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KSP2 Release Notes
Everything posted by BarryDennen12
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Not wanting to spread doom and gloom, but with the forum going up and down, I do hope future updates pop up on the KSP reddit or some such other places, as I've been enjoying following the progress here!
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Two things: I can't wait to 'buzz the tower' on that refit in VR, and I hope that if something happens to this forum that there'll be somewhere else we can see updates, because this thing looks like a million bucks. Congrats on your work.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
BarryDennen12 replied to Gameslinx's topic in KSP1 Mod Releases
Oh for those people, absolutely - I think I've seen some possible solutions floated earlier in the thread that would be cool. Still, as someone who isn't using those bases, I just want a bit more peril in some of my off-piste landings, haha. I'll continue to fiddle with it and see if I have any luck.- 3,164 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
BarryDennen12 replied to Gameslinx's topic in KSP1 Mod Releases
I've heard that tree collisions were taken out because of the issue of trees spawning in people's modded bases/runways. For those of us that are only using the stock bases, is there a way to get the trees collisionable again? I had a poke around in the .cfgs for the Kerbin trees but nothing I did had any effect- 3,164 replies
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VR - Let's take it to next level
BarryDennen12 replied to karamazovnew's topic in KSP1 Suggestions & Development Discussion
" Your sig, fix it lol." Only gotta ask once yo. It was a clickable when I first put it there, I had no idea it came up as a huge video now haha. -
KSP VR question
BarryDennen12 replied to BarryDennen12's topic in KSP1 Technical Support (PC, modded installs)
"Please remove the video from your signature, it doesn't display correctly and covers half the screen " no problem, and thanks for saying please. "There's been some discussion on the GitHub page about getting the mod to work with DX11" I really hope some brainiac is able to make it happen! -
VR - Let's take it to next level
BarryDennen12 replied to karamazovnew's topic in KSP1 Suggestions & Development Discussion
Bumping because the KSP VR mod has apparently been fixed to work in 1.4, but I think it might be for Windows 10 only. If anyone's got an idea on how to make it work in Windows 7, lemme know! -
Howdy - shot in the dark here, but I was watching this video, and the uploader says that they've gotten their mod working with 1.4! Which is great, but unfortunately the instructions suggest it'll only run in Windows 10 - part of the how-to is forcing KSP to run in DirectX12. Anyone feel like having a lightbulb moment and helping an old fool make this work in Windows 7?
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Yo, I promise I'm not feature-begging but I thought I'd ask a couple of questions about CameraTools A) is the doppler sound effect in there still, or could whoever is caretaking the mod conceivably get it back in, in future? B) if not, what was the last version of KSP where it worked? (I figure if I want to mess around with an outdated feature then I should just get myself an old install and stop pestering you guys, haha).
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1.3 - What will it have?
BarryDennen12 replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
Completely unreasonable request here, but I'd love it if a way could be found for future updates to be a little less destructive to mods. There's probably five hundred reasons that can't be done, at least, but there you go. The other way of looking at it is to hope that Squad picks up a lot of the "this should be stock already" stuff that is present in mods. -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
BarryDennen12 replied to Galileo's topic in KSP1 Mod Releases
Thanks for the ongoing work!- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
BarryDennen12 replied to Galileo's topic in KSP1 Mod Releases
Great textures, they look great. I'm having a weird thing where tall mountains are poking through the top of where Scatterer is rendering though, and I'm pretty sure it wasn't doing that earlier. Are there some obvious settings I should be changing to fix that?- 1,019 replies
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I just got an Oculus and I'll hold out the hope that VR support will happen for KSP, either officially or as a mod. People poo-poo this tech a lot, and maybe it's got a long way to go, but if you're not at all moved by the prospect of IVA missions & good 3D then I can't help you.
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Missing Mk1 Cockpit IVA
BarryDennen12 replied to BarryDennen12's topic in KSP1 Technical Support (PC, modded installs)
I might add that I moved my whole 1.0.5 out of the way and got onto the 1.1 experimental (so I could play 64-bit) and I finally have IVA for all cockpits. -
Yeah, I re-downloaded Camera Tools and then replaced that .dll with the 3 month old one, it causes Camera Tools to not show up in the button bar. Weirdly enough, I had both .dll's in there by accident before and that caused the plugin to be visible with the 'audio effects' button, but it had that issue where the UI wasn't responding to mouse clicks. Glad to hear it's not a 64-bit issue though! - EDIT - Camera Tools still works if I just download it and run it as normal, though
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Sorry for not elaborating. When I say 'not working', I enable Camera Tools (with the home key) and the camera does peculiar things like locking to a ninety degree angle, and none of the buttons in the Camera Tools UI respond to me clicking on them. I'll double check that I'm trying the same .dll. Not sure if this is relevant but I am using the 64-bit hack for KSP as well. I'll cry if that's the problem haha, the game was always crashing for me in 32-bit. EDIT - the three month old .dll was a different filesize to the one that I had in there already. If I slot that into my Camera Tools folder the plugin no longer shows up in the toolbar.
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[1.1] AFBW v1.7-beta (Joystick & controller mod)
BarryDennen12 replied to nlight's topic in KSP1 Mod Releases
EDIT - just saw that 64-bit isn't supported. Nevermind then! --- not sure if this is a known issue or just something I've done wrong, but when I try to bring up the dialogue box for AFBW I just get a an empty grey box. I think I can see the very bottom of a word (like 'configure' or some such) up in the top corner, but pressing it doesn't do anything. -
Missing Mk1 Cockpit IVA
BarryDennen12 replied to BarryDennen12's topic in KSP1 Technical Support (PC, modded installs)
Hmm, I updated RPM the other day because it wasn't working. -
Missing Mk1 Cockpit IVA
BarryDennen12 replied to BarryDennen12's topic in KSP1 Technical Support (PC, modded installs)
My Game Data folder looks like this http://i.imgur.com/48AObBl.jpg Some of the stuff (like Interstellar Fuel Switch) I didn't ever put in myself, I'm assuming it piggy-backed its way in with some other mod. I have more stuff in there than I realised though haha.