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boomerdog2000
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Everything posted by boomerdog2000
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Fuel transfer "Equalize" button
boomerdog2000 replied to megaprime13's topic in KSP1 Suggestions & Development Discussion
There may be when we get resources. The same thing that makes fuel may not make oxidizer, then they would have to switch back to both types of fuel. -
SC-9001 Science Module Part Size Standard
boomerdog2000 replied to Blue's topic in KSP1 Suggestions & Development Discussion
OP is talking about the physical size of the science bay, whether or not it connects is a different matter. -
A question about fuel transfers!
boomerdog2000 replied to kiwi1960's topic in KSP1 Gameplay Questions and Tutorials
Can you be more specific about which mods you are using, how it relates to fuel transfer, maybe post a few pics? The more information we have the better we can help you. -
Expansive Station
boomerdog2000 replied to sikatdakota's topic in KSP1 Suggestions & Development Discussion
I usually go with Fustek's hab modules but yeah Hitchhikers too. What exactly are you suggesting Dakota? -
SC-9001 Science Module Part Size Standard
boomerdog2000 replied to Blue's topic in KSP1 Suggestions & Development Discussion
Interesting, I hadn't noticed that. I wonder if the part is actually that short or just the top node is slightly misplaced. -
Fuel transfer "Equalize" button
boomerdog2000 replied to megaprime13's topic in KSP1 Suggestions & Development Discussion
I agree having that stock would be very useful. In the meantime TAC fuel balancer does this but I'm not sure if it has been updated for .22 -
I've done about 4 or 5 different Mun mission to the major craters and a small sub-orbital hop from a crater to the highlands. It can be a little annoying to try and remember which ones are which though. Which is why someone has thoughtfully made a map of the Mun as we discover biomes for it here: http://forum.kerbalspaceprogram.com/threads/53567-List-of-places-and-biomes-in-v0-22-%28Kerbal-planetary-geology-and-geography%29/page6
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Currently working on my interplanetary fleet to Jool. Going to consist of 3 identical ships with landers set for Bop, Pol, and Vall. With one backup ship that will head off to Eve if the Jool mission goes well.
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Science archive in knowledge base
boomerdog2000 replied to Bel_Riose's topic in KSP1 Suggestions & Development Discussion
Maybe break it down first by celestial body, then biome/region, then experiment? The last experiment tab might be unneeded but definitely sort it by body and region. -
Maybe the joke just wasn't very good, and they thought you were having a serious problem with rocket construction so they were offering constructive feedback.
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Caught at Sun's orbit
boomerdog2000 replied to Nostur's topic in KSP1 Gameplay Questions and Tutorials
Sorry I was saying phase angle meant ejection angle. Since he's in an orbit similar to Kerbin his ejection angle no longer matters but his phase angle should be roughly the same as Kerbins, I would think. -
Caught at Sun's orbit
boomerdog2000 replied to Nostur's topic in KSP1 Gameplay Questions and Tutorials
I would guess at that point you would just burn prograde when your destination planet was in the correct alignment. Don't phase angles only apply so you get the correct prograde vector relative to the planet? -
I managed to get into a polar orbit on my most recent Duna mission, so no collision with Ike there. I actually used Ike to slingshot the ship out of Duna's SOI to get back to Kerbin, Good thing too because they had 0 fuel left when they got home.
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It's such a fine line for them to walk. If they tell us nothing, people get angry. If they tell us too much and then things change before release, people get angry. If they choose option A, people get angry. If they choose option B, people get angry. Honestly I don't know if I'd want their job, and yet they stick to it are making an awesome game. Kudos Squad.
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Right but we're not NASA. My first interplanetary mission was a Duna landing and return. I (technically) knew absolutely nothing about the planet but I told my kerbonaughts that we were going there anyway. We shouldn't restrict the person from going out and exploring, that's one of the main points of the game.
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Docking Alignment on Navball
boomerdog2000 replied to KwirkyJ's topic in KSP1 Suggestions & Development Discussion
This would be very nice to have, one of the only reasons I used mechjeb to help with docking was because it a setting to make your craft align with the docking port, then you translate it into position. -
What is your lunar insertion profile?
boomerdog2000 replied to Daishi's topic in KSP1 Gameplay Questions and Tutorials
Yeah you can't see it but there's another docking port underneath every module that the rovers can dock to. Then I retract the legs and move it around. It did take some creative nudging (ramming) to actually get them to dock but I think the end result was worth it.