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sirkut

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Everything posted by sirkut

  1. Correct. I can't distribute those parts so just get them elsewhere. Devo and I are working on a set of new parts that should prevent you from having to get both downloads.
  2. Use the mediafire link in the top post or I can just paste it here: http://www./download/21p0bww3ocp9pvp/MagicSmokeIndustries.zip
  3. I'm made a fork of the Damned Robotics called Infernal Robotics http://forum.kerbalspaceprogram.com/showthread.php/37707-Magic-Smoke-Industries-Parts-Infernal-Robotics to add/fix a few things (empty hotkey bug, lock movement due to sync issues). I'm looking into rewriting the entire plugin (and include move X degrees for rotational items) to use the MODULENAME{} format but I'm taking it in baby steps first. Have you tried adding the two following lines to your CFG? breakingForce = 999 breakingTorque = 999 Also when the new KSP update comes out we'll have the new attachMethod's (that they broke) for the nodes which should hopefully keep things glued together better at the attachment nodes. (hoping NO_PHYSICS will do this).
  4. You are too kind. I'm just wanting to make parts that I feel could be useful and practical. It just bugged me that I would have to "ladderize" my ships rather than sliding the main fuselage down to grt closer to the ground. Less ladders, less having to Jetpack up in the air.
  5. What about width. Standard docking port width sufficient? The current gantry mount is the same as the KAS winch system for example.
  6. Maybe. When you get them, experiment! I should have the gantry and the adjustable rails done this week for everyone to enjoy. They are simple non-flashy parts so doing the skinning shouldn't be too much of a hassle.
  7. One part that will be created is a leveler piston leg that you see on cranes that would help level a craft. Always hated landing on minmus and its not flat and its crooked. :/
  8. Forgot to mention. I just fixed the hotkey bug in the Infernal Robotics plugin. Now you don't have to assign hotkeys to each robotic part. If the hotkeys are empty, you can just use the GUI (click the <,0,> keys). Updated plugin at github in the original post.
  9. Not with the way the plugin is made. What I can do is possibly supply a set of varying lengths that one could use.
  10. Thanks for the idea. Here's a little fun with the unskinned adjustable rail & gantry system parts. Adjustable rails for the engines and gantry for the probe. Didn't have time today to pretty them up.
  11. I've created a fork called Infernal Robotics and I've already added a new feature that locks the movement. It can be found at the magic smoke industries thread. I will see about the rotation option. Pm me your other ideas.
  12. Adjustable Rail and Gantry prototype parts are coming along. They will be more function than form and I'll probably do a little more modeling to it but I'm a minimalist. I'm not a modelling wizard like Devo so he'll be doing the more complex items. Here's a video showing an unskinned gantry. There's an attachment node on the base so you can hook up your KAS winch dead in the center of the moving part. Enjoy!
  13. The slider piece should be out today. I honestly don't have a good name for it. I'm not sure what you mean about the rubberbanding. I suppose we could create replacements for each of the items if there's a demand for it. Currently the plan is to release a reasonable set of parts ranging from pistons, hinges, elevators, etc.
  14. Very nice! I predict a lot of kerbals having movie night on remote planets.
  15. Thanks again for finding that issue. I've updated the files on github and now included the standard free moving docking washer.
  16. Great news. I will make the change to the parts tomorrow.
  17. put these two lines right below maxTemp in the cfg file breakingForce = 999 breakingTorque = 999 then relaunch (first go to space center, F12, database, reload) and tell me what it does.
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