-
Posts
633 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by dimovski
-
It looks like *I* have spent 80 years on it, so... EDIT:Just wanted to say that it looks awesome, and very detailed, which is why I would need a whole lifetime to create something like that...
-
Heh, I know, thats why I put a there. Curious about the progress on NK-33...And, did I mention that there are several abandoned packs which could be updated to 0.20?For example the russian engines pack... Also, Im not sure but I think this hasnt been updated either : http://forum.kerbalspaceprogram.com/showthread.php/4110-RocktCo-Industries-Munar-Institute-of-Technology-Soyuz-and-Kerbabl-lander-v1-2/page24 It works with 0.17, so it needs a thrusttransform game object in unity I think... So, afaiu (as far as I understand), its easier then creating a model yourself, and texture it... well, atleast I hope so, LoL But Im too stupid to do it myself... EDIT:well, /most/ of it works, I think pics explain this best: http://i.imgur.com/crIonHo.jpg http://i.imgur.com/NxbAlmI.jpg http://i.imgur.com/Q5gOHiq.jpg http://i.imgur.com/Isk0YM6.jpg As you see, most of it works, but, as every .dae file, its kinda dark, and there are some weird glitches on the textures...oh,and you cant move 2-3 parts properly, probably cause of the same error... All of this was achieved just by renaming the module = xyz to Part, so I hope its not gonna be difficult to update...that is, if youre gonna do it
-
You REALLY did research well, didnt you ?
-
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
You did not understood me it seems Im not such a **** that I would say something like that, also I havent said you "need" to do anything, I appreciate your work a lot, you are awesome, and I would never demand anything from you (and it would be pointless anyway...Would you like me to google translate it from croatian into russian, thats much more common grammar, you might understand me better then... EDIT: ï ÿрþÑÂтþ хþтõû ÑÂúð÷ðть, чтþ ÑÂтþ ñыûþ ñы ÷ôþрþòþ, õÑÂûø þýø òыÿуÑÂúðûøÑÂÑŒ "ÿðúõтð", úþóôð ÑÂтþ ÑÂôõûðýþ, úðú у òðѠò áþòõтÑÂúþü уÿðúþòúø, тðúøõ úðú áþю÷ úþüðýôýþóþ üþôуûѠѠR7 рðúõты, тþ ßрþтþý чðÑÂтõù Ãœøр ø тðú ôðûõõ ... ï ýðôõюÑÂÑŒ, чтþ òы ÿþýøüðûø üõýѠûучшõ, Ѡуòðöðю òðшу рðñþту, ø Ѡñыû ñы öðûь, õÑÂûø Ѡþñøôõû ... -
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
It would sound logical...why keep those nice godies (J2-X and SRB for me) collect dust if you can release them earlier? EDIT:Yeah,I know, maybe you missunderstood me, I wanted to say that WHEN Ares I + Orion are ready to go, it would be nice if hed release them at THAT POINT. I havent meant that he should bring out every part as soon as it gets ready... -
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
It gets better and better -
You might rather add more requirements, I had to force myself to not swarm you with requests...
-
Ho-ho-ho, I hope youre gonna print lots of stuff out for us
-
Depends on how long you will have time to mod, if not much, it might be better to really mod and not create tutorials...
-
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
dimovski replied to cybutek's topic in KSP1 Mod Releases
So, any idea how to fix the SRB delta-v bug? -
Place it into the old internals folder maybe?
-
When I try opening it in unity, I get this...:Unable to open Assets/0120.DAE : Check external application preferences...
-
you, sir, are the most awesome person alive!...or you share the place with BobCat, Im not sure right nao
-
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
*mini heart attack* -
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
You...YOU SPLITTED THE ENGINES!!! I love you, I love you so much, youre the best, keep working on like that, men youre awesome! I LOVE YOU!!! -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
dimovski replied to Yogui87's topic in KSP1 Mod Releases
I love you -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
dimovski replied to Yogui87's topic in KSP1 Mod Releases
I suppose the tank and the engine are modeled as one part? -
Still waiting for an answer...
-
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
For those having problems attaching stuff cause of weird node placement, create a KSP 0.19 folder, delete all parts except one command pod, move the files you want to attach into it, get Subassembly Saver / Loader, attach them, save them as a subassembly and move them into 0.20 -
Kuznetsow NK-33 rocket engine...please EDIT:I forgot, if you need any pics or data... http://en.wikipedia.org/wiki/NK-33 (yes, wiki is sometimes helpful aswell ) http://www.russianspaceweb.com/nk33.html http://www.spaceandtech.com/spacedata/engines/nk33_specs.shtml http://www.astronautix.com/engines/nk33.htm EDIT2:and if youd like, I can make the cfgs. myself, but if you want to do them yourself: Thrust : 440 kN ISP : 300-330 Weight : 0.3 Size/Diameter : 1,25m
-
Yup. Im a big fan of the beautiful engines and SRBs,those are,in fact, the only parts I use... (until we get moar propulsion stuff, a la Atlas engines)
-
And the staging icons...anyway, dont know if this was mentioned before, but Ive read somewhere that in 0.20 plugins can be made so they arent dependent on parts with their MODULE, anyone guide me how to do this? would be much better then having to add mechjeb to every single command pod every single patch.
-
Well,its not mine, you can get it here : http://forum.kerbalspaceprogram.com/showthread.php/10067-Russian-Engines-Pack I was trying to update the RD-0120 Energia engine.
-
Is this getting updated to 0.20?
-
N1 Rocket Mod, where did it go?
dimovski replied to tk5800thesecond's topic in KSP1 Mods Discussions
Block G would be awesome aswell...