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Everything posted by tetryds
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Eu pousei na torre dai meu amigo falou zuando "pousa na antena". Dai ele falou, "vc ta preso". Nope, haha. Mais um dia normal na vida do Jeb.
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Made VTOL. Said to my friend I was going to land on the island tower. Friend said, "tower easy, land on the antennas"... ...nailed it. Update: Friend said: "now you are stuck"... ...not at all.
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Não, no KSP o som é instantâneo, o que acontece é que o evento ativa um trigger para o áudio, e geralmente quando há uma explosão tem um pico de lag. O áudio vai acontecer no próximo frame, o tempo que esse pico de lag leva da a impressão de que o som demora pra viajar mas é só impressão mesmo.
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Está aqui um álbum da criança, se chama Colibri: Levanta o que vc quiser colocar embaixo da asa, no álbum está na configuração mista com armamento pesado. Velocidade máxima de Mach 5 sem armamento a 20km de altitude, cruseiro supersônico abaixo da linha do radar (mais baixo que 500m). Configuração HOTOL (sem os sistemas de VTOL) possÃÂvel com modo de extensão de combustÃÂvel ou baÃÂa de carga. Esse avião é aquele que você quer ter, e que não quer que nenhum inimigo tenha. Só tem um avião que é superior a ele, aquele sim é um pesadelo.
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Tópico De Discussão Geral
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Tem que colocar ="" na frente de "spoiler" na primeira aba. Assim: [noparse] [/noparse] -
[0.90] FAR/NEAR usability Package - FARuP, v1.0.1, Feb. 25
tetryds replied to Yemo's topic in KSP1 Mod Releases
Nice to see a FAR package This one is missing on your recommendations list: http://forum.kerbalspaceprogram.com/threads/80112-0-24-x-Improved-Chase-Camera-v1-4-0-%287-23%29 Very important for people with joysticks. -
A piada foi boa mas nada de insultar em. Não consegui ver a cadeira, mas boa ideia, melhor q a escada, mais barato que uma cápsula e não perde deltav pq ela não tem massa, genial na verdade, hehehe. @Gabardo: O Jeb tá com medo de perder reputação pra Valentina, haha. Não que ele não faria mesmo assim, é claro.
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Gostei da réplica, muito bonita. Já tenho uma compania para meus aviões com alguns amigos, a Roaken Corporation, mas parei de postar nossas crafts por um tempo por estar fazendo outras coisas. Assim que eu reativar a página também vou postar as updates aqui. No inventário temos: Jatos: 2 Multiroles de alta capacidade. 2 Interceptadores supersônicos. 1 VTOL multirole supersônico (que vai ser uma craft stock do FAR). 1 Stealth de reconhecimento hypersônico. 1 Airliner com capacidade para 95 passageiros + 4 crew. 1 Jatinho comercial. Aviões àhélice temos: 1 Light fighter. 1 Interceptador pesado. Todas as aeronaves foram feitas para o FAR. VeÃÂculos temos: 5 Tanques com armadura reforçada. 2 Anti Aéreos. 2 VeÃÂculos de logÃÂstica. 2 Artilharia. 1 Caminhão modular reforçado multi-role. Os veÃÂculos foram feitos pelo meu colega e todos aguentam pelomenos 2 tiros de tanque do canhão mais pesado do BDArmory! Thread desatualizada: http://forum.kerbalspaceprogram.com/threads/84738-Roaken-Corporation-High-end-FAR-planes-NOW-HIRING! Se alguém estiver interessado em algum desses veÃÂculos é só pedir aqui que eu posto
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tetryds replied to ferram4's topic in KSP1 Mod Releases
You must not decompile anything, mods have licenses. What you should do is compile the code that can be found on git.- 14,073 replies
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Chatterer - Com vozes em Português - Projeto
tetryds replied to ricardoguedes21's topic in Portuguese (Português)
Pessoal, tive uma ideia genial. Além desse chatterer normal, fazer uma versão pra dar dicas reais durante o jogo!!!! Dá pra fazermos duas versões, ou misturar as dicas com as coisas aleatórias, o que acham? Vai ficar muito épico, vou começar a gravar algumas coisas agora -
Chatterer - Com vozes em Português - Projeto
tetryds replied to ricardoguedes21's topic in Portuguese (Português)
Bem, provavelmente você já conhece a minha voz dos meus vÃÂdeos, eu posso gravar sim, só estava preocupado com os efeitos, mas já que isso você pode fazer está tudo certo Vou mandar algumas coisas aleatórias logo. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tetryds replied to ferram4's topic in KSP1 Mod Releases
If you think that you are able to learn by comparing versions of your craft, please post it here or pm me and I will fix it for you, telling what was making it go wrong. Since you are on career mode I will try to use only the parts already on the craft, and don't overdo it on the cost @Max.10.07: Well, there is no way you can know if an issue is caused by FAR or the stock game, it's not your fault. It's so bad that there won't even be a x64 version on 1.0.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tetryds replied to ferram4's topic in KSP1 Mod Releases
