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Everything posted by dimovski
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Stupid Industry's Historical What If? Division.
dimovski replied to Kerbal01's topic in KSP1 The Spacecraft Exchange
With tomorrow you mean this day or zhe next one...Im waiting -
Soyuz with semi-stock space station core.
dimovski replied to intidragon's topic in KSP1 The Spacecraft Exchange
Nice looking rocket you have there, good sir! (Well, with stock parts anyway...) Keep it up -
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
I really,really dont want to go off-topic again...but maybe,only maybe, you could take a look at your parts in KSPs folder...there arent many with SoyuzLK in front of them...or maybe,dunno...launch the game and check for LK parts?! Back on teh topic...What was the mass of the LRV?I mean, is it going to cause some trouble with an offcenter center of mass? -
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
Thats too mainstream...a game with so many nice exploshuns and an actual ASSEMBLY BUILDING surely isnt supposed to be used to ASSEMBLE your crafts in your own way... -
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
Those seats made me LoL!Good job BobCat! -
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
???I dont quiet get it. -
[Stock] 30 sec Altitude Challenge!
dimovski replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
You take something else as your 1st part...one of those structural elements, later you place the decoupler and the core below it, this way your time stays all right. -
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
you can dock any port to any IIRC, but yeah, APAS 69 would make it more realistic. -
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
Wait a second...I havent meant rage like RRRRAAAAAAAGGGEEE, sure, bad wording...but what can you do Anyway, I dont have any idea about HOME, I just read its supposedly not updated...if youre using 0.20, the Jool V wont work quiet out, no scale = 1.Sure, easy fix, but still, its not updated.And the Lunokhod still isnt using proper wheels, it was made in 0.18.4 IIRC, that makes it slightly difficult to control, you know. Also, yes, I agree, the comment wasnt needed...but seriously, its like BobCat would go cry cause of that and stop making mods forever!Im quiet sure he can mark that under spam and stop caring...Whats much more frustrating is people asking for preassembled *drumroll* 3 parts landers...or an instruction on building them...now THAT is sad. And also, the author of that post maybe isnt so good in English, maybe he meant something else?Maybe he did not want to sound ignorant?! -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
dimovski replied to Normak's topic in KSP1 Mod Releases
lol!Oh well...use ORDA then...it uses less RCS anyway...what really bugs me is that it doesnt dock "straigth" -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
dimovski replied to Normak's topic in KSP1 Mod Releases
Ugh, somewhere in this thread is a bugfix I think...you have to add dockingport to its name...I *think*...best would be to take a look through pages 1-15, there should be an answer for it...I think -
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
LoL so much rage for the poor guy...Im quiet sure he knows how much work is put into it...but you must take a look from his perspective, maybe he used HOME extensively...or Jool V...or the Lunokhod...Im not saying that hes right...hell no, I appreciate BobCats work, I wonder if he even has time to play the friggin game, but theres no need for this kind of answers guys...really. -
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
Im pretty sure he hasnt got a firm plan...and that you should know that as a modder aswell... -
Umm...what do you call a defensive weapon? 2nd strike ICBM?
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Dobro onda...eh, sad već imamo dosta opreme za svemirske postaje, ali još kad bobcat izbaci module za kolonizaciju marsa i mjeseca...pa onda još i vostok (makar i nije nešto efikasan...4 tone u odnosu na 2 tone mercurya ako se dobro sjećam), i još sve to povezano sa wet workshop-om...I ja mislim da smo spremni za stvaranje baza na drugim planetima
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Eh, jedno pitanjce, u ÄÂemu je smisao sferoidnih tankova?
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[WIP v0.1] Wet Workshops - Live inside your fuel tanksâ„¢
dimovski replied to NovaSilisko's topic in KSP1 Mod Development
uh,Im sorry to say this, but still, wouldnt it be great if the standard 2m fuel tanks would have these MAGNIFICENT textures? -
[WIP v0.1] Wet Workshops - Live inside your fuel tanksâ„¢
dimovski replied to NovaSilisko's topic in KSP1 Mod Development
So...if we create those vents in 2x symmetry, we wont have any problems, I hope? -
[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
I know!TRY IT.or even better...LOOK AT A FRIGGIN PICTURE OF IT...sorry, but this is ridicoules.