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MonkeyLunch

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Everything posted by MonkeyLunch

  1. Agreed. This and RPM are my too favorite mods. It makes landings everything they should be. I love using the scanner to find a good landing zone, then actually trying to land there. lol Thanks for the effort keeping this mod up-to-date for us all. We appreciate it.
  2. Actually I did search, didn't see it... There is nothing wrong with asking. And I will ask whenever I need to. Don't like it, don't answer, don't read it.
  3. ScanSat is updated. [0.90] SCANsat [v8.1] Real Fuels is updated [0.90] Real Fuels v8.3
  4. Thx for all the effort Dmagic. This is a must have mod for me, and the game wouldn't be the same without it.
  5. Texture Replacer lets you use the HD skyboxes in this graphic pack, and the spacesuits and Kerbal-heads aswell. Without Texture replacer the textures in this mod arent used. This is a texture pack, and "texture replacer" does the replacing. E.V.E. (Environmental-Visual-Enhancements) is another mod that this pack can be used in. To use this pack, install Texture replacer first, then E.V.E., then this texture pack last. Let this pack overwrite whatever it asks to overwrite. Done. (Of course you should wait until E.V.E. is updated to.90 compatible first. Its still not working for .90)
  6. Make sure you are using the latest version of Texture replacer Also, Environmental Visual Enhancements Mod is not working correctly with .90, and I believe this pack also uses that mod as well, so some visuals may not work right. You might want to wait until this supporting mod is brought up to speed before using this.
  7. Look in the game root folder and run the launcher, there are settings found there that are not found elsewhere. Including forcing win64 version. Which was on when I first checked it. Its unstable and many mods are disabled in the x64 version. There is also an AMD compatibility toggle, incase you run an AMD box.
  8. Try changing the texture quality in your settings. And make sure all your settings are set correctly. I had to redo all of mine this update.
  9. Thank you for making this mod. I don't use far because as you say in your pitch, its too much analysis and not enough build and go. This is exactly what I wanted.
  10. Thanks for giving us a 64bit version. I hope the other modders decide to be as nice and just learn to ignore the bug reports for that version. And thx for the quick update, this is also a must have mod.
  11. Deadly Reentry version 6.4.0 release (KSP 0.90) http://forum.kerbalspaceprogram.com/threads/54954-0-90-Deadly-Reentry-v6-4-0-Dec-16-2014/page302 [0.90] Chatterer v.0.8.0 [16 Dec. 2014] http://forum.kerbalspaceprogram.com/threads/92324-0-90-Chatterer-v-0-8-0-16-Dec-2014 [0.90] TextureReplacer 2.1 (16.12.2014) http://forum.kerbalspaceprogram.com/threads/60961-0-90-TextureReplacer-2-1-%2816-12-2014%29 [0.90] AntennaRange 1.6 - Enforce and Encourage Antenna Diversity http://forum.kerbalspaceprogram.com/threads/56440-0-90-AntennaRange-1-6-Enforce-and-Encourage-Antenna-Diversity [0.90] TweakableEverything 1.6 - For all your part tweaking needs http://forum.kerbalspaceprogram.com/threads/64711-0-90-TweakableEverything-1-6-For-all-your-part-tweaking-needs
  12. HullcamVDS says its updated to.90 http://forum.kerbalspaceprogram.com/threads/46365-0-90-Hullcam-VDS-0-90-update-Updated-13-Oct
  13. Thx for moving it to the right place, sorry for the inconvenience. Its in the setting section under the graphics tab, at the bottom, on the left. Right underneath the "Aerodynamic FX quality" slider. edge highlighting (PPFX) : with a greyed-out selection point. With the words "no hardware support" next to it. edit: This setting is new, as it wasn't there the other day. And the questions im asking, 1)What hardware do I need? (that im apparently missing) 2)And what exactly does this setting do?
  14. Thx for the response. I look forward to the possible inclusion of RPM support at a later date, as this would very handy information for IVA landings. As it is we have to guess, and you know how that often works out.
  15. Is this RPM compatible? (RPM= RasterPropMonitor mod). I do all my missions IVA, especially landings. So the stock navball is not used there. This would be a very nice addition to my mod folder, but I need to be able to use it.
  16. My game says I don't have the hardware and the setting is greyed out. What hardware do I need? And what exactly does this do? Thanks in advance to any who reply. (edit: if this is posted in the wrong place I apologize.)
  17. I haven't updated in a few months, and I noticed this version doesn't come with the calculator.exe. Is that no longer necessary, or should I keep the old one? Great mod btw.
  18. Thanks for your efforts sirkut. KSP needs this mod. It adds so may possibilities to our builds, that it would be tragic if it disappeared from the game. Your work is appreciated by many.
  19. Awesome. I find it hard to play without some of the parts in this mod. Thanks.
  20. Great work on the textures. A perfect companion to the various procedural mods.
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