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Everything posted by Climberfx
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Hey, thanks and good luck. I just update the Mech_Jeb Eye, with a custom LFO tank, derived from B9 parts, but a half size (Like RCS S2 mono tank). In this new zip are the instructions. And i just try to land with empty tanks and i note the front of Argo is a little bit heavier (only when empty). So i will fix it in the next revision. Tell what you think about it after you fly.
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Jet engines on rockets; viable?
Climberfx replied to Skorpychan's topic in KSP1 Gameplay Questions and Tutorials
No one here and at this moment. -
E tu já fez isso? Uma vez minha irmã estava cuidando de uma exposição de ciências, e tinha um platô onde tu podia pisar e ele girava super solto num eixo (eixo para cima). Ai ela pôs dois pesos pequenos um em cada mão minha, pediu para eu esticar os braços e me girou. Ai falou, agora vai juntando os dois braços ao mesmo tempo, para baixo, perto do quadril. Cara, foi uma doidera. Girou umas 30x mais rápido até eu não conseguir mais controlar o eixo, ai cai para fora da plataforma. Ai entendi. quer um teste mais doido ainda para fazer, esse vou te mostrar em desenho para entender:
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Jet engines on rockets; viable?
Climberfx replied to Skorpychan's topic in KSP1 Gameplay Questions and Tutorials
For me the problem is to find a good soul that answer me in my doubts. -
Jet engines on rockets; viable?
Climberfx replied to Skorpychan's topic in KSP1 Gameplay Questions and Tutorials
I know that, i already did it some times to check, but is not so cheap as people think. You expend a lot to get to that orbit, for just turn the course... So in practice, is break even. And yes, to do a full body, polar needed. For now, i still doing only 7 degrees orbit. Cover the part i wanna. -
Jet engines on rockets; viable?
Climberfx replied to Skorpychan's topic in KSP1 Gameplay Questions and Tutorials
I do have dedicated probes for only scan. "As for fuel used to get into a near polar orbit, it costs an extra 30-50m/s to adjust your target inclination when you first arrive in the SOI of the planet or moon, then after that you may need to spend a couple hundred more once your circular if you didn't line yourself up to be in full sunlight." Man my game may be a lot different then yours, because for me, changing phase of orbit, got a lot more d/v, A LOT! And if polar orbit was the way, i think all the planets and moons and bodies rotations would me there too. Exist a reason why they are all almost in the same plane. All come from parts from the master body spin direction. Kerbol. And is like that in nature real life. You see it in Solar system. All the space station, and all things are in that plane. But if you are making maps from the earth for other purposes, yes, i do agree with polar. But man, i have missions in all bodies (95 missions, because i'm ending the old ones) and even with all that, i do not need to explore more resources in polar yet. And for the most people scan polar, i'm not sure about that. The Tron Legacy have a good examples how Kethane could do the maps, but for know, it is grate to have it in map view over map. -
Jet engines on rockets; viable?
Climberfx replied to Skorpychan's topic in KSP1 Gameplay Questions and Tutorials
Well, lets see. 90% of my orbits are 90 degrees. On the direction of rotation. The amount of fuel i would expend to put that orbit you said, for me have no reason doing that. Is not efficient at all. 5 or the most 10 degree up or down the round orbit is what i need to scan, anything else, is waste of energy, plus time, because the scan will be tremendous more time consuming. So, you not convince me. RTS is the best choice. Even in a probe. And when i mean efficiency, i mean, for the purpose. What good would be for me to not have the scanner work in night? Because i will not expend a lot of energy to put it in a polar orbit, because as i said, i will not go there. Not until i deplete the resources on normal orbit. I don't know who Kethane works before, i'm using it in the couple last versions... P.s.: I know you can start all orbits in polar, easily in Kerbin, that you can take off that way. But normally to achieve that, you use a lot off fuel. This is not efficient. I choose put less fuel and go for normal orbit with my RTG's. And other thing is, even with the gaps you talk about i never see it happens in scan here, with 2 rtgs in timewarp. Maybe because i do not use old versions you talk about. The new ones do not loose that, and they too not scan again a hex that already been scanner, so, in a close to 0º orbit, or some thing less then 15º, the fill area will occur in a fraction of the time that a polar one do. Use the new Kethane, the map got gorgeous... -
And the clouds will be there in game play or just in VAB/SPH?
