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Everything posted by Paul Kingtiger
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KScale64 v1.2.2 16th April 2017
Paul Kingtiger replied to Paul Kingtiger's topic in KSP1 Mod Releases
Yeah it should, I'll fix that! -
KScale64 v1.2.2 16th April 2017
Paul Kingtiger replied to Paul Kingtiger's topic in KSP1 Mod Releases
If I don't notice an update feel free to nudge me at [email protected] -
What are the rocket parts stylized after?
Paul Kingtiger replied to Wjolcz's topic in KSP1 Discussion
I'd love to see an art pass on the older parts to bring everything up to the standard of the newer parts. Ideally that art pass would have a art style document to go with it, outlining the style that the parts should follow with concept art / photos, so that the parts looked unified and worked well together. Play your game your way of course, but personally I dislike the idea that Kerbals are stupid and make rockets from junk. It belittles the achievement of getting into space, both historically and for the player. -
KScale2 1.2.2.3 16th April 2017
Paul Kingtiger replied to Paul Kingtiger's topic in KSP1 Mod Releases
Everything uses Kopernicus, so yes this is a problem for everyone. There are various work arounds you can try but no perfect fix as of yet. -
[1.0.5 - Alpha 6] Dang It! (12 september 2015)
Paul Kingtiger replied to Ippo's topic in KSP1 Mod Releases
Hi Coffeeman, I came up with a feature request the other day that I've been thinking about. Some parts need a high MTBF because they are going to be on mission for a long time, like probes and long range missions. Other things need a high MTBF because they are mission critical, like life support equipment. However parts making up a booster can have a shorter MTBF because they complete their job in a short amount of time, so you wouldn't need to spend money making them reliable over time. So the idea is to have a tweakable slider in the VAB/SPH for parts, which allow you to lower or raise the MTBF for the part, with a appropriate adjustment of the port cost. Of course you may not want to tweak the setting for hundreds of parts, so the default value should be in the middle and represent the standard cost and reliability. Sub assemblies would make this feature more useful as you could design say a booster stage, tweak the part reliability and then save it for future craft. This would give players an opportunity to effect the reliability of their craft in a meaningful, non-random way. I've no idea how hard this would be to implement, or if it's something you'd be interested in for the mod, I'm just leaving it hear as an idea. -
KScale2 1.2.2.3 16th April 2017
Paul Kingtiger replied to Paul Kingtiger's topic in KSP1 Mod Releases
No it's still listed as an unresolved Bug on the Kopernicus dev site. As soon as a new release comes out I'll test it with K2, but for the moment we're stuck. -
That looks super cool!
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Watching Max play KSP is painful. Reading your synopsis of him playing is hilarious! Thank you
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KScale2 1.2.2.3 16th April 2017
Paul Kingtiger replied to Paul Kingtiger's topic in KSP1 Mod Releases
I don't have the velocity, but off the top of my head you'll need around 4500 DeltaV to get to orbit, the same as pre 1.0 stock. -
Version 1.1.0.7 released Released on 2015-07-18 Minor update to fix parts exploding due to Squad bug This release will help reduce the bug where parts overheat for no reason and explode. I was holding off in the hope that Squad would fix the problem, but it doesn't look like they will, so I've added some changes to reduce the chance of it happening with Universal Storage parts. Added thermal mass modifier = 4 to all three cores (wedges already have these values to represent the cooling fins on the outside) Download from KerbalStuff or CKAN (see first post for links)
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KScale2 1.2.2.3 16th April 2017
Paul Kingtiger replied to Paul Kingtiger's topic in KSP1 Mod Releases
Universal Storage might help you with your life support parts. It's compatible with most of the life support mods out there and it adds some other useful parts. Installing it will also open up a load of new DMagic science experiments designed to work with the Universal Storage wedge system. Link in my sig. -
I like it without the foil, simple and clean looking.
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KScale64 v1.2.2 16th April 2017
Paul Kingtiger replied to Paul Kingtiger's topic in KSP1 Mod Releases
I can't recreate this, but it sounds like something went wrong in the install. Download the latest version from Kerbal Stuff and install it from scratch. You shouldn't need to delete any existing files, just overwrite everything. Also, just in case that doesn't work, what version of KSP and what are you running it on?