-
Posts
2,522 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by tygoo7
-
Interesting... They are hidden in I think sharedassets0, you can use Unity Asset Explorer to extract it.
- 3,403 replies
-
- renaissance compilation
- visual enhancements
-
(and 1 more)
Tagged with:
-
To those using 64-bit, are you on Linux? If so, then it is stable. But the windows 64-bit is indeed buggy last I heard, you must have just been lucky for not running into any of the many problems.
- 3,403 replies
-
- renaissance compilation
- visual enhancements
-
(and 1 more)
Tagged with:
-
Cool pic! Are those Universal storage parts below the capsule?
-
South-West Launch Site - Kerbal Konstructs Content
tygoo7 replied to Beale's topic in KSP1 Mod Development
Looking very cool Beale! Not sure how long a runway would have to be but just...enough. -
[WIP] [1.0.2+] [Kopernicus] KerbalGalaxy 2 | 0.7 - New star system!
tygoo7 replied to Artyomka15's topic in KSP1 Mod Releases
It would be cool to have that as a separate pack for people that don't want the entire pack. -
Because it's a mess and extremely buggy.
- 3,403 replies
-
- renaissance compilation
- visual enhancements
-
(and 1 more)
Tagged with:
-
I think this is the one you're talking about.
- 1 reply
-
- 2
-
[WIP] [1.1.2] DIRECT - Super-Heavy Launchers - REVAMP RELEASE
tygoo7 replied to benjee10's topic in KSP1 Mod Development
Very cool so far! Looking forward to see how this develops. -
Version 0.5.2 is available on KerbalStuff! -Added Flag Decals -Balanced Octopus engine -Updated NearFutureSolar plugin Alright I'll add your vote mentally.
-
South-West Launch Site - Kerbal Konstructs Content
tygoo7 replied to Beale's topic in KSP1 Mod Development
Wait that's all on a 512x512 texture? I'm impressed! -
Didn't see that you posted the source files until now. I'll see what I can do, maybe even improve some things.
-
South-West Launch Site - Kerbal Konstructs Content
tygoo7 replied to Beale's topic in KSP1 Mod Development
Very nice! Maybe to have more detail, a ground thing with paths and shaped hexagonal like the bottoms in KSC? I don't really know how to describe them but they are pretty much the objects that act as the ground and have paths built in at the space center. -
Wow, IVA and Cargo Dragon are tied in the poll still! Yep, planning to include that eventually.
-
[WIP] [1.0.2+] [Kopernicus] KerbalGalaxy 2 | 0.7 - New star system!
tygoo7 replied to Artyomka15's topic in KSP1 Mod Releases
Is this compatible with OPM? -
Yeah, that's in the known issues list. I think StockBugFix modules might fix that since that might be a stock bug. Thanks btw! Oh, yeah then that is possible since there isn't anything that needs to be changed in Unity. It's just designed to land. I'm not really sure what you are talking about since there is no autopilot or anything. Or maybe some kerbal ghost is possessing it?
-
Sure. Thanks, yeah I'm pretty satisfied with the new texture. I'm away for the moment but I'll try to balance it the best I can when I get back. It is possible to have 2 modes for the dragon but I'm not sure if that's necessary since I don't feel the need for it. I'll take a look at some of the Tantares configs when I get back.
-
Thanks Ted! I applied anyway even though I'm not 18 yet.
-
Mein Gott! Proot, this next update looks fantastic! I'm very excited for it!
- 3,403 replies
-
- renaissance compilation
- visual enhancements
-
(and 1 more)
Tagged with:
-
Ah, there's an age limit, well I guess I can wait a few years.
-
Yeah I could use some help with the balance of engines, I think the Marlin engine is fairly balanced but I wasn't sure about the Octopus. Do you have any other stats that could be changed in mind? I'll test out how it performs with 445.
-
Very cool!
-
8/10 I've seen you around.
-
[1.7.2] KK Launchers - Delta, Atlas Pack
tygoo7 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Nice texture, I like the little detailing. -
10/10 I see you everywhere.