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Jet engines on rockets; viable?
Climberfx replied to Skorpychan's topic in KSP1 Gameplay Questions and Tutorials
Better then goes off on night man, or even goes off power! For sure! And with you mean efficient, you will not bother in a hole because you can tell by the neighbors... I think the word you might use is perfect. I do not need the perfect in this thing, just to know where i can have extraction. And you are using less eight on solar, but still have a lot of battery, that too have weight. (i don't) And with you wanna light eight, just look for my ships above... All at the edge of efficacy. Cheers! -
Jet engines on rockets; viable?
Climberfx replied to Skorpychan's topic in KSP1 Gameplay Questions and Tutorials
Hoy, i use mine with two RTG's and in time warp, with light's on. (a lot of lights). None of Solar. And a single battery! -
Why ti won't save the state of my ship? will be that feature in 2.0?
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Part Modeling in Maya how to guide
Climberfx replied to C7Studios's topic in KSP1 Modelling and Texturing Discussion
Man, a good help to texturing, is to install the Bonustools, because there you have a better way to unfold your texture, choosing the edges where is the cuts. Good luck! -
Jet engines on rockets; viable?
Climberfx replied to Skorpychan's topic in KSP1 Gameplay Questions and Tutorials
Ok, For energy, i prefer to use the thermo reactor, one or two is enough to made the Scanner work all night (two). -
Lol. Olha, eu até sabia que tinha que ter velocidade rodando em orbita, mas o lance de ir a lua e outros planetas, mano, é demais! Faz todo sentido, mas não tinha a mÃÂnima idéia. Dá até pra fazer uma analogia, na terra, tu pode ir pra frente pra trás para o lado e para outro. No espaço, desconsiderando NOR+- e RAD+-, se só acelera e freia. E o incrÃÂvel é que com relação a outro corpo em orbita, se eu acelero, vou mais lento (minha orbita aumenta). Ou seja, para chegar mais perto de um corpo a frente, temos que literalmente desacelerar (mininuir orbita)... (Mas não só isso, tem mach orbit etc..) Dá para aplicar para a vida isso. Digamos que podemos ficar parados e nos mexer só na hora certa, seria mais eficiente que ficar correndo que nem um louco como a maioria faz... (levando em consideração que todos temos atração e rodamos ao redor de um corpo maior, psicologicamente e as vezes fisicamente) Vamos que vamos Felipe!
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No começo é melhor usar o cru mesmo, sem até o Mechjeb. Embora ele ajude a ensinar, te faz preguiçoso desde o começo. melhor penar no modo stock e aprender direito tudo, construção, decolagem, estabilização, orbita, Hohmann transfer, pouso, docking, etc. Ai sim, depois começa a colocar mods, como o mechjeb. Eu hoje só voo com mechjeb, mas se ele dá bug, eu não perco missão, resolvo manualmente, pois aprendi tudo muito bem antes de começar a usar mods. Boa sorte, o jogo é mágico. Qualquer coisa, estamos aqui. Just ask.
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Jet engines on rockets; viable?
Climberfx replied to Skorpychan's topic in KSP1 Gameplay Questions and Tutorials
I could do with only one liquid tank. you are caring to much. Not to talk about the amount of batteries... -
Jet engines on rockets; viable?
Climberfx replied to Skorpychan's topic in KSP1 Gameplay Questions and Tutorials
All these are Jet/Rockets SSTO's. Easy to get orbit with Mj, and have fuel to spend in orbit. Some can carry a cargo.