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Everything posted by tetryds
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Advanced Cockpit, B737 style IVA cockpit with functional systems
tetryds replied to DeputyLOL's topic in KSP1 Mod Development
Locked by request. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por ter menos posts. -
Mais tarde tiro outra então.
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Na live de hoje:
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[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
tetryds replied to tetryds's topic in KSP1 Mod Releases
@Murican_Jeb that sound is heard from the ground, not the actual sound emmited by the trumpet, the ones recorded from the ground have doppler distortion. -
Eu fiz live hj e ninguém do fórum foi assistir, chateado.
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@EdusacconBR:
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tetryds replied to ferram4's topic in KSP1 Mod Releases
@Verran why why? That looks just right. There should be no difference between that window and FAR's other than the type of information shown.- 14,073 replies
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[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
tetryds replied to tetryds's topic in KSP1 Mod Releases
It needs to speed up, try setting it low and flying as fast as you can to see if it even makes noise. I will test it if I have time today, but it may need a recompile. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por que seu post vai ser perdido e esquecido aqui em breve, como todos os outros. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
tetryds replied to tetryds's topic in KSP1 Mod Releases
@InfiniteAtom place it facing forward, right click it, set the speed at which you want it to make noise. Takeoff and fly around, it should speed up and make a sound when spinning fast enough. Bear in mind that the mod was not yet updated to 1.1.3, so there is a chance that the plugin is broken and it will not work, if you do what I mentioned and it still doesn't work please tell me. I will update the mod with new sounds when the BDA port is reliable enough as I mentioned, and when I do that I will recompile the plugin so it should work again. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
tetryds replied to tetryds's topic in KSP1 Mod Releases
The new soundpack sounds awesome, I will update the mod with it as soon as the BDArmory continuation proves to be as reliable as the original. @Skyer Your concern makes a lot of sense, but that was made for a reason. The MG 151 had indeed HE minishells, but in this pack all 20mm cannons fire AP shells, due to the lower muzzle velocity they become slightly weaker on the MG. That is counterbalanced by the fact that it is a more reliable weapon, allowing you to fire for longer. Due to the way explosions are implemented on KSP and BDArmory, and because of how it handles damage, it would be extremely complicated to reliably balance it against the other 20mm cannons with explosive shells. Because it's a great weapon nonetheless, even with a slightly smaller damage it's still a good weapon choice for many cases. Also bear in mind that the stats on the OP are made in a way to tell the difference between a specific group of weapons, it's not an absolute value. I think that you should first test them in the game, then if you find anything that feels overpowered or out of place it's going to be a much bigger deal. About your other doubts: No there is no British bias whatsoever, I really don't see why you would think that. 7.7mm weapons don't require more models, as the three current available ones fill all the niches where they are useful. There are only american bombs because all bombs would explode the same, and there is no need in having redundancies. Ah, warthunder, yeah I also like it, but those suggested rockets are redundant, the allies ones were easier to find info on and look good enough, we can also use the same railing system for both without it seeming weird. Basically, making models and such takes time, a lot of time, which we don't have anymore, and the set we chose proved itself very complete, because of that it's going to be much simpler to change some settings than create a whole new model. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tetryds replied to ferram4's topic in KSP1 Mod Releases
@Verran blowfish forgot a very important thing. FAR actually uses the external shape of the craft to calculate body lift and drag, so if you make something like a fairing out of structural panels it is going to behave as it should, for example.- 14,073 replies
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[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
tetryds replied to tetryds's topic in KSP1 Mod Releases
@SlabGizor117 the airpla e doesn't use the rudders because the normal flight mode is more like a dogfighting mode, if you want it to turn level you can just do it slowly. It avoids using the rudder for tight turns because that can cause flatspins or stalls, so it's safer that way. Try pressing O to switch to cruise mode it should kinda do what you want, just make sure you have a decent rudder. That would require a whole different controller, not really the scope of the mod. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por que vai ser legal começar mais um estágio daqui a duas semanas. -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
tetryds replied to tetryds's topic in KSP1 Mod Releases
@SlabGizor117 your feedback is welcome -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por que você me ofendeu. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por que agora vocês dois tem avatares muito parecidos, aí não dá pra saber quem é quem. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
tetryds replied to tetryds's topic in KSP1 Mod Releases
Yeah, I noticed, best wishes for the project -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por que a zueira não tem limites. -
Yey. @Red Iron Crown
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Damn I was here I just didn't notice it was my turn. I had one job...
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No. Yes. I mean, not really... Ah I locked it, btw.
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WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
tetryds replied to tetryds's topic in KSP1 Challenges & Mission ideas
I'm sorry my life has been... Well instead of 1 month of vacations I even spent a dozen days at the hospital, then had a late test then stuff but I want to finish BAD-T asap. -
So I heard you like landings... http://imgur.com/a/lA0VS *puts sunglasses*