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KSP2 Release Notes
Everything posted by Climberfx
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Climberfx replied to Ger_space's topic in KSP1 Mod Releases
Great stuff. so, if i have modeled some 3D house and a landing pad, and wanna to have resources (fuel, food, water, etc) on it. This mod able me to do that? How? Is there any wiki or tutor, or doc about on how? Thank you! -
Man, don't disrespect me. I'm here to help. So, you told this: "...none of us have the original models which makes it extremely difficult to get ALG working" That is not true. As i said, you can have the model back. So, the model is not the problem. The dll, the plugin is. And i know the originals are from the creator, as i know the license it uses, let it free to us to edit and remix, just give him the attribution (CC Attribution-ShareAlike 3.0 Unported), but i am not doing anything with it. Just letting you know the models can be converted and used in any 3D program. I don't remember with who i was talking about, but i know there is a group that is woking on it, and other stuff, and even this person, ask me if i could help, because he know i'm on the 3D part mod (other things, like Omicron). I'm locking into my conversations to find his name and the conversation, so you can see i'm not spreading lies and never would do that, neither create histories about what i don't know. So keep the respect man! edit: My talk was with Papa_Joe, he is a great guy. If you follow this link, you will see in his signature the mention for Advanced Landing Gears+. Edit 2: And here are the link to Blender plugins that convert .mu in 3D formats.
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I don't said it is easy to do ALG working, i said that everyone can download the plugin for blender, download the old mod, and convert the .mu models into editable 3d models. And i said that just to let you know that the models are there, no one need to redo the 3D, but need the plugin to work. The thing that they are working on, is to have ALG as a plugin working on. Like the adjustable angles, suspensions, and stuff, that is no easy, but too can be easy for some that no what to do. Cheers
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
It's not a glitch. the stock module for animating parts have the fast behavior when in VAB/SPH. But it can't play or reverse in middle animations on each part, like crew two, that have more than one animation in it. And can't associate a sound fx to it too. So, i upgrade to Firespiter DLL animation module, so it can reserve in middle animation and associate a sound and play more than one animation for part. Is a choice i made. The Firespiter module, have normal speed playback in VAB/SPH (not fast as stock one). Cheers edit: Wait, you say it closes when fully opened? Have you the latest firespiter plugin? You have the sound fx working there, right?- 211 replies
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No man. I have the models, and any one could have it. Just download the mod and use the Blender .mu to .what ever 3d you want. I convert it to fix and use in Maya. In my comprehension, the only part that need to have it woking is the plugin for adjust the legs. For the wheels function i believe KSP wheels is a great option. I use it myself on my mod. But they are already working on this to have it working on 1.2.2, as was told me. I may help on it too. So, be patient.
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[1.12.x] JSI Advanced Transparent Pods (V0.1.24.0) 12th Sep 2021
Climberfx replied to JPLRepo's topic in KSP1 Mod Releases
JPLRepo, you are the Guy! -
STOCK Star Wars Rogue One U-Wing
Climberfx replied to Jett_Quasar's topic in KSP1 The Spacecraft Exchange
Very pretty! -
SSTOs! Post your pictures here~
Climberfx replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Setting up a new Omicron (Omicron.Dv) for space use and to be lifted with a rocket booster and have 3000dv to use in space maneuvers and come back. A passenger recover ship or travel. (6 crew members)- 211 replies
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Hey @linuxgurugamer. I still having a minor problem with the status on seats with my Omicron Seats. I put the right code on the parts, like Stock seat is, the Kerbals start right on the seat but even if i leave seat and seat again, the status for that seat still keep on "Not enough Crew 0/1". Is there a way that you fix that? Thank you any way for your attention! cheers!
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OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Hoje é ao contrário, quase não esquenta, os novos são 14 nano tec. Ai o heat é super baixo. To esperando essa ano os lançamentos novos, para ver se realmente vai ser bala. Já no watts por desempenho elas estão melhores já. -
[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Released 0.4.0:- 211 replies
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OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
@Vou.Kerman, next update eu vou adicionar a sua parte solicitada, a docking port avulsa. -
OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Essa é a intensão, o quadro que não para de te olhar. Um ser verde sinistro... Dollynho? -
OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Omicron pre release 0.4.0 liberado! -
OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
Omicron pre release 0.4.0 released! -
[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Great. Great green emotions i can guarantee. Cool commander. You can share for sure. Update: Released 0.4.0, follow first post download link.- 211 replies
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OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Ou cabeças verdes! Nunca tive processador AMD, só intel, a não ser nas placas de vídeo, essas eu sempre preferi AMD. -
É só Pedir direitinho que a galera ajuda, mas tem que falar Peço, por que com ss não sei nem o que é. rsrsrsrsrsrsrrsrsr Também prefiro chá. Mas não tomo quase nem café e nem chá.
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OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
ahauhauhuahuahuhauhuahua, boa! poe um desses nele, vai ficar bala, rsrsrsrsrsrsrsrsrs Será que os novos Ryzen vão esquentar assim também? -
OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Esse é primo do Mr. Fusão, que o Omicron usa para gerar energia a partir dos Waste e Waste Water. Por que? -
[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Update: almost there...- 211 replies
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OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Quase lá... -
OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
Mr. Cooler, the refrigeration system for Omicron. Same origins of Mr. Fusion, near future...