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Simplicity

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Everything posted by Simplicity

  1. Yup, I know, it's actually 5:27PM on the 16th where I am - but as you say, it international, so it not make any difference our times..
  2. Well I for one love your clouds, that's why I haven't used this mod as yet, cause I simply cannot do without your clouds
  3. hehe if he's pushing them out that fast I think I will just be patient and wait till the majority of the pushing eases off a little otherwise I would be updating all the time LOL
  4. Looks very interesting, gonna have to give this one a go - thank you....
  5. Great Mod, use it all the time... Kinda wish there was a way to hi-light the different docking ports on the target tho, having a list of ports and not knowing which one is which kinda starts getting a little confusing.. - pity you can't have the docking port light up when you select it via the mod so you can see which one it is
  6. Yup, the RCS worked fine for docking - my only problem is that I ran out of it, lucky enuff tho I had a tug based at that station, so was able to use that to refill the RCS tank (did take me a while to find it on your plane tho) - If I had 2 tanks that size on the plane I would have been fine. Yea, I presume it was Mechjeb that caised the power loss, not to worry tho, firing the engines was enuff to get me close and I used the tug to give me not only RCS but also electricity as it had solar panels attached. - the only problem I got now is that the tug is stuck in space with no RCS, so I going to have to send up a rescue craft with spare RCS to refill it. As I said, I a lousy pilot, I thought I was coming in too steep, so I raised the angle to around 15 degrees, that's what knocked things off.. Now that's a good tip, thank you, I will go out and plant a flag at the end of the runway, at least that will help Nope, no spinouts, your plane behaved very well, I did kinda muck up a little with flameouts, but I managed to nurse her up to around 43Km before I finally had to turn the jets on. I did try the 0.01 but found it too slow (maybe it was just me), but I set it to 0.03 instead, and that worked really fine Anyway, thank you very much for making these ships, now I got one up I going to have to try another one or three
  7. Well I didn't think I would do it, but I managed after about 15 failed attempts, ran out of charge approaching my station, but a good engine thrust and reposition gave me enuff charge to be able to dock (yes I used mechjeb to dock) - after refueling I headed for home, but since I a lousy pilot I just put her down on the first bit of flat land I could (blew something up at the back on landing, but I got down)..
  8. This is one suit I use all the time Zekes, thank you
  9. Yup, many thanks, that works perfectly, did a copy and paste in all the old links in my email program and it loaded all the pages
  10. yea me too, I had been saving all my notifications so I could just click on them and continue, but all I get clicking on them now is a "file not found" - this could be a nightmare waiting to happen for a lot of people methinks..
  11. OOooo yes please - I cannot build a plane if my life depended on it.. - Downloads right away.. Many thanks for going to all the trouble...
  12. Many thanks for this, have been after something reasonably small so I can transfer Kerbals to and from my space station.. - Dunno if I will use the cargo bay tho, just as a crew transporter
  13. Many Many thanks - may your kerbals live long for helping us out.. Link worked perfect
  14. Me too, Usually I do a backup, but was in a hurry to get it installed I didn't.. - please can some kind soul post the Aug 31 build for us
  15. To use a mod or not to use a mod.. That is upto the individual player, no-one has the right to tell you whether or not to use them, after all this is a game, some people want more immersion without having to figure out all the manual ways of doing things, others like the immersion of having to do everything by the book.. IT'S UPTO YOU!!! Let's just all have fun with our Kerbals, whether we use mods or not...
  16. Thank you for those icons GhostChaser, there a couple there that I use and didn't have an icon for.. Great work.
  17. Real silly question here.. Which is the most updated version of Hyperedit, the DLL on spaceport or the HyperEdit-1.2.4.1_for-KSP-0.21.1.zip from the web site?
  18. Drools all over the keyboard looking at those pictures.... Sheesh, it gonna take me half an hour to clean my keyboard now Great work tho..
  19. Well a while ago "Iannic-ann-od" posted a way of doing it in the Chatterer thread, and then posted it in the Addon requests and support forum http://forum.kerbalspaceprogram.com/showthread.php/46238-Movable-Screen-Icon here is the what he wrote: Chatterer icon relocation for reference or just take it and use it: protected Rect ui_icon_pos; private bool changing_icon_pos; protected void draw_GUI() { //Icon relocation if (changing_icon_pos == false) { if (GUILayout.Button("Change icon position")) changing_icon_pos = true; } else GUILayout.Label("Click anywhere to set new icon position"); } public void Update() { //Icon relocation if (changing_icon_pos && Input.GetMouseButtonDown(0)) { ui_icon_pos = new Rect(Input.mousePosition.x - 15f, Screen.height - Input.mousePosition.y - 15f, 30f, 30f); changing_icon_pos = false; } } Maybe Sarbian might like to include this in Mechjeb
  20. I still get goosebumps watching the original of build, fly, dream.. It would have to be one of the best works I have seen for KSP.. @theflyingfish: from what I heard, it has been resolved, that's why it appeared back on Youtube..
  21. hmm, personally I would be happy with a nice big window positioned so that you can see out of it to dock head on with your space station - but if you are talking about actual internal views then just like any other cockpit type craft
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