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ltajax

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Everything posted by ltajax

  1. I managed to build a Jamestown replica with a bit of help from the BDB LEM engines and a few other borrowed BDB parts.
  2. I keep getting this warning from B9 part switcher when loading up the game. I have BDB installed. I have seen others have had this issue, too, but I can't see what the resolution for it is.
  3. Not sure if this helps, but I use a patch I made with help from the guys on the Kerbalism Discord to override the number of experiment sots that are available to the player in Kerblsim for probes. I was told in the Kerbalism Discord that they needed to be placed in a file named FinalPatches.cfg. I can use this with my default kerbalism install when playing with the BDB probes so can do multiple experiments on the early Explorer and Pioneer models, it does override the number of slots for me without issue. PART[*]:HAS[@MODULE[Configure]:HAS[#title[Unmanned?Experiments]]]:FINAL { @MODULE[Configure]:HAS[#title[Unmanned?Experiments]] { %slots = 4 // amounts of slots you want @UPGRADES { @UPGRADE:HAS[#name__[Unmanned-Upgrade1]] { %slots = 6 // amounts of slots you will have after basicScience is researched } } } }
  4. Noticed I am getting a lot of errors popping up on launch related to 'RealPlume'. Any idea what might be causing it ? Please fine attached below a screenshot of my mod list, and a link to a copy of my player log file Managed to fix the issue, it was down to what appeared to be a bad install of realplume
  5. Ah cool, thanks for the info, I will give that a try. In the interim, I just ended up increasing the mass of the ballast to 12500, which had it sit nicely in the water even with an extra 300 tons of payload if you use a slightly submerged spawn point.
  6. Anyone know how to use the ballast? I have it attached, but I can see no way to fill / enable it
  7. Started a new playthrough, and decided to go for a night launch for Pathfinder 1. However, the weather seems to be against me.
  8. I'm looking forward to travelling to multiple star systems with my freinds in multiplayer
  9. I'm using a stock scale stock system with principia, but for some reason Laythe keeps getting apocalypse warnings and colliding with another moon. Any idea what might be causing it ?
  10. Quick question, how am I supposed to fuel the second stage? Its engines want a oxy/hydro mixture but the main engine needs to burn allot of kerosene, so much that the first stage tanks run out very shortly after lifting off from the pad, making it essential to fuel the second stage with kerosene too.
  11. Any one else had an issue where the scattered trees will appear again when you are at a high altitude during launch ?
  12. Ahh, that was not included in the info on the release section, I did not know I needed addition mods to make this function as intended
  13. for some reason my first stage is not staying connected when I try to launch the vehicle, and its second stage keeps falling over from the first stage when I try to launch it
  14. Is there a version of this at all that includes all the custom launch sites in the same area ?
  15. Genuinely the only thing missing now is mist / fog around the mountains. You have done some incredible work here with the cloud tech, awesome work
  16. The new clouds look great, a massive improvement over the 2d clouds we currently have thanks to EVE. Will it be possible to generate volumetric vapor cones for the rockets and aircraft ?
  17. Looking fantastic. Are you planning on adding the deployable flotation ring and the orbs / balls that are on the top when its landed?
  18. Do I need any parts from stock at all ? I usually play with all the stock parts removed and just the BDB parts, I also have your reDIRECT and HABTECH2 mods installed along with the shuttle.
  19. for some reason, i cannot for the life of me find the shuttle main engines when building it, I have everything else but those. Even did a fresh install of the mod incase i missed something.
  20. Is there a video tutorial on how to get the launch rails to work ? I cant seem to figure it out.
  21. Random question, what solid kick engine is supposed to be used for the third stage in Thor / Fenris & Alpha / Able with Pilgrim / Pioneer 0 / 1 ? The Starra - 20 is the right one i think, but as far as I can see there are no decouplers that give enough distance between the tank and the probe, the antenna clip into the tank. The Starra 13-A fits but it lacks the fuel required for a burn to the Mun in JNSQ it seems.
  22. I've been using all the basic starter parts stage 3= Easton s3 grand centre stage 2= ja10-37-6 alpha stage 1= easton 50 viking tv-4 I've checked the thrust of the s3 grand, it produces 1.16 kn of thrust, for a 1/4 of real scale for JNSQ it should be 2.6 kn of thrust, so its technically under powered, yet weirdly overpowered.
  23. is it just me or are the solid fuel rockets overpowered? I'm playing in JNSQ and the liquid fuel sections of the rockets work well but on the vanguard and explorer probes the final solid stages keep shooting me to escape kerbin. Iv'e been trying to recreate there actual orbits based on a 1/4 scale of the real probes. So vanguard im trying to launch to this orbit Perigee altitude 164.3km Apogee altitude 960km first 2 stages of vanguard gets me to about 130km which i think seems about right, but once the third stage solid kicks in i go into an escape trajectory Am I launching these incorrectly ?
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