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Climberfx

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Posts posted by Climberfx

  1. 9 hours ago, thomash said:

    Hey all.  I've got a glitch with the update, and was wondering if anyone else is experiencing the same.

    When I click on the button to open cargo door, window, or the ladder, it slowly opens (normally), but when it reaches "full" open it snaps shut.  This occurs in both the hangar and on the airstrip.

    BTW, the ladder is very neat.

    It's not a glitch. the stock module for animating parts have the fast behavior when in VAB/SPH. But it can't play or reverse in middle animations on each part, like crew two, that have more than one animation in it. And can't associate a sound fx to it too. So, i upgrade to Firespiter DLL animation module, so it can reserve in middle animation and associate a sound and play more than one animation for part. Is a choice i made. The Firespiter module, have normal speed playback in VAB/SPH (not fast as stock one).

     

    Cheers

     

    edit:

    Wait, you say it closes when fully opened?

    Have you the latest firespiter plugin?

    You have the sound fx working there, right?

  2. On 1/14/2017 at 6:10 AM, DoctorDavinci said:

    Essentially no, no news

    As it stands, none of us have the original models which makes it extremely difficult to get ALG working, just like it would be difficult to repair a punctured bicycle tire without a repair kit or a new tube ... ALG will need to be created from scratch at worst or at best by an extremely convoluted mess of reverse engineering each part through 2 or 3 different programs in succession just to get the parts configured properly then reimporting them back into Unity to start the actual work of getting them to work in game

    There have been whispers of a recreation project for ALG by other modders in the community, however it is in its infancy and I wouldn't expect anything to come of it in the immediate future 

    That is all ......

    No man. I have the models, and any one could have it. Just download the mod and use the Blender .mu to .what ever 3d you want. I convert it to fix and use in Maya.

    In my comprehension, the only part that need to have it woking is the plugin for adjust the legs. For the wheels function  i believe KSP wheels is a great option.

    I use it myself on my mod.

    But they are already working on this to have it working on 1.2.2, as was told me. I may help on it too.

    So, be patient.

     

  3. Hey @linuxgurugamer. I still having a minor problem with the status on seats with my Omicron Seats. I put the right code on the parts, like Stock seat is, the Kerbals start right on the seat but even if i leave seat and seat again, the status for that seat still keep on "Not enough Crew 0/1".

    Screen Shot 2017-01-14 at 9.57.10 PM

     

    Screen Shot 2017-01-14 at 9.57.28 PM

     

    Is there a way that you fix that? Thank you any way for your attention!

    :D

    cheers!

  4. 4 minutes ago, luizopiloto said:

    por experiência, AMD desde 2008 esquenta menos q Intel... não sei esses mais novos como estão... esse da séria "A" q vem com GPU integrada devem esquentar mais pq as GPU da AMD, antiga ATi, esquentavam tanto q chamuscavam os dissipadores por baixo... :P

    Hoje é ao contrário, quase não esquenta, os novos são 14 nano tec.

    Ai o heat é super baixo. To esperando essa ano os lançamentos novos, para ver se realmente vai ser bala. Já no watts por desempenho elas estão melhores já.

  5. 3 hours ago, eddiew said:

    Lovely looking mod, will follow with interest :) 

    Great. Great green emotions i can guarantee.

    9 minutes ago, Skalou said:

    Hi,

    i've created a mod wich is compatible and include a patch for your external seat,

    please let me know if you agree with it (i will remove your patch if not), if you want to include the patch in your mod instead of mine, also can you notify me if something is changing in the concerned parts?

    Thank you.

    Cool commander. You can share for sure.

    Update:

    Released 0.4.0, follow first post download link.

  6. 12 minutes ago, Kerbinidiel said:

    "crew docking part" i mean the module with dhe docking port...

    i not try to connect anything to the docking port... i try to connect a module to a green ball... 

    but.. when this module is connected to another module... i cant connect anything to his green ball

    i have this problem only with the module with the docking port... the others works fine

    Strange...

    You see in the vídeo it works normally here...

    You try to attach while holding ALT too (force stack only)?

    I will release an update late today, so, gone look into that, but can't find at could be.

  7. You making me confusing. One thing is the crew part, another is the docking port. They are in the same part, the crew two, but are not the same thing.

    You can't connect directly in the docking "node", besides when you are on flight. (no in VAB, SPH). But you can connect another part to all crew parts, as i show here.

    Green YES, Red NO. And all parts are suppose to connect only one part to each one green ball. 

    Screen Shot 2017-01-13 at 4.16.33 PMScreen Shot 2017-01-13 at 4.16.14 PMScreen Shot 2017-01-13 at 4.15.37 PM

     

     

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