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Everything posted by Climberfx
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Good to know. I just need to finish the new part, for refrigeration, and then i pack for 0.4.0.- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Strange... You see in the vídeo it works normally here... You try to attach while holding ALT too (force stack only)? I will release an update late today, so, gone look into that, but can't find at could be.- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
You making me confusing. One thing is the crew part, another is the docking port. They are in the same part, the crew two, but are not the same thing. You can't connect directly in the docking "node", besides when you are on flight. (no in VAB, SPH). But you can connect another part to all crew parts, as i show here. Green YES, Red NO. And all parts are suppose to connect only one part to each one green ball.- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
No dream come true yet man, this one is just a toy. I wanna for real.- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Thanks Folks. Continuing the developing, soon we will have a good update... SoundFX.- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
For now, you will not be able to connect anything to the docking port of crew_two part, only on top and bottom parts, beside the surface attachments. This is because the docking port should be in extended mode to use it. I can change this in the future, but i don't see much purpose. Next update will follow with sound fx on some parts and the animation solved for crew parts;- 211 replies
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OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Próximo update: - Micro dock node, for exchange of resources between ships; - Implementing refrigeration on the seats parts, and doing a new part, the refrigeration module (for heat exchange purposes); - Intakes now have it's own air cooling/compress system, for engine use and reentering heat compensation; - Cleaning example crafts from other mods other then the needed ones for Omicron, so anyone will be able to open then; - Adjusting ModuleCargoBay for correct shield for what is inside it, when closed; - Some minor tweaks/updates; - Sound FX for movable parts and start using FSanimateGeneric to control animations, fixing the problem on parts with multiple animations and enabling revert animation on the fly; - Tech Tree implemented; - Add FSinfoPopup to cockpit; -
OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
Next update: - Micro dock node, for exchange of resources between ships; - Implementing refrigeration on the seats parts, and doing a new part, the refrigeration module (for heat exchange purposes); - Intakes now have it's own air cooling/compress system, for engine use and reentering heat compensation; - Cleaning example crafts from other mods other then the needed ones for Omicron, so anyone will be able to open then; - Adjusting ModuleCargoBay for correct shield for what is inside it, when closed; - Some minor tweaks/updates; - Sound FX for movable parts and start using FSanimateGeneric to control animations, fixing the problem on parts with multiple animations and enabling revert animation on the fly; - Tech Tree implemented; - Add FSinfoPopup to cockpit; -
[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
That is a limitation of the module animation, from KSP. Happens when we have more then one animation on same part, like crew modules. I will update the mod with an 3rd part mod that solve that, and able for sound fx too, i will probably use Firespiter modules, because i already have used it for engine, and have it already dependent. That module support for multilayer animation and sound effects. Soon- 211 replies
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[Guide] New temperature rules for parts in 1.0 (1.0.2 updates)
Climberfx replied to Enceos's topic in KSP1 Mod Development
Taking that this is a super important topic for moders, i suggest to have the first post on threat edited to suit the new forum format/app. -
[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Next update: - Micro dock node, for exchange of resources between ships; - Implementing refrigeration on the seats parts, and doing a new part, the refrigeration module (for heat exchange purposes); - Intakes now have it's own air cooling/compress system, for engine use and reentering heat compensation; - Cleaning example crafts from other mods other then the needed ones for Omicron, so anyone will be able to open then; - Adjusting ModuleCargoBay for correct shield for what is inside it, when closed; - Some minor tweaks/updates; - Sound FX for movable parts and start using FSanimateGeneric to control animations, fixing the problem on parts with multiple animations and enabling revert animation on the fly; - Tech Tree implemented; - Add FSinfoPopup to cockpit;- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Next update...- 211 replies
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So, knowing will take more time that i expected, here goes the link to new Omicron Thread. Moderators should merge the original lost one with this one, if restored. Thank you!
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Omicron Walkable and usable interiors, hatch doors, docking ports, seats, all for your Kerbals Delight! Join the next era in space flying car playmobil like! Vtol Controls Configuration (On KSP) Please follow this post link to implement Vtol adjustable angle control with the latest version it's updated to analog controls that are not automatic set in KSP. Update 0.6.6.6 to KSP 1.12.3 Hello, Everyone. So, this is my idea, from child, I dream to fly one of these. A flying car. The name is OMICRON! Is a flying space car with a foot on reality and other in near future. The engine is in the same principle of a Saber engine, but Vtol too, and will accept stock rocket engines in the back. all parts are modular and you can build on your own. But i put some example crafts with the download. My attempt is to have the EVA and the IVA all together, i mean, the Kerbals will be visible inside the craft, and all windows/doors will be openable, more likely the stock seat, but inside the craft. The configurations you'll be able to do it, reach VTOL, SSTO. I'm not creating new engines to put on back, only the Vtol SSTO ones that show in the pics, on the side of the craft. I hope all can joy this creation and use it in your voyages. Cheers commanders. List of things i still need to do (for full release): Finalize cockpit panel extra functions; Plate with 6 rockets and included legs; Ejection system for seats and windows; Parachutes; Wings; Rocket command pod with big windows; Download links (0.6.6): https://spacedock.info/mod/2413/Omicron Flying Space Car (primary) https://kerbal.curseforge.com/projects/omicron-space-flying-car (secondary) Installation Notes: Change Logs: Source Code: https://github.com/rvalle7/Omicron Dev Thread: Dev Thread (Portuguese): Omicron by Climberfx is licensed under a Attribution 4.0 International If you like this mod, consider doing a donation (just click the PayPal icon below.
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OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Vou incluir um sistema de refrigeração no pack. Realmente em alguns casos mais obtusos de reentrada, os Kerbais ficam vermelhos! -
I'm waiting. The only part i can't agree is the speculating part. If it bring comfort to those unstoppable imaginative minds that can put themselves into horror, just by not knowing what happens, i agree that speculating can be a good treatment for anxiety and wait stuff.
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This last update solved here. All working nice and easy now! Thank you Crzyrndm
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OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Me diz quais partes ele lista quando aparece inexistentes. Ai eu te digo o que precisa instalar, e no próximo update eu tiro a dependência de tal mod ou listo ela corretamente. Estou dando uma limpada nos craft exemplo para poder abrir com o mínimo possível. -
OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)