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BFGfreak

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Everything posted by BFGfreak

  1. You perked my interest when you mentioned an inline command pod for interstellar vehicles. IMO there's a distinct lack of them and I'm kind of interested to see what you had in mind.
  2. What, you want Kerbals to explode in fiery cataclysms when they trip on Eve instead of the little poof they currently do?
  3. I guess it's time to look up a repair man on the internet.
  4. Personally I think Eve looks a little dense, maybe about 30% fewer debris or a little more spread out in the horizontal and it will be better.
  5. And here I was trying to steer us away from the spy......
  6. It's a shame that his dad is disappointed at how his son turned out. He wanted him to grow up to be a crazed gunman like himself.
  7. Just wait until I get out to sea.....
  8. I'm going to have to agree with you, it feels like getting good fuel tanks that look good with the pods are what the real hangup's in cool lander designs come from, I mean the Alcor pod just feels out of place when all I really have at my disposal are either 1 or 2 meter cylinders that don't match the style of the pod. With lander cans I think they need a fuel tank to go with them that fits the theme, has enough fuel to be useful without being OP, and versatile enough to be modified by stacking more fuel without breaking aesthetics, which is no small feat I'll tell you that right now.
  9. I'm sure he hasn't forgotten about this mod. Just out of curiosity where can I find these cargo Transfer bags?
  10. I was wondering is there any way I can convert stock Electric charge to megajoules without resorting to microwave power? I'm trying to figure out various ways to start up fusion generators for my eventual grand tour vessel, and quite frankly I would like to avoid carrying both a fission plant and microwave transmitters around so that I actually would have to worry about those fusion reactors dieing for whatever reason. (yes I'm one of those people that tries to limit themselves to realistic limitations like no microwaves in atmosphere and no antimatter within Kerbin's SOI) Right now I'm thinking I might resort to having a startup tug fire up those engines in Kerbin orbit, but if something happens that forces me to shut those engines down I'm just wondering if I can start them back up again without another reactor or microwave power.
  11. Lego street sweeper is here to save the day.
  12. I think this pretty much speaks for everyone in regards to a new launch pad. I don't even use EPL, but I would just to get my hands on that.
  13. Time for a medical malpractice lawsuit. *summons bloodsucking lawyer*
  14. Ninjas: for when you have pirate troubles.
  15. I'm thinking that there should also be ways to regain sanity such as successfully establish a non solar orbit around a planet or moon, landing, and docking, that way successes will increase crew moral and failures such as parts exploding, a crewman dying, or being stuck on a ship with no fuel will lower moral. Being alone in a cramped capsule would have a detrimental effect to moral while having a few buds and more comfortable living spaces will increase moral (and delta-V costs) Having experianced crewmen will raise moral while a full inexperianced crew will have lower moral. I'm also not fond of sanity degrading if all is going according to plan, so a comfortable ship with a few experianced crewmen mixed in with plenty of delta V shouldn't have any sanity issues on their way from Moho to Eeloo, while a ship that is missing a few crew due to death and is low on fuel and filled with rookies will be in full panic mode on their trip back from Duna to Kerbin, but that crew would regain sanity once they establish a stable kerbin orbit and have a successful docking, with more once they get a better fuel situation.
  16. True, especially sourdough. The person below me thinks this is really cute.
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