-
Posts
3,237 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by Climberfx
-
-
-
2 hours ago, Shadowmage said:
Glad it is working out for you, even in its currently unpolished state.
Are you using the included PartModules, or have you written your own to use the new collider? Have you run into any problems with the wheels in standard use, or are they mostly working as you would expect?
Also a quick heads up that in the upcoming releases most of the current 'example' PartModules will be changing substantially, so there is potential for craft/part breakage.
...
Well, i use the dll inside Unity (copy it into Gamedata of KSP and into Unity project folder Assets/plugins/KSPAssets), then on a game object i put your component, and on the wheel collider i put Ksp wheel collider and a rigid body. So, on Kspwheel settings, i link the rigid body, then the wheels, direction and suspension parts to it. And adjust the wheel suspension parameter to match my real model, and wheels diameter, etc. This was Unity part. Then o config,i adapt from your stock models.
-
Galera, a primeira página inteira do add on release do Forum foi perdida, o pessoal da manutenção está tentando recuperar. Nem sei como se perde uma página toda mas enfim.
Estou colocando aqui os links para se baixar o game por hora.
https://www.dropbox.com/s/nq9qtl7t0xsp0rq/Omicron - Pre Release 0.3.0.zip?dl=0 (Primary)
https://kerbal.curseforge.com/projects/omicron-space-flying-car (Seconday)
*ingame (fine tuned intake C type, go out on next update))
*ingame
-
You can find Omicron DEV thread here, download links on last post...
-
Good point @DStaal.
Here goes the links to download Omicron 0.3.0.
https://www.dropbox.com/s/nq9qtl7t0xsp0rq/Omicron - Pre Release 0.3.0.zip?dl=0 (Primary)
https://kerbal.curseforge.com/projects/omicron-space-flying-car (Seconday)
*ingame (fine tuned intake C type, go out on next update))
*ingame
-
Terror!!! Waiting for the "GOOD" news!
-
-
Thanks Thomas, glad to know it worked.
-
-
26 minutes ago, thomash said:
Hey Climber-
I'm not sure how to install 0.3.0. When I open the zip file I get a bunch of individual files, no folders. Should I just dump them all into the OMICRON GameData folder?
Thx.
Hello Thomash, i believe you must have an option on your unzip application to extract to the original subfolders, because i check again with the zip from dropbox and it's all ok. For the one from Curse, they are beholding the update (still checking the zip file, o boy, they are taking long). Let me know if solved!
This is the structure it must have:
-
No solution for this, at least for OS X using ps3 or a saytek av8r 3 yet!
I can input axis and buttons on configuration menu, but only the buttons work in game, not the axis.
So, any one got lucky in 1.2.2?
-
-
-
Update released!
GEARS!
-
Update released:
GEARS!
-
Almost on release...
-
Liberando em minutos...
-
4 hours ago, MeCripp said:
You might check this thread
Thanks man. This save my wheels, i was getting crazy with the stock system.
I ready and dig some about this plugin you send me and understand enough to make it work as a charm on Omicron.
Spect updates on it soon.
Cheers!
p.s: If any moderator read this, you can close the thread please?
-
Many many many thanks for this plugin Shadowmage. You save my wheels mod.
couldn't make it work with stock ones, i read about your dll from a friend, and after some digging in how it work, i manage to put it to function on Omicron.
Spect release update soon. Will have you mention there as a contributor.
Cheers!
Update:
Done!
-
No, Adjustable Landing gears are in development, the update i mean, now it won't work. I mean a custom gear i made in maya, trying to use the stock modules/config logic.
I can be crazy, but for me it appears to be buggy/inconsistent/
-
Hello fellow commanders.
I'm getting weirdo things on trying to make landing gears on KSP 1.2.2.
I already read the old posts, the new posts, and tried to do reverse engineering on the game stock parts, opening .mu on Blender than maya, knowing the diference of Up axis, and in a given moment, it worked, but the moment i think i was done, and try to put the same wheels on same model again, it got wrong again, tried to switch axis, orientations, locators, nulls, hierarchy, etc, etc, etc. But non of then seams to work.
Tried to replicate the exactly stock gears, no good.
Is there a good soul that can help me with a detailed schematic, with pictures to go in the right way?
I thank you in advance!
Cheers!
-
-
-
OMICRON - Flying Space Car Development Thread
in KSP1 Mod Development
Posted · Edited by Climberfx
Stairs under development.