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Everything posted by smunisto
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And the important part is - it was not in KSP. Unfortunately, shortly after taking a picture of him, he decided to go all kamikaze on an Anaconda. And, being the daredevil that he is - without shields, he perished, without ever firing a shot in his shiny Viper.
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[MWI] Metal Wasp Industries Solar Panel and Parts Pack
smunisto replied to MrWizerd's topic in KSP1 Mod Development
Does this mean that the solar panels work? -
I was about to ask about a simple tutorial on rocket building with StageRecovery. For the example let's say there's a 3 stage rocket in VAB - 2 ascent stages + orbiting craft with the root part - a Mk1 pod. The rocket has parachutes installed on all 3 stages. 1. What happens when I press the SR button? It shows the whole rocket recovery success/failure data or It shows the first stage only. 2. How to go on about building an entirely new rocket? What I assume I should do is build from the bottom up, so basically I plop a Mk1 pod and directly underneath it I build the first stage of the rocket, install RealChutes on that stage, calculate for desired landing speed. Then put aside the first stage, and build the second stage under the pod. And in the end I assemble the whole rocket?
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
smunisto replied to Starwaster's topic in KSP1 Mod Releases
Yup, I do happen to lose my chutes from time to time too. I thought it's due to speed, but now that you mentioned it - seems like I am losing them due to heat.- 5,917 replies
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
smunisto replied to DYJ's topic in KSP1 Mod Releases
Sorry to be a pest with this thing, but at this point I accept any advices and PWing usage tips in order to prevent the no-collider trailing edge that larger wing portions always form. https://www.dropbox.com/s/21dko0lqeq6c2rl/Screenshot%202014-10-18%2018.26.04.png?dl=0 How to get my elevons to attach to the orange line, where they should be, instead of the red one: https://www.dropbox.com/s/6sbhp87ssqdrtnn/Screenshot%202014-10-18%2018.27.10.png?dl=0 I accept any advices. What would work? Making the wings more modular - more pieces attached to each other, or what? -
[MWI] Metal Wasp Industries Solar Panel and Parts Pack
smunisto replied to MrWizerd's topic in KSP1 Mod Development
Hey, I absolutely love the largest of your creations. Could we get a compatibility patch with 0.25, in order to adjust for the new price calculations maybe, or atleast a working pack? -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
smunisto replied to TriggerAu's topic in KSP1 Mod Releases
Yet another amazing mod. I had forgotten about that site long ago exactly because it was online, not in-game. Now I get to use it in-game. You should accept 5thHorseman's proposal. We need more of your genes around. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
smunisto replied to TaranisElsu's topic in KSP1 Mod Releases
They do, you just need a little mod for it -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
smunisto replied to TaranisElsu's topic in KSP1 Mod Releases
Isn't it kind of...self explanatory? It's a life support mod, so why would you need oxygen on kerbalkind's home planet? -
[0.25] [x] Science! v4.0 (2014-10-24) [Old thread]
smunisto replied to Bodrick's topic in KSP1 Mod Releases
The mod looks amazing! Also, maybe, just maybe, in my own game installation it seems like a worthy opponent to ScienceAlert. It gives this "non-automated" feel that was always searching for while retaining the easy-to-access compiled science information. I am sorry if it has been answered already, but do you support other mods that add science collection? If not - how easy is it to implement? I think ScienceAlert uses some sort of check for science modules on parts, if it detects such then adds them directly to the experiment tracking list. EDIT: Scratch that. I just had to look at the screenshots closely to see the Magnetometer experiment data. Since DMagic's mod is almost the only thing I use - I am satisfied. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
smunisto replied to Starwaster's topic in KSP1 Mod Releases
Dear Starwasher, I've found your difficulty settings icon comfortably nestled in KSP's stock toolbar. It doesn't bother me as much, but if I decide to - is there a way to nuke it from existence?- 5,917 replies
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Padishar of KER has made some advances with regard to offloading and when I posted here the last time, sarbian said he could look into it and see if it's in any way applicable to MJ. About the Intel vs AMD - yeah, I know, it was about time for an upgrade, and there is no way to even try to compare a 2010 AMD with a Q2 2014 i7. That's why I took it. On a more on-topic note: Creating a custom window and naming it still leaves multiple entries in the editor window. For example I usually created a custom window named RDV (for rendez-vous). If I go in the window editor after this there's settings for a window named R, a window named RD and, finally, a window named RDV. Is there a way to only create custom window entries after you unfocus the window name input box, instead of dynamically doing it after each letter?
