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UltraVires

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Everything posted by UltraVires

  1. The United States Colonial Marine Corps takes off and Nukes the cute Anime girl from orbit- it's the only way to be sure...
  2. Why did you do this to me? I had a nice semi-stock space program going... and you go and make this... Now I'll have to go through and remake all my missions with this awesome 70's SciFi Goodness!!!!!!!!!!!!!! :)
  3. Just for information purposes, I've been using this in 1.4.2 (with the dependencies updated from CKAN) and have not had any issues so far.
  4. wow, thanks for the quick answers! Well, looks like it's the CRP for me then. Now if you'll excuse me... I have a bunch of new planets to Colonize...
  5. Hey guys, great mod, but I've been looking through the post for some info and can't figure it out, so... Do I have to use the Community Resource Pack to get resources on the new planets etc, or do they come with the "stock" resources on them?
  6. Wow guys... I'm busy for a couple of months with school... and you go and change the whole Forums on me!!!!....  Now I'm just confused... :confused:

  7. Nice work! About to start playing around with it. I'm always interested in Deep Space parts, I think we don't have enough. How about a couple of cool Command pods too?
  8. Um... I think you forgot something CommanderSonic... I like this one myself... because Fallout... Can't remember where I got it. Courage Today... Victory Tomorrow!
  9. we'll miss you Friz! Thanks for all your great work! FASA has always been one of my all time favorite mods; glad to know it's in good hands with Nathan. Smooth Burns and Safe Orbits my friend.
  10. Thanks for the update Hooji, now I can start playing with my favorite stock-like expansion again.
  11. DEVO!!!!!!!!!!! Holy Crap your alive!!!!!!!!!!!!! Yay!!!!!!!!!!!!!!!!! I was afraid one of the Outback's nastier denizens had done away with you! Glad your back. In a strange coincidence, you'll never guess who I ran into playing "World of Warships" the other day.... Redspar!!! I talked to him on Teamspeak, and he's planning on revisiting his Eagle mod once KSP switches to Unity 5. I wonder who I'll run into next... Elvis? Aliens??? I'm so excited!
  12. Yeah, thats kinda what I'm doing, I'm just cruising around in a Sidewinder... seeing the Galaxy 7.5 light years at a time. XD Trying the build the "perfect" Sidewinder as a side project, to give myself something to do.
  13. Anyone want to play sometime? I'ts kinda hard to meet people in the game, your always flying past going to or from somewhere... In game name, same as on the Forums here. I was somewhere around the Styx System... but we could rendezvous up somewhere.
  14. You can do it yourself, just stick with the amounts already in the tanks. Just be sure to change the engine configs to use Liquid fuel too, but don't change the ISP, or the amount of fuel they use per second. If you don't change those, then the ship will "perform" in the same way: the same amount of fuel will equal the same amount of Delta V*(see below). Be aware though, that I'm not sure how much mass Necrobones gave his Nuclear Fuel, so changing it to Liquid will probably make the ship much heavier. With a similar effect on performance. Depending on how much heavier the fuel switch makes the ship, you may have to increase the thrust of the engines to compensate. So you may have to just play around a little bit to get a ratio of propellant mass/engine thrust that will work. Though it would probably make things more difficult for Necrobones, I would like to see this made as a "normal" part of the mod. This would make the ship more usable in the game, and be more realistic. There is a big difference in Spacecraft in Fuel, and Propellant (also called Reaction Mass). Fuel is what makes your engines work, propellant is what you shoot out the back of your engine to make the ship move. For example; on a ship with an NTR or the Cavradyne Gas Core Nuclear Engines the Discovery is supposed to have, the "fuel" is Uranium or Plutonium; the reaction of which makes Heat in the Reactor. The Propellant (liquid hydrogen usually) is run through the Reactor as coolant. When you want to make your ship go, you power up the Reactor to it's highest temperature and run your propellant through it, but instead of capturing the heated coolant/propellant to be cooled and used again, you squirt it out of a rocket nozzle to make your thrust. So while Discovery's Reactor "runs" on Nuclear fuel, the engines have to squirt out reaction mass (propellant) to make the ship move. Or it could be that Necrobones has already thought of this, and is just using "Nuclear Fuel" as a stand in for Liquid Hydrogen (etc) because no one is quite sure what liquid fuel in KSP actually is. In which case I'm talking out of my ass... lol He is right tho, in the OP that Nuclear Engines don't use oxidizers (ok, there are some designs for "hybrid" NTR's which use oxidizer, but they gain thrust at the expense of efficiency- Isp) Either way, it would be nice to be able to easily refuel Discovery from other ships, and have it be compatible with the various resource mods (Karbonite, Kethane etc) since they all work with the stock fuel system. http://www.projectrho.com/public_html/rocket/ This website has a very good explanation of Fuel Vs. Propellant (and the science behind it), as well as lots of other useful information for people looking to apply real science to fictional spaceships. Being as this is a long ass post anyways... I'm gonna make it longer!!! I've had some Ideas about how to make the Discovery more usable in the game (other than just making the pod bay functional- tho that would be awesome.. ). The Novel 2001 goes into more detail about the Discovery than the movie does, (since in the movie the mission definitely did not go according to plan) so most of the things I'm about the say come from that. In the Novel (and film as well, though it's not shown on camera) the top and bottom of the Command Pod are blow away panels covering storage areas; in the novel the top is an auxiliary comm dish, the bottom is where the science payload was stored. Which is why Discovery actually needed EVA Pods, to remove the mission cargo and set up the science equipment. I'm not sure I'd like to have them as blow away panels, but I would like a "cargo bay" where the top and bottom of the command