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Everything posted by UAL002
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[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
UAL002 replied to r4m0n's topic in KSP1 Mod Releases
This and Treeedit needs a good scrubbing. I can't edit the sheer number of parts I need to without a gui. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
UAL002 replied to stupid_chris's topic in KSP1 Mod Releases
Heads up, I'm getting the disappearing craft bug. Linux x64. What do you need from me? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
UAL002 replied to rbray89's topic in KSP1 Mod Releases
ok, I figured out I need to rename EVEManager for linux. But my coastlines are artifacting. and I have no config menu. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
UAL002 replied to stupid_chris's topic in KSP1 Mod Releases
If i'm running x64 linux should I still use the x64 version? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
UAL002 replied to rbray89's topic in KSP1 Mod Releases
I have tex replacer current version and the overhaul 9.2 and it looks terrible. Something isn't right. Do i need EVE 7-3 first then merge with overhaul 9.2? I'm so lost. x64 linux. -
This is basically a flag pack that is expected to grow. No real world flags are intended for this pack. Only fictional flags with a serious or parody nature will be added in the future. If that's all you need to know, go ahead and download. For the rest of you who want lore explanations, read on. The bios included with the flags are pretty goofy! Installation: Merge the included Gamedata folder with your current Kerbal Space Program's or if you use a modloader of some sort, I can assume you know where this goes. Idea: KSC is the one premier launch site on Kerbin. With its perfect equatorial location, Kerbal Nations all come together to command and launch from KSC on a regular basis. Command of the facility rotates through all the cooperating nations on a regular basis. In addition, non-command nations and corporations are regularly permitted to launch from KSC. I intended for none of this to be offensive, merely humorous so please provide some feedback. If you have ideas for flags or see any missing bios or flag names you would like to submit, post away. Flags: Album (Cant figure out how to embed) Great for use with StarVisions Flag decal Mod Great for use with blackheart612's Decal Stickers TODO LIST -Moar Flags! -Moar Bios! -Moar Fun! -Less restraining orders. Changelog: v.034.5.9 Release v.04 Added 3 flags and their bios. Skotslund, Anglelund, Unified Nation-states of Kerbin v.05 Added 4 Flags and 2 bios. Woolsh, Squexico, Yitalia, Kippon. v.06 Corrected sizes v.07 Added flags for UKKR, Kanada, Krussia and 1 unnamed. Imgur album used to display. Various bios and credits added there. v1.0 Added Kienar Fleet Systems to Agents along with the New Tuak Drive Yards. Should show up as contract givers now. Hopefully. As always completely remove the old mod as the file structure has changed. v1.2 Added 2 new flags, Republiko Brasilo and Duskgaze. Added a bio and name for Yaeger. v1.3 Added 2 new flags, Ishmael and Polan. Added a bio for Republico Brasilo v1.35 Added License and readme. v1.4 Kommonwealth update. Unified Kerbdom, Kaustralia, Kireland, Krussland and updated Republico Brasilo flags added. v1.5 Added 4 roundels for the following nations. UKKR, UNK, UK, and the Cratery Coast. Great for use with StarVisions v1.6 Added 1 new flag, Erryday. Added 6 roundels for the following nations. Kippon, Kanada, Erryday, Polan, Ishmael, NKO. v1.7 Added 2 new flags, Goryeo and Kompletish. Added 2 new roundels for the same countries. v1.7.1 Removed UAL flag as a test of the github/CKAN update ability. Seems to work. v1.8 Retouched Kermania, Krease, Yaeger, Merkan, Kinland and Kerralstran. Added flags Loekeyah and Skaibern. v1.9 Added roundels for Skaibern, Loekeyah and Arabnia. Added flag for Arabnia. New "Ancient Kerbal" font used. The font is called Marain and can be found HERE v2.0 Added flags for Krankia, South Kijani, and Silverta v2.1 Defunct Squexio flag replaces original. New Republiko Simios flag takes its place. License Free to use personally. Hit me up before adding it to any of your own work if you don't mind. (If you don't hear from me in a timely manner assume its OK.) Dropbox: REDACTED Kerbalstuff: REDACTED Github: Download page
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Yea, and there is still plenty of custom missions for MCE to add. Im really looking forward to more realistic MCE style missions like before. Some of the stock missions are a bit silly. Fun, but silly. Its nice to have choice though. Apollo13, now we just need to pester the DebRefund guy to make a config option to make the recycling purchasable with science.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
UAL002 replied to Nereid's topic in KSP1 Mod Releases
Looks like you guys have the ribbons handled. Fell asleep for 2 hours wake up and there are 2 ore versions. haha -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
UAL002 replied to Nereid's topic in KSP1 Mod Releases
SmarterThanMe, If you want me to take a stab send me your overlay layers so its all the same style. -
Thank you sir.
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Just add a module manager patch to your mod to make them super cheap (refurbish cost) or free. If you do, don't forget FASA launch clamps. EDIT: where is the best place for the dll?
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
UAL002 replied to Nereid's topic in KSP1 Mod Releases
I end up yanking it out due to my mod loading system anyway. How was you bike ride? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
UAL002 replied to sirkut's topic in KSP1 Mod Releases
Somebody get this man a fiber line in STAT! -
Whats the word on .24 compatability gents?