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Everything posted by AHO
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Would it be possible to make a one time donation to gain early access to this mod for a predetermined amount of time, rather than a patreon subscription? Unfortunately, finances have been tight in recent years and though I have some cash to spare now, I can’t justify paying for another monthly subscription as I am worried that these financial hard times may return at any time. I can, however, afford a one time donation, for example $9 (being worth two months subscription on your Patreon) as long as it’s not yet another monthly automatic payment, given the increasing push of major corporations to the subscription model in more and more aspects of life I have seen what you have done over the years though, and followed scatters development since it first appeared on the forums, and your work has been nothing short of astonishing! I genuinely want to support you. I just don’t want to be stuck paying another subscription that I might forget to unsubscribe from when financially troubling times happen.
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[WIP] The Ultimate Shuttle IVA - Releasing Soon!(tm)
AHO replied to G'th's topic in KSP1 Mod Development
Just wanted to say you've inspired me to create my own IVA's using MAS. Your work looks incredible! -
PEGAS - Powered Explicit Guidance Ascent System - devlog
AHO replied to Reddy's topic in KSP1 Mod Releases
Awesome! I'm doing something like this in KRPC. I've actually been using some of your code to help me a little bit. I'm trying to create a kind of universal mechjeb for realism overhaul and up-scaled kerbin, using this and maybe the variant of iterative guidance mode used in the apollo missions for landings. Good luck on this in the future! Hope your exam goes well! -
These kinds of threads go absolutely nowhere. Putting people down for how they want to play a single player game only causes unhappiness.
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I'd actually be willing to maybe help model a few things such as additional engines. I'll have to see what my schedule is for the summer though first. I absolutely love your mod shadowmage! I have some experience in 3D modeling but I've never really tried creating mods for ksp before.
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A topic about how we want to treat each other in this community
AHO replied to Flashblade's topic in KSP1 Mods Discussions
I was originally going to give an angry response to @AlphaAsh's comment but I thought the better of it. Honestly we've been getting progressively angrier and more bitter and instead of solving the problem we've made it worse and, I admit, I made the problem worse as well but I think we should step back and try not to make any impassioned accusitory comments in the future. I admit that I made things worse by my accusatory comment earlier. I did not intend to cause any harm and I now recognize my error. Hopefully we will be happier in the future and come to a point of understanding. -
A topic about how we want to treat each other in this community
AHO replied to Flashblade's topic in KSP1 Mods Discussions
@Stone Blue and @ferram4 I agree completely. I have been shocked at the sheer amount of people who have updated mods to 1.1 and acting like it's the full actual release and not the pre-release. And when I've attempted to download mods for 1.0.5, I am often dismayed to find out that I cannot download them as the mod devs pulled the 1.0.5 version. Keep in mind I'm not pointing fingers, I'm just frustrated that some modders aren't treating 1.1 like a pre-release. I'm glad everyone seems to be handling this maturely though. -
Is there anyway to execute a maneuver node created outside of kRPC? For example, if you created a maneuver node, could you write a kRPC script to execute the node that was created before starting the script without creating the maneuver node within kRPC? It looks like the only way kRPC recognized a node is if it is created within itself using control.addnode().
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F 111 Aardvark Mach 1.2 at sea level over mach 2.5 at altitude, Just an insanely awesome, Variable sweep wing fighter/bomber.
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
AHO replied to DYJ's topic in KSP1 Mod Releases
I'm having the same exact issue with FAR. -
Yeah, I know, I wasn't happy with them either, I'm still just a high school student with an interest in cgi art and kerbal space program so I thought, Why not combine the two? When I start to make renders that I'm happy with I'll create a new thread that isn't all test renders.
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Here's a new render, this time using E-on vue for the planet surface
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[Early development, 0.24] Kopernicus Planetary System Modifier
AHO replied to BryceSchroeder's topic in KSP1 Mod Development
I've been experimenting with libnoise recently, the C++ library squad uses to make planets. This project has got me interested and I'd like to contribute in some way, I have some experience in C#, Javascript, and C++ but where I have the most experience is in 3d modeling/procedural generation. PM me if interested -
There. Finally figured it out. Sorry about that
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Hold on, I'm trying to get imgur to work.
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I made some quick test renders using this tool (http://forum.kerbalspaceprogram.com/threads/43513-Blender-mu-import-export-addon) and importing the results into maya