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Everything posted by rbray89
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I just uploaded a new version with two different profiles for memory reduction. This new change also removes the need to write to the disk and convert the mbms, and will automatically revert the mbm change, BUT YOU HAVE TO RESTART AFTER THE FIRST LOAD, OTHERWISE THE STOCK TEXTURES WILL BE WHITE. I also noted that the KW normal maps are somehow loaded as non-readable, so I have to figure out a way to read those. Still, with the aggressive settings, when running with KW and B9 I'm running just over 1.5Gb without texture reduction packs.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Yeah, this is on my to-do list on the original post. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I can't seem to replicate this. I get a ship up to 750K, Quicksave, then reload and nothing. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Copy-Paste -
Make sure you have the correct control point selected. If you choose something that faces in the opposite direction of thrust you will get no-where fast.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Odd... I'll look into it. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I added a download link for a low resolution version for those that don't have enough memory. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
ALT+N brings up the GUI. You can use that to remove layers too. -
Fixed the normalmaps issue. Just a config change removing the alpha dropping. As for people talking about how they want more/less memory reduction, take a look at the config. There are a few options that you can use to achive more/less memory usage. mipmaps will add texture smoothing at distances, but increase memory usage by about 30% scale divides the texture by the amount specified. (use powers of two though) max_size restrics the dimensions of textures to that specified. Useful, as it just affects larger textures.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
You could also delete the clouds dll in the plugins folder. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
You would also have to replace the light texture. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
rbray89 replied to shaw's topic in KSP1 Mod Releases
I added the content I have been planning into my Texture Compression mod, though at this point it feels more like a texture management mod. Shaw, I'm thinking that it might be worth it to join forces to create a general purpose texture management and replacement mod.