pod are large doors that open up. The AE-35 Antennae: It would be nice if the Antennae could fold down along the hull when not in use, this would make docking things to Discovery, or docking the ship itself much easier. I'm not sure how Remote Tech does it, but the Solar Panels have a tracking mode in the configs (so they can always point at the sun). It would be really cool if the AE-35 could swivel and track Kerbin as the ship moves around. That doesn't really make it more "useful", but as I said... It's cool! That's about all I can think of that fits in with the Movie/Novel. I could probably come up with some other ideas, like an "Elephant Ear" Command Pod, with large cargo mounts on the sides (like Elephant Ears) so the cargo could "hang" from them and be under tension while the ship is thrusting... other stuff.. These are just some suggestions. If I knew anything about making mods, I'd offer to help. Unfortunately I don't. All I can do is make (hopefully) helpful suggestions, and admire the work that gets done... XD Again, great work Necrobones, and I'm excited to see where the mod goes!
  15. Very Cool Mod! Been hoping someone would make the Discovery one day! And a Monolith Too!!! (now all we need is some Trippy music... XD) I especially like the way you stayed true to the original from the movie, while still giving the ship a "Kerbal" feel. Well done. I've been doing some playing around, and I can confirm it is possible to launch the Discovery from the KSC... and it's not even that hard... (I used no cheats or mod parts other than being in Sandbox mode) Observe; I basically just built 2 SLS stacks side by side. Yeehaw! Jeb says "I see you there, Mun..." On the last stage, on our way into Orbit. Discovery; at full thrust. And... here we are in orbit! When Jeb, Bill, and Bob are smiling... you know you've done good... I built the launch rig so that Discovery would have to do some of it's final circularization burn on it's own fuel, it has plenty and it keeps the space debris down to a minimum. Who needs homicidal computers, when you've got Jebediah Kerman... XD
  16. Westi If you launch it from the KSC as a ship, instead of building it in orbit (which takes waaaaay to long for me ) it will use about 1/4 of it's fuel getting to orbit. With that amount you can go to Jool and back fairly easy. If you do your aero-braking right, you can even have about 1/8 of your fuel left when you get back to Kerbin. If you refuel it once in orbit, then you can go anywhere in the Kerbin system, or achieve escape velocity from the system (which I did once, just to see if I could). Though for a real Interstellar trip as you propose for your videos, you'd really need some extra fuel, or depending on how much Yogui wants to model, he could fix us up a Bussard Ram Scoop so we could collect Interstellar Hydrogen to refuel the Vasimir engine in flight... But, like you; I think I'd rather he concentrate on making things like hatches etc, to give the existing parts more functionality.
  17. Looking forward to your new series as well Westi If Deep Space Kerbal needs a Sister Ship, you might try this one... (also my submission for Yogui's "Stock" ship challenge for the Icarus parts) In keeping with the names from Greek mythology, I call it Argus: I intended it as a partner for the Odysseus (since Argus was Odysseus' loyal dog). The idea being that Odysseus went in first with probes etc, to find a good site; and the Argus comes behind with the Research Staff and/or Colonists. You can't tell from the pics, but the Hab rings are situated such that they counter rotate. Looks really cool... The Heat Shield works! Mostly anyways... we'll just say the forward Hab ring is where the Sauna is...
  18. Nice Work BahamutoD! Well done parts, and just what KSP needed. We have Rockets and launchers out the wazoo, what we don't have a lot of are Interplanetary Stages, Nuclear Engines (Always need more Nukes ) Landers, Habs, or other Base parts. Really looking forward to seeing the whole "pack" come together. On your question about stronger RCS blocks: they would probly be useful for people who play RSS. I just play stock KSP, so I find that since stronger RCS blocks use more fuel, I run out of RCS gas, and can't use them anyways, so I just use the normal RCS blocks. Plus, it's a huge space ship, it shouldn't turn on a dime like sports car Just my thoughts on the subject.
  19. Love for Gemini... Jeb in particular likes it (on the left, Bill isn't smiling as big), he thinks it's a "neat little sports-car" Sounds Great Frizz, personally, I'll be sticking with the big FASA download, I like all the little extras keep up the good work!
  20. Can't we all just dig the groovy Space Stuff and get along? Keep up the Good Work Frizz! I want one of those HL-10's, this Space Cowboy needs another Bronco to bust!
  21. Glad to see the Eagle is getting some love again! And glad things in life are working out well for you Devo! Could not agree with Logan more about the fixes. They all sound good. If I could add my one little suggestion, which is purely cosmetic. It goes along with Logan's about the "grimblies" or details on the model. The one thing I really loved about Redspars' Eagle (besides the fact that it was an Eagle ) was that it looked just like the one from the show, almost photo-realistic, and had tons of details all over it. While I like the current "Kerbal-ized" version we have, I thought the Eagle looked pretty Kerbal as it was. I know you (Devo) changed the looks a bit to differentiate your Eagle from Redspar's, but I think enough time has passed that no one could accuse you of copying or imitating him. I know that making these changes would mean you have to re do the textures, but if your going to re do them anyways for Logan to add details, you might as well go the whole nine yards eh? Maybe you could even add some rust streaks or dirty spots to really give the Eagle that "Good ole reliable Space Truck" feel... Besides, it's been far too long since I've done THIS!
  22. The Eagles: Journey of the Sorcerer... AKA The Hitchhikers Guide to the Galaxy Theme... Always know where your Towel is!
  23. Wow... just... wow. Sea of Tranquility, here we come!
  24. Dang it Frizzank!!! Went to check out your website... and ended up playing "Shiperiods" for half an hour! Great work on the Pack as usual. Looking forward to the Saturn!
  25. Wow Frizz, can't wait!
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