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KSP2 Release Notes
Everything posted by tygoo7
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Some progress on Ensol, texture still needs A LOT of touching up. I may touch it up a bit, but IMO this texture is more stockalike. Thanks!
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New Saru texture. I like this one a bit more TBH.
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Mein gott. Also very cool setup!
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- renaissance compilation
- visual enhancements
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Just the IVA and some more probe parts. After that, it's what ever really. Kind of like Tantares, just make things that look interesting.
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I do not plan to, but stuff like that may happen in the future.
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There is a way, but I have no idea on how to do that. Yep.
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Version 0.6 is available on Kerbal Stuff! Last update of the summer, starting school tomorrow. Version 0.6 -Added Gigan parts (Cargo Dragon) -Changed some of the stats to heatshields (they don't ablate as much anymore)
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(WIP) The Martian Rockets
tygoo7 replied to MajorLeaugeRocketScience's topic in KSP1 Mod Development
Very nice! -
[Forum Game] One word to describe the avatar above you.
tygoo7 replied to ping111's topic in Forum Games!
Pokemon -
Thanks sumghai and nli2work! Got it to work using some of these methods.
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I was showing that there are working RCS ports. Don't know about a custom docking port with parachute yet, maybe after I complete all the original goals of this mod.
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[1.3.1][Kopernicus] Uncharted Lands v0.5.4 [26Dec17]
tygoo7 replied to KillAshley's topic in KSP1 Mod Releases
How do you manage to save the PQS changes if the saving system isn't finished yet in Kittopia? -
Ah, so how do I make a precise shape out of cube colliders?
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So I am having issues with non Convex mesh colliders. For some reason they are not working with my new dragon parts. The collider system is set exactly the same as the trunk for my Dragon V2 but for some reason it won't work for this trunk? Does anyone have any ideas what is going on and how to fix it?
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10/10 Kerbal slamming his head into the ground.
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MODULE { name = ModuleAnchoredDecoupler anchorName = anchor ejectionForce = 250 explosiveNodeID = srf }
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It already has landing legs on it? Perhaps, I don't use TAC so I might need some help on that.
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Master of mods. Me.
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I'm streaming current development if anyone wants to join. Thought it would be fun to stream so if any of you want to join, here's the link! http://www.twitch.tv/tygoo7 EDIT: Streams over, since no one was watching. I'll probably do more development streams in the future though. Probably when I'm texturing the IVA or something.