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Everything posted by Simplicity
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THank you very much for this - downloading immediately... I do have one small suggestion (as is mentioned above), it is a right royal pain in the butt if you wish to edit some assemblies already made, and then have to re-save them trying to remember the exact name you used for it.. - maybe have it so that if you open a assembly the file-name is remembered so that if you goto save it it inserts the loaded file-name automatically..
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Simplicity replied to sirkut's topic in KSP1 Mod Releases
wonders if those sliders things could be used in some way to help line up and link up stations on the planets surface -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Simplicity replied to sirkut's topic in KSP1 Mod Releases
Make sure you edit the washer CFG files and add: put these two lines right below maxTemp in the cfg file breakingForce = 999 breakingTorque = 999 Seems I found a bug which these two lines fix, the dev will be altering the files tomorrow and re-uploading them -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Simplicity replied to sirkut's topic in KSP1 Mod Releases
that works now, that's kinda strange since the docking washer is nowhere near the engine, it is above the fuel tank Edited what I put here originally cause I forgot to give the thing some power after launching lol -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Simplicity replied to sirkut's topic in KSP1 Mod Releases
I presume you mean for me to put them in the docking washer -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Simplicity replied to sirkut's topic in KSP1 Mod Releases
I had command ship, docking washer, fuel tank and engine in that order, along with a clamp to hold it above ground -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Simplicity replied to sirkut's topic in KSP1 Mod Releases
Possible bug?? Rather interesting problem I have come across... If I have a docking washer on a ship and try to launch from the launchpad the engine falls off... Take the docking washer off and everything is fine, put it on again and the engine falls off again.. Did this with stock engine and a KW engine and was using the standard docking washer -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Simplicity replied to sirkut's topic in KSP1 Mod Releases
I deleted anything to do with damned and infernal before I copied over your github one Hmm, now that I did NOT do, I left them blank cause I figured I would just use the arrows.. - will try it and get back to you - thank you.. UPDATE: yup, that was it, as soon as I put a couple of keys into the thing it worked, thank you very much guys -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Simplicity replied to sirkut's topic in KSP1 Mod Releases
Well I finally had time to try this thing out I must be doing something wrong, I put a docking washer either side of docking ports, but nothing seems to happen I have the Gamedata\MagicSmokeIndustries folder with both parts and Plugin folders inside that... - what am I missing here I wonder? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Simplicity replied to sirkut's topic in KSP1 Mod Releases
Ohhh, sorry, I never got notified of PM's... - Got them now... Thanks for explaining about github, it is kinda confusing as to how it works That sliding thing looks great, maybe you could use it to move engines up and down so they don't interfer with others when firing as well... -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Simplicity replied to sirkut's topic in KSP1 Mod Releases
Umm silly question, bur how do I get the file from github? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Simplicity replied to sirkut's topic in KSP1 Mod Releases
Is the waiting for approval why I cannot find a zip file at http://github.com/sirkut/InfernalRobotics for the robotics thing? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Simplicity replied to sirkut's topic in KSP1 Mod Releases
Oooo, that looks great, here's hoping Lack doesn't have any objections to us using it. - thank you very much for going to the trouble of figuring it out and making it... -
What can I say but WOW, that is one mean looking space plane..
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LLL - Lack Luster Labs - Development Thread
Simplicity replied to Lack's topic in KSP1 Mod Development
I do like the sloping one, but I can see problems getting rather large things out of it So I guess I will go with the one that lowers to the ground (kinda like thunderbird 2) -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Simplicity replied to sirkut's topic in KSP1 Mod Releases
Many thanks for this, as I said in the other thread this is going to make my life a lot easier joining parts to my large stations - now I can finally start building my Mun station One request tho if I may, is there any chance you can make square washers so they fit with the Lack Luster parts -
Well, what can I say except WOW!!!!!! Thank you VERY much for this, I have been after something for I don't know how long to help align the parts of my space stations and up until now nothing has worked properly... These things will finally allow me to have everything lined up correctly... Will post impressions after I have a chance to test it out on my rather large stations
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[0.22] Extraplanetary Launchpads Legacy Thread
Simplicity replied to skykooler's topic in KSP1 Mod Releases
Ummm let me think.. fuel tanks are Part generator Engines are stock and KW Main Struts are NFJ Capsule is Dragon Rider SRB is Jool SRB I think thats all -
[0.22] Extraplanetary Launchpads Legacy Thread
Simplicity replied to skykooler's topic in KSP1 Mod Releases
Here's my Payload sitting on the launchpad ready for liftoff to the Mun as soon as I make a couple of habitation modules to send up as well.. Doesn't have the Kethane stuff active as I not figured out how to do any of that yet.. Weighs in at 1014.29 Tons... -
[0.25] PartCatalog 3.0 RC8 (2014-10-08)
Simplicity replied to BlackNecro's topic in KSP1 Mod Releases
Many thanks for this, it is great Obe thing I am not sure of, is if you have parts sorted etc, and you add an update (say to B9) does the catalog reread the parts and add the new ones in automatically, or do you have to refresh the lists in some way? -
[0.20] Subassembly Loader - 0.20 Compatibility Patch
Simplicity replied to TheUndeadFish's topic in KSP1 Mod Releases
well if there is two of you willing to work on it, why not put it up on github like mechjeb is, that way both of you can work on it - all the better for us lowly peoples having two on it... -
LLL - Lack Luster Labs - Development Thread
Simplicity replied to Lack's topic in KSP1 Mod Development
Hehe yea I know it is close and not a bad error rate, if it had been a round docking port etc then it would never be noticed, but since these docking ports have flat sides then it kinda sticks out that it isn't lined up.. I know I am probably being picky, but it would be nice if it could snap into an exact alinement if you are only a couple of degrees out -
LLL - Lack Luster Labs - Development Thread
Simplicity replied to Lack's topic in KSP1 Mod Development
Hmmm, I just tried them on 2 existing bits (I figured they the same parts so I not need to redo them) had a 1.5 deg not alined, and got this result when docked.. (180 to be alined, it was 178.5 just before docking) - so test = fail for me -
You say in your instructions: IMPORTANT!! The B9 parts in the Parts folder are a patch to B9 R2-5: The CoMOffset line has been commented out to stop wings exploding when dropping out of warp. Install B9, then patch your B9 install using these files. Umm, in your zip file is only a craft file, there is no parts folder.... Just tried to get your plane up to orbit and failed completly 4 times.. I did exactly this: 45 degrees at takeoff 10 deg at 10K 7.5 deg at 20K and thats as far as I got, I never got to the 5 deg at 27.5K It got about as far as just over 21K and wouldn't go any higher.. the jets had throttled back automatically (presume that was mechjeb 2) and I just started losing alt.