other wing control surfaces has been fixed?
  5. The new cockpit, amazing though it may be, is also.... Offset. The attachment node is a smidge too high.
  6. Hey- just a note, the quantum vacuum thruster doesn't allow objects to attach on the bottom.
  7. Anyone have a link to the recompiled version?
  8. Add a nuclear version of that that only runs on intake air, speed, and nuclear magic please.
  9. I re-installed it, and the attachment node issues vanished. However, the twin turbofan engine animation does not seem to work. EDIT: Found a part that has the attachment node bug. The Mk2 to 1.25m adapter with intakes part will not let other parts connect to the back-side node.
  10. I wanted to pull off a redbull-style jump... It didn't even get off the launch pad.
  11. There are attachment node issues. Many, many issues with attachment nodes. EDIT: Also, the K10 cockpit does not have an IVA.
  12. I wonder if there is anyway to make the Leviathan drain 1000 electriccharge per shot...
  13. Is the heatmanagment plugin necessary? I don't like the glowing side-effect or the little bars. If something is going to explode, I want it to be a surprise. Can I turn that bit off? Actually, do the normal radiators work on normal heat? From engines and such?
  14. Awesome! I particularly like the fact it doesn't destroy the sun anymore.
  15. Anyone willing to post the fixes for the rescale bug on the MK1 fuselage edit parts? I have no idea how to fix that... Also: Does anyone notice that some of the edited control surfaces move inverted? It's a bit... Counter-productive.
  16. Um... It would always fly poorly at low speeds. It would only be stable at VERY high mach numbers- as in re-entry and ascent speeds.
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