If you use the gizmos after placing tanks on the nodes, yes they will share fuel normally (it's actually a bit silly, floating around engines still work, etc.) That is cool, I never thought about angling the tanks to shorten the aircraft before, mainly because I almost never play on career, haha. FAR still does not know if there are sharp edges like that (it will, soon), so blending everything together is more aesthetics than functional, but yes you can do that. Doing this will increase your Cd a bit, and bring your COL a bit forward, but nothing too bad. About the COM/COL positioning, that is okay, to me it looks like it would be either very close or past it. But did you check the COL movement during fuel burn? Sometimes starting and final COM positions are fine, but they can go past COL during the flight. Just drain fuel like the game is going to drain it and see what happens. Right now it consumes fuel from the furthest possible tank (given no fuel line loops). It will change on 0.90, btw.- 14,073 replies
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Chatterer - Com vozes em Português - Projeto
tetryds replied to ricardoguedes21's topic in Portuguese (Português)
Posso gravar alguma coisa quando tiver tempo -
Ok, ok, me convenceram. Depois de 20 pedidos eu vou fazer um tutorial de como montar uma base
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tetryds replied to ferram4's topic in KSP1 Mod Releases
If that is caused by SAS simply decrease the max deflection angle of your control surfaces. If it's not SAS please send a pic of your craft, there are a few things that can cause oscillations.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tetryds replied to ferram4's topic in KSP1 Mod Releases
I see a rocket engine there. Your Center Of Mass is behind your Center Of Lift, almost certainly, that will cause your craft to flip over. Also, you have roll instability, angle the tip of your wings upwards a bit. Your craft is very heavy (assuming all tanks are full), thus you also need more tail, by that I mean bigger tail. If you did not have the rocket fuel tanks on the middle you wouldn't need more tail, though. A screenshot of the stability derivatives for 0m altitude Mach 0.35 and Mach 0.8, as well as a Steady-state "Sweep AoA" plot from 0 to 45 degrees, at Mach 0.35 and 200 pts would help a lot. The "roll left and right" thing is because your landing gears are angled outwards. Place them on the fuel tanks and you will fix that issue.- 14,073 replies
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Nope. But I think that zekes.
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Uma coisa não muito pro lado do KSP da coisa
tetryds replied to Sturmgeschutz's topic in Portuguese (Português)
Vai tentando pegar todos os corpos celestes que você conseguir, é bem legal isso. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
tetryds replied to BahamutoD's topic in KSP1 Mod Development
if you activate the weapons manager it will acquire targets in front of you, the parameters set a cone in front of the weapons manager where it will seek for targets. The weapons manager will acquire all kinds of target, air, ground, debris, kerbals, etc. giving priotity to the one immediately in front of you and have a tendency to lock on ships rather than debris (but if there is a debris swarm its a bit hard to lock on what you want). You can toggle this mode via action groups. -
mE AGAIN, WHY? Ops, fine controls, hehe. sal_vager.
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Sai e empurra com o jetpack, hehehe. Só tem um probleminha, você levou só uma cápsula pra voltar com dois kerbonautas, alguém vai no bagageiro, auhsauhsahuhsau. Ou melhor, pendurado pra fora na escada.
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IncrÃÂvel!!!! Já está para download? Nossa, muito bom mesmo.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
tetryds replied to BahamutoD's topic in KSP1 Mod Development
There is something very weird, JoystickButton0 was working for me, then it suddenly stoped working. I changed it to joystick button 0 and it's now working again, let me fix my post up there. What I found about the Saitek P880 seems like you have to put button(0) there to fire with the triangle button. If anything, just use some joystick mapper program and you would be able to fire with any key you want. -
Hello UTK, as sumghai already mentioned, distributing other people's mod can not only cause issues, but can be also illegal by breaking their licenses. Your download links have been removed until you either provide proper permission of redistribution of every single mod that requires it or remove the mods from your downloads. I heavily recommend you to remove the mods from your downloads, you can easily link to them instead, or suggest that people use CKAN which will allow them to pick the mods very quickly. We don't want to ruin your fun, just making some things clear so you can share your crafts at will without any trouble. And talking about sharing crafts, you should take a look at KerbalX, it automatically detects all the mods being used by your craft and lists them and the parts of them that it's using, it's just amazing.