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
smunisto replied to bac9's topic in KSP1 Mod Releases
Too complicated. People want someone to chew and spit in their mouth nowadays.- 4,460 replies
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Hey, sarbian! A long, long, long time ago I asked you about the possibilities to look into offloading part of the MJ calculations to other threads, which are not in use by KSP. I have noticed that in the recent MJ versions the game doesn't stutter anymore with the usual calculation-heavy windows that I keep open (Orbit info, Vessel Info and sometimes my custom Rendez-vous window). I wanted to ask if you implemented something along those lines or is it just me upgrading from my old trusty Phenom II x4 955 to an 4970K i7?
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GitHub requires you to sign up and while I am all up for it, since I may use it for things other than the KSP modding community. However the forum is usually a perfectly viable space for bug reports. Is the only reason for the transparency issue not to be fixed the fact that is hasn't been reported on GitHub?
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[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
smunisto replied to Arsonide's topic in KSP1 Mod Releases
I meant in general, each thread contains thanks and all, then it gets quiet, then suddenly a mod gets included in stock and people swarm it with 2 pages of thanks, like getting included in stock is what deserves the thanks for the author's work, not the mod itself. It's just the general atmosphere with all the mod inclusions lately I guess. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
smunisto replied to Arsonide's topic in KSP1 Mod Releases
This would be nice in order to circumvent the usage of things like spaceplanes for base contracts and it would be good if a module check for engines is implemented(or however Fine Print works). -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
smunisto replied to Arsonide's topic in KSP1 Mod Releases
I think people are making mistakes here. Congratulations on making an amazing mod are in order. This has been a fact long before Squad ever noticed it. People cheering on modders only when their mod gets included in stock is ridiculous and moot. Getting included in stock doesn't bring much to a mod author, so if anything, these people deserve our support before this. Not when Squad decides to shove yet another mod into the stock game, by utilizing other people's ideas. Sometimes I think their roadmap since 0.23 includes the same line of text many times over - "Find a mod to implement in stock", instead of "Develop a new feature", "Fix x64". Mods work much better without being implemented in stock, because the people that support them are devoted to this. They are ready with ideas about the mod and ongoing support. Just like with the vector indicators in 0.25. The Enhanced Navball had a ghosting feature. Squad seem to have "forgotten" about it in order to warp the mod around their (albeit strange) concept of game features. Being implemented in stock means no more development for the mod, that's it, nothing more. I don't get why people don't understand this. Congratulate the authors and enjoy the mods, don't just celebrate when the "godly" light of Squad's lazyness shines on yet another mod that then gets dumbed down, shoved in a patch and presented as a "feature". -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
smunisto replied to bac9's topic in KSP1 Mod Releases
KVV - Kronal Vessel Viewer. Unfortunately, despite multiple reports, the author seems to think it's not due to his mod- 4,460 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
smunisto replied to ferram4's topic in KSP1 Mod Releases
Indeed, you are right. I completely agree with you. I know about the issue x64 has on Win, I have experienced them myself back when Squad first released it. I wouldn't say the users forced Squad to do anything. When have they ever listened to their users? I am playing KSP since 0.17 and all they've thrown in the game(or even scratched, like the resource system) were concepts for mods or working mods just bunched together with the game itself. Since when have they been doing anything but use the Modders' ideas in order to "improve the game". In any case, I will not to rant against Squad in your thread, just keeping with your general tone. Just trying to tell you that I am not personally blaming you for anything and if you say it's broken, then okay, you are one of the dozen-or-so modders who I would believe more than anyone at Squad. I am sincerely sorry that me and other people made you feel the way you do about your modding work, I hope you realize that it is fundamental to people like me in order to enjoy the game and that all you do is deeply appreciated. To the point of me actually not wanting to play KSP unless it has FAR on it. I am yet to learn all the technical things about real aerodynamics and even so I am unwilling to play the game without working FAR. Going to try it on Linux. Sorry for the headaches.- 14,073 replies
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- aerodynamics
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