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Everything posted by zombiphylax
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
zombiphylax replied to rbray89's topic in KSP1 Mod Releases
I'm running the new dev version of this mod with the cloud pack that came with it, but I'm using HD textures with the TextureReplacer mod and rbray's other mod that compresses textures and in game I'm using ~2.136gb. -
LLTV mk 2 'mini' The "wasp"
zombiphylax replied to Majorjim!'s topic in KSP1 The Spacecraft Exchange
Haha, that's pretty awesome! I suppose this kind of design is much easier to fly now that you can do throttle control in the SPH, I'll try this out this weekend. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
zombiphylax replied to rbray89's topic in KSP1 Mod Releases
Delete the folder clearly marked as city lights. -
BABYLON: Derelict - EPIC challenge!
zombiphylax replied to Tada's topic in KSP1 Challenges & Mission ideas
[Edit: Bizarre double-post] -
BABYLON: Derelict - EPIC challenge!
zombiphylax replied to Tada's topic in KSP1 Challenges & Mission ideas
Downloading now. Not sure if I'll post for points, but this looks fun! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
zombiphylax replied to rbray89's topic in KSP1 Mod Releases
...just delete the folder clearly labeled as City Lights. -
SSTOs! Post your pictures here~
zombiphylax replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
The Super Sparrow with a single RAPIER engine. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
zombiphylax replied to rbray89's topic in KSP1 Mod Releases
Excellent. Thank you for this mod, rbray89, it's the only one I have installed at the moment. -
Hah! Excellent work, Tada! I'll have to try this out this weekend.
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I'm in the small and efficient group. I don't see the point of sending up fuel you don't need. Especially when that will eventually cost money.
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Well, thanks! I'm planning on making a Fat Sparrow Mk. II soon, the original failed my requirements of a ~51° at 73km orbit (It's where I have my ISS analogue), and I'd like to fix that. But let me know if you would like tweaking in one way or another, or think you have a mission parameter you need designed around.
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I was wondering what happened. It seemed like you guys had made a lot of headway, but I didn't consider how old this project was and how many updates had taken place. Look forward to seeing the next project!
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I would like to see a feature added in the future that makes planets reflect sunlight to give the planets an appearance of a large star like in real life.
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Attack and Cargo VTOLs (new cargo VTOL)
zombiphylax replied to Ojimak's topic in KSP1 The Spacecraft Exchange
Very nice work. How do you prevent unbalancing when the fuel weight shifts towards the back? -
Very nice work with the Raptor!
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Ker-Bull Air Race (New Update to Better Gates)
zombiphylax replied to Darren9's topic in KSP1 Challenges & Mission ideas
That's pretty damned awesome! -
Ker-Bull Air Race (New Update to Better Gates)
zombiphylax replied to Darren9's topic in KSP1 Challenges & Mission ideas
Thank you, I couldn't do it with free cam, and the chase cam was too twitchy with keyboard, so it was a lot of fun trying this with a controller for the first time. Look forward to more people cutting the time down a bit! -
Ker-Bull Air Race (New Update to Better Gates)
zombiphylax replied to Darren9's topic in KSP1 Challenges & Mission ideas
I recreated a design based on yours, I really like it, very responsive and simple with the new SAS. You set a great pace, finally beat it though with a stock craft after starting to get used to an Xbox controller and the chase cam: It's hard to read the time so here are the master frames from the video capture: Start and Finish, so a 03:26 lap. (I couldn't do it without SAS, chase cam is a little jumpy without it) Thanks for these new courses, Darren, I look forward to trying the long course when I have time. And I hope bT has a bit of luck making a course with his models, I think an air-slalom would be fun as well. -
TheHellion: Designed to remain stable at high-speed, low-altitude flights without the need for SAS to guide you. The low-profile makes landing and taking off a bit tricky, I'd recommend ~33% throttle for take-off, and cut the engines all together for landing and just glide it in. This craft abuses part-clipping. (Download the .craft file here (MediaFire)) Let me know what you think!