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Everything posted by dimovski
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which is why you copy over the module to probes and delete the part for shorter loading times
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[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
dimovski replied to Normak's topic in KSP1 Mod Releases
Gotta ask smthing now, taking into account all the modularity (oh god, am I tiresome with all those speculational requests..but what can you do...except put me on ignore or contact a mod to ban me from the thread...), is there a chance we re gonna see, say, the Soyuz-3? RD-0146E is here, NK-33 is here, you would just have to do RD-0155 (and maybe the conical strap-ons were changed...or werent they), and with all these components, you could create a Zenit rocket, too! -
Well, it took me half a day, but I modified the R7 to work somewhat properly in-game...if it would launch from Eve, without an upper stage it might just be able to launch a 100, maybe 200 kilogram into orbit. (if it would launch from Kerbin, it could do significantly more, but you would definately have issues with the sustainer not having a high enough thrust-to-weight ratio.) EDIT:Eve has a higher gravity...I forgot that...damn... wonder if hyperedit can change that. Btw, seems the stayputnik is...big, a bit too big tbh, if I ever get around looking if fairing factory still works...and if I ever get around to get it to scale... EDIT2:for as long as a mod which edits gravity or atmospheric scale height does not appear, this mod is ON HOLD. (not dead, on hold) Dont worry tho...Ill put up the proper version for someone to pick up...If I will have a lot of time, or will just feel masochistic, I might put a "balanced" version up...balanced meaning the thrust will work out for the maximum possible payload the Delta-V allows...and I hate myself for my determination. EDIT3:I have an idea...what, if you would mess around with the drag? Could that increase the amount of delta-v needed to launch? Oh my...now I have to test it...goddamnit
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[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
dimovski replied to Normak's topic in KSP1 Mod Releases
Bwah, real (gentle)man travel with RD-0120. (forgive me NK-33, you might be a gr8 rocket engine...but...but that ones so advanced and...ahh I know there are no excuses but you must understand...wait...what are you doing...NO...No...NOOOOO!) -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
dimovski replied to Normak's topic in KSP1 Mod Releases
WTH is that lifter...bloody no way it took off! You mustve let it run on the launchpad 1st for 30-50 seconds LoL -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
dimovski replied to Normak's topic in KSP1 Mod Releases
Errr...If I may ask...I finnaly got round upgradin to .21.1 and getting some mods (still deleting stuff I dont like...didnt had time for a single launch )...So as you can imagine, I m not up to date on this...is the RD-275K *that* RD-275 that is used on the Proton rocket...and does *that* possibly mean that we will see variations of the Proton rockets?! (as you already have the glorious NK-33, and as there were Proton designs from Mishin I think which had either 3 or 6 NK-33 on their 1st stage plus a central NK-43...and yes, RP/LOX powered) EDIT:I read somewhere on the 50-and something page someone cared about the old angara pack engines...if CBBP d be fine with it...the guy who wants it can just pm me and Ill give it to him...never really liked having multi-nozzle engines so I always used the single-chambered version of that monstrous RD-170... -
The 2nd one me thinks...would be worth a try to see the difference in performance.
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[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
dimovski replied to Normak's topic in KSP1 Mod Releases
If someone could enlighten me...what is a RD-33NK? A google search didnt give much...(is it maybe the NK-33?) -
What comes to my mind however...do you know if the mod with custom launchpads works? Eve is pretty close to Earth in terms of Delta-V needs.
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I love you! I wish I had the nerves to collect mods after every update...else I might wouldve played longer then 20 minutes since 0.20...
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Depends on what you mean with it (and dont you DARE to not answer to this, Im not replying to a stone old topic of mine for jiggles), I came to the conclusion that it is extremly difficult to balance...I mean, the Energia engine (yeh, got it to work) has ridicoules Isp for KSP, and for the needed 4,5k delta v orbit, and having a 1.25m engine of 700-900kN thrust (dont remember the exact figures, but its essentially the super-optimistic design study of the NK-33 engine...you can guess how fun it is to have like 5 different versions of a NK-33 with the same bloody looks)... Soo, whatever you want, Ill do it, just lemme point out my problems with this stuff: 1.Isp values (say the LOX/Kerosene mixture is ridicoulesly inefficient compared to KSP engines which pull off 370s without breaking a sweat) 2.Power to weight ratio (the NK-33 series is nigh weightless when I balance them historically correct, if Im in a "game-balance" mood theyre still lighter than any average 1,25m engine except the 909 maybe) 3.different versions of one engine with different properties (would YOU like having 5 different NK-33 versions with the bloody same model) 4.no one cares about this (seriously, I expected people would care "a bit" more when you get a friggin NK-33 together with a new, modular Soyuz to work in a new version of the game) 5.overall use, Id love to create historical rockets, but they dont have any, like any resemblance to real-life performance...say you wanna create a N1, if you use for the upper stage LOX/LH2 engines , with 400 or 440ish Isp, you can launch up to 100 tons of payload whilst your rocket weights...what...600 tons? thats, me thinks, a 4.16 times smaller proton rocket with an increase of payload by...20 times?if you keep the scale that is... If I would have just one or two people with which I could discuss how to balance stuff out this would be long-released on KSPPort and might have more than 20 downloads...if Im lucky, that is. Oh, and dont expect me ever figure out the texture problems...thats just plain impossibruh
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Im surprised there are so few votes for Cavendish...tho I personally chosed lil strutty...s0und$ l1|{3 4n 3x(3ll3n7 n4m3 f0r 4 r0v3r
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You realize its STRELKA, right?
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The ICBM mod from Mark James Space Co
dimovski replied to Mark James's topic in KSP1 Mod Development
LOL, maybe this is a WIP? Maybe he just tried to show off how it looks! For that matter, Im offering my R7 parts which I updated from an old, abandoned mod...with permission.(for both, name and parts, from 2 seperate modders) -
If http://www.astronautix.com/lvs/ur500mk.htm came to life, this wouldnt ve happened (qouted you cause I thought you might be interested in it)
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Umm, its difficult to say...its like they dont have "depth", I suppose the difference in colors was made so that it looks like it has some small dents, correct? Otherwise it could be simple 1-tone light orange anyway...
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[0.22.X] BobCat ind. Historical spacecraft thread
dimovski replied to BobCat's topic in KSP1 Mod Releases
wouldnt March of the ICBM forces or White Army, Black Baron fit better? Just asking. -
Looking good, still not perfect textures but I like em nontheless Keep up the good work!
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Stupid Industry's Historical What If? Division.
dimovski replied to Kerbal01's topic in KSP1 The Spacecraft Exchange
Im sorry, Im short on time, no time tto orbit a single segment.Ive got my own design anyway. -
Stupid Industry's Historical What If? Division.
dimovski replied to Kerbal01's topic in KSP1 The Spacecraft Exchange
Yup. (10char) -
Stupid Industry's Historical What If? Division.
dimovski replied to Kerbal01's topic in KSP1 The Spacecraft Exchange
Nice looking! I wonder if there would be enough food/water/oxygen for a single kerbonaut to get to duna and stay there until the next ship arrives :/ Maybe add a Kvant-1 at the top?Everyone loves Kvant-1 -
Is the texture going to change?No offense, but it looks "dirty"
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Soyuz with semi-stock space station core.
dimovski replied to intidragon's topic in KSP1 The Spacecraft Exchange
I would if I would have enough time for an orbit...