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zombiphylax

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Everything posted by zombiphylax

  1. The music you added to your video got it blocked in the U.S. it seems.
  2. Not to agree with the original author, but to those of you saying "but it takes soooo long to find out if other people (and usually it's literally 100s of other people) have suggested the same thing as me!" there is a search function built into this forum, and it's really not much harder to use than Google.
  3. Hah! I didn't even notice the Angry Bird was a modified Sparrow until about half-way through this thread. Great work, I'll pilot some of these when I have time to sit down and play for an extended period of time. No need to make a payload delivery bird now. Immashift, you should be able to get the Sparrow to a very low orbit and back down with LFEs, even at high inclination, but it's really not forgiving. I still have trouble with minimal SSTO designs myself, and there are very few decent videos showing a good launch profile.
  4. Very impressive. I'll be playing with this when I get off work!
  5. I'm glad to see you back, Skunky!
  6. Didn't appear in game? Do you still have the part file in your parts folder?
  7. I helps with making pretty photo-ops in KSP, I will certainly give it that. Thanks for this!
  8. They do. What I'm not understanding is why KSP cares, you only changed a word in the .cfg file. I wonder if it's on the MechJeb plugin side of things... (Unless you updated the .cfg's since that was pointed out, I see you added that genericspace to the aircraft pods. Yeah, but he's only releasing a part. The plugin itself is in the plugin-powered addons forum, and he was kind enough to link to it.
  9. I'm just saying, for something that has a description about trading weight for fuel efficiency, it's pretty light...
  10. Hah! Thanks! I was trying to make it work without the aerospikes, just because they're a tad overpowered at the moment, but the conventional LFEs just didn't have quite the oomph to get everything into orbit. You can easily use just the design of the middle stack with a lighter orbiter design for a simple and reliable LKO delivery vehicle too!
  11. I finally had time to tinker, and this is my (stock! I forgot to mention in the title, this is all stock!) product. The Jool-X will get you to the Joolian system, with just enough fuel to return. Unfortunately, there's not enough delta V to land on a Joolian moon and return, but it is enough to do a site-seeing trip. Here's the .craft file. I'd recommend using MechJeb, honestly, just because there isn't much fuel to spare for the common pilot!
  12. You should try asking this in the MechJeb thread. There are more people looking to help others in the add-on forum.
  13. Exactly. For some reason, it won't work until you press "W" or "S" etc in the VAB/SPH.
  14. No offense to Erkle, but I will be using the ORDA exclusively as soon as Hogdriver sorts it out.
  15. Nah, it just means you have a compatible version of MechJeb. That advise was only for the guy who wanted the Jeb 9000, but not MechJeb.
  16. No problem at all! It's working for me in 0.17, you need to be sure to have the latest MuMechJeb downloaded and installed, though.
  17. Just download it, open the part.cfg file with a word editor, and change the line at the top that says: module = MuMechJeb to: module = Strut
  18. That could be cool, not sure how soon I would need it though, so no rush, still haven't started the Apollo 12 video yet.
  19. While I appreciate the offer, I've been tinkering with a 3 man craft that at least follows the Apollo flight trajectory (the docking happens mid-transit to the Mun instead of in LKO), if not somewhat resembles the Saturn series, for the past few weeks. I really can't give an ETA of a video, though, my work schedule is a bit wonky at the moment. I've only had time for a Duna orbit, I haven't even had time to attempt the other planets. :\ If you have any interesting space station designs, even if using a couple of mod packs, I'd be interested. Thinking about a video eventually of a transfer to a space station and/or colony on/around another planet (or, possibly Laythe). Edit: Hah! I just figured out you're part of a designer group! So, like I said, while I appreciate the offer for the Munar craft, I currently have something in mind. I might bug you for a probe later though.
  20. It's pretty easy to do yourself. Just go into your parts folder, and go into each part of the N-1 pack, and find the "part.cfg" file. Open this with a basic word editor, and look for: scale = (some number, probably 0.1) and replace it with: scale = 1 rescaleFactor = 1 and start fiddling with the rescaleFactor value (try 2 or 3).
  21. Wow, Tibby, now I feel bad for not checking back in on this project for awhile. I've been keeping up with Nova Punch, but I had no idea this looks like a shuttle now (no offense, it used to look like an aardvark with wings... ). I'm glad to see you've refined the balance a bit too, I'll be tinkering with this pack this weekend for sure, thank you!
  22. Go to the: scale = 0.1 line and change it to: scale = 1 rescaleFactor = 1 and tinker with those values until you're happy with the size.
  23. Go to the folder of the fuel tank you want to edit (once again in the "parts" folder), in that fuel tank folder will be yet another "part.cfg," open it just like you did the command pod part.cfg. With the stock game (vanilla) fuel tanks, the fuel is towards the bottom (community-made .cfg (or config file) files don't necessarily have to follow the exact order of the default game configs...). look for: fuel = (something...it could be fuel = 200.0 or fuel = 4000000.0) Change the number there. If you're trying to make an infinite fuel part just to see what's out there, I'll save you some effort, just hold Ctrl+Alt+Shift+D, this will open the developer menu, from there you can enable unlimited fuel, rcs, whatever. Edit: Also, thanks KAO! I haven't seen that before, wasn't aware there was a finished model out there.
  24. I tried looking through your post history and couldn't find them...have you posted them on these forums already?
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