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KSP2 Release Notes
Everything posted by Paul Kingtiger
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New website URL http://www.kingtiger.online Kingtiger.co.uk should still work though.
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Universal Storage for KSP 1.2.2 released Not a lot of changes here, updated module manager and fixed the large decoupler bug mentioned above. Spacedock says it's for 1.2.1, but it works fine in 1.2.2 (Spacedock hasn't updated their KSP version list yet). Hello, I can't recreate this. It sounds like you have an incomplete install / uninstall and Module Manager is picking up an other life support mod. Make sure all old LS mods are removed from KSP.
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It's become a bit more fiddly since the move from KAS to KIS. You pick it up then place it in your KIS inventory and equip it (Right click, Equip I think). Without any other mods installed it'll give you more EVA fuel, but if you have life support mods installed it'll give you more LS resources (depending on what mods you have installed)
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KScale64 v1.2.2 16th April 2017
Paul Kingtiger replied to Paul Kingtiger's topic in KSP1 Mod Releases
Full instructions are included in the SpaceDock download, although it won't work with KSP 1.2 until Kopernicus is updated. -
Universal Storage 1.2.0.1 for KSP 1.2 This is compatibility update for KSP Change log on Spacedock, but in brief: Updated CRP and Module Manager Fixed Sabatier duplicate bug Animations use new stock module AVC compatible due to popular demand Tested with Stock KSP and with Dmagic Orbital Science, everything else should work as well, let me know if it doesn't. Download at Space Dock, or my OneDrive
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You can use US assets in your mod but you can't distribute them, you have to create your part.cfg code and point the model bit to the universal storage model you want to use. That's how the DMagic orbital science mod US parts work, DMagic made models and animations for his science experiments and put the model inside the US storage science bay using code like this: MODEL { model = UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model position = 0, 0, 0 rotation = 0, 0, 0 } MODEL { model = DMagicOrbitalScience/UniversalStorage/USSoilMoisture/modelSoilMoisture parent = UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model } Of course the part will only work if US is installed, but that's what you want anyway, you can make it only show up is US is installed with: @PART[dmUSSoilMoisture]:FOR[DMagic]:NEEDS[UniversalStorage] The science bay is the basic shell and you should be able to put any part into that. Of course if you want to use one of the other models but give it new functionality you can do that as well. I don't know, US2 will probably be ported over, but I don't know if US will, depends how hard it is to do. @Daishi does the models and animation so he'll be the one to decide. Thanks @inigma, glad you're enjoying it. All the modelling and animation work is @Daishi, this mod would be nothing without his skills. Love the Apollo CSM, that's what we had in mind when we created the mod! I do the same thing. I find it useful for the LEM as well, I turn off the wedge shell to get that weight saving look.
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KScale64 v1.2.2 16th April 2017
Paul Kingtiger replied to Paul Kingtiger's topic in KSP1 Mod Releases
I use Stock Visual Enhancements, and it looks amazing. There are some small issues with scatterer, but I'm sure those will be sorted out. Oh, days are currently 12 hours, but you can easilly change it by going into KScale64.cfg and changing the value below: 12 hour day = 2, 24 hour day = 4 -
KScale2 1.2.2.3 16th April 2017
Paul Kingtiger replied to Paul Kingtiger's topic in KSP1 Mod Releases
Thanks for letting me know, it's now fixed. -
KScale64 v1.2.2 16th April 2017
Paul Kingtiger replied to Paul Kingtiger's topic in KSP1 Mod Releases
Historically they weren't, but either SigmaDimentions or Kerpernicus may have worked out a way to move them back up to the surface, in which case, that's awesome! -
New update released http://spacedock.info/mod/329/Universal Storage Version 1.1.0.13 for Kerbal Space Program 1.1.2 Released on 2016-06-21 Kerbalism will now unlock the appropriate parts Stack end caps are now back (the node issue that made them very annoying to use appears to have been fixed in the current version of KSP) Cleaned up for bad module manager code (thanks to the various posts on the forums for pointing it out) Modular fuel tanks code included (thanks again to forum posts) Latest Community Resource Pack *Balance depends on the usage values you set in Kerbalism, the part capacities are set to work with the levels used by TAC Life Support, which are closely based on NASA data for Humans. If you use reduced resource consumption values then you may find the Universal Storage parts hold a lot of stuff.