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tygoo7

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Everything posted by tygoo7

  1. Glad you like it! I'll probably get to the IVA after I get done with the probe pack.
  2. Yeah, when I saw KTwitter in the log, I had a feeling that was the problem. In my career mode on my modded install I had problems in the editor with KTwitter.
  3. After a quick glance, I found this. Try it without KTwitter. NullReferenceException: Object reference not set to an instance of an object at KTwitter.KTwitter.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0
  4. Maybe they could include something like CKAN directly in KSP for PS4?
  5. I can't seem to reproduce that since my results look like MeCripp's picture. Can you try on a stock install and see if it still happens? - - - Updated - - - Version 0.4 is available on KerbalStuff! -Added LADEE parts called Staub -Changed the solar panels to use the modules from NearFuture thanks to Nertea -Some other bug fixes that I can't remember
  6. Solved it, I was missing a few colliders which was causing the NaN bug. Thanks for pointing that out NecroBones.
  7. Here, I have the Sigma recolor installed since I wanted to see if the same thing happened on that too, which it did. The same bug with the rings happens even with the original color. Also, is that a bug with the new version only with Ovok? It looked normal in 1.7 BETA 2.
  8. I gotta say the orange is looking a bit more stockalike to me but I'm a fan of the blue.
  9. I actually think this is somewhat a good idea, I mean it gets more people interesting in the game and space. One of my really good friends likes KSP and I've shown him some stuff on my computer. He doesn't have a good enough computer to run KSP, we checked the demo, but he does have a PS4 and he seemed pretty excited that it's going to be on ps4. I'm still a bit skeptical about the shady looking developer that is porting this though.
  10. Does anyone know what could be causing it from looking at the log? Here's the config if it would help, the bug still happens even without the solar panel module or anything showing that it could have a solar panel in Unity. PART{ name = RodanTrunk module = Part author = Tygoo7 MODEL { model = TundraExploration/Parts/Rodan/trunk scale = 4, 4, 4 position = 0, 0, 0 } rescaleFactor = 1.25 node_stack_top = 0.0, 0.092, 0.0, 0.0, 1.0, 0.0, 2 node_stack_dock = 0.0, -0.1896, 0.0, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.0, -1.95, 0.0, 0.0, -1.0, 0.0, 2 fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple TechRequired = largeElectrics entryCost = 24500 cost = 2000 category = Utility subcategory = 0 title = RVS-42 Unpressurized Cargo Trunk manufacturer = Tundra Exploration description = A roomy cargo container designed to hold unpressurized payloads. It also is equipped with a solar panel coating and some aerodynamic fins. attachRules = 1,0,1,1,1 mass = .8 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 12 maxTemp = 2400 // = 3400 thermalMassModifier = 2.0 //emissiveConstant = 0.95 heatConductivity = 0.04 // 1/3 the default RESOURCE { name = ElectricCharge amount = 120 maxAmount = 120 } MODULE { name = ModuleDecouple ejectionForce = 50 explosiveNodeID = top } MODULE { name = ModuleCurvedSolarPanel PanelTransformName = sunCatcher TotalEnergyRate = 30 ResourceName = ElectricCharge //animationName = ExtendPanels powerCurve { key = 206000000000 0 0 0 key = 13599840256 1 0 0 key = 68773560320 0.5 0 0 key = 0 10 0 0 } } }
  11. Can you post a pic? I don't seem to see this issue.
  12. I have a few issues with the new release. The rings seem to cover clouds, like the clouds don't show through the rings so it looks strange and Ovok looks like a stretched grey minmus?
  13. Work continues on Rosetta and Philae while I'm still trying to figure out a serious bug with the trunk...
  14. Hey, I don't know what I did or how to fix it but I am getting a black screen with my trunk from my mod and after a few seconds, then it crashes. Does anyone know what is causing this, I can't tell what it could be in the log. Here's my log. https://www.dropbox.com/s/99tbgd87oxr1eec/output_log.txt?dl=0
  15. Heh, that would be a pretty funny texture. Thanks, yeah I thought of the idea a week or so ago and thought it would be fun.
  16. Those games look very....simple, compared to KSP.
  17. Heh, Unity 5 update before 1.0.3. Seems legit. Alright, looking forward to those diagrams.
  18. Interesting... Maxmaps, are you sure the controls can fit on the PS4 controller? I just don't see how it would work since I have a PS4 myself.
  19. Working on the next update. Just an issue with the trunk is stopping me from releasing it at the moment. In the meantime here is an early work in progress of the next probe parts. Can anyone guess what it is?
  20. Oh sorry about that! Good luck on the new station! I always love station building.
  21. Thanks! I was original going to add custom science instruments but I thought that was going to be to much of a hassle with the definitions and stuff so for now it's bare for stock ones. I might add some custom ones in the future though. EDIT:Also, trunk has no more lag! Will be in the next version!
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