-
Posts
657 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Athlonic
-
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Athlonic replied to Athlonic's topic in KSP1 Mod Releases
Chatterer v0.8.0 isn't linking to RemoteTech 1.6.0 for now (they changed namespace ... again). I got it already fixed in devbuild, update will arrive soon (need some more testing first)- 751 replies
-
- communication
- chatterer
-
(and 1 more)
Tagged with:
-
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Athlonic replied to Athlonic's topic in KSP1 Mod Releases
Should work, can you post your audio set somewhere so I can try to load it myself ? Sounds interesting, unfortunately I have no clue how dualshock 4 audio system works. Double check your installation path, seems you have something like "chattererX.X.X/gamedata/chatterer/gamedata/..." which is not good, you want to only have "/chatterer/gamedata/..." This is just an awesome idea and it fits perfectly with my plan to reduce the random chatter in favor of a more logical connection with game's events. For now this is it : * signal delay is added to chatter response delay * signal loss will disable chatter capcom's responses, beeps and SSTV transmissions I still need to tweak it a bit because delay is already at something like +30 seconds when at Duna orbit and it seems this already mess up chatter exchange a bit. I am thinking about adding local ship chatter (when kerbal present >1) beside capcom/capsule chatterer to avoid chatter to be too quite when far far away from kerbin. Regarding beeps, it helps knowing if you have a connection with KSC very handy when you are waiting for connection to transmit science data (which will eventually trigger SSTV sequence WIP)- 751 replies
-
- communication
- chatterer
-
(and 1 more)
Tagged with:
-
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Athlonic replied to Athlonic's topic in KSP1 Mod Releases
Maybe you are using another mod which includes an old Chatterer version. Search for chatterer.dll inside your gamedata folder to see if you find multiple ones. Otherwise this looks like a what the f.. situation Indeed.- 751 replies
-
- communication
- chatterer
-
(and 1 more)
Tagged with:
-
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Athlonic replied to stupid_chris's topic in KSP1 Mod Releases
He did it again ! Happy New year to you as well Chris. -
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Athlonic replied to Athlonic's topic in KSP1 Mod Releases
Ok I see the problem here. You are using a really old version of Chatterer (0.5.9), update to the latest 0.8.0 and all should be fine.- 751 replies
-
- communication
- chatterer
-
(and 1 more)
Tagged with:
-
If you wan't stuff to be load in VRAM you will need to use -force-opengl -popupwindow launch parameters (or -force-d3d11 (buggy)). (in opengl mode you need to force anti-aliasing through video drivers also) The amount of VRAM needed depend of how many textures you have to load. ie. I have 52 mods installed RAM usage is as follow : (*texture pack includes Texture replacer + EVE 7.4 + some Better atmosphere stuff) Using, opengl/DDS Loader/ATM : - System RAM : around 2.4GB - Video RAM : around 2.6GB Game can be stable for hours, but sometimes a memory leak triggers (still have to find what mod cause this) and game crashes as soon as ksp.exe reach around 3.5GB system RAM usage.
-
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Athlonic replied to Athlonic's topic in KSP1 Mod Releases
You got 3 solutions here : - be sure to set SSTV to "No SSTV" (bar to the far left) in beep settings or - be sure to not have a Hotkey for SSTV you use for other thing or - set SSTV volume to 0% (if the two above didn't work)- 751 replies
-
- communication
- chatterer
-
(and 1 more)
Tagged with:
-
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Athlonic replied to stupid_chris's topic in KSP1 Mod Releases
I think this comes from DRE which change chutes parameters to stop predeploying @25000m and then burn in flames Edit: yep found it look at "GameData\DeadlyReentry\DeadlyReentry-RealChutes.cfg" and change settings here -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Athlonic replied to stupid_chris's topic in KSP1 Mod Releases
You are damn crazy indeed Chris, but I won't complain on this one ^^ Thanks a lot -
This is what I found out as well the hard way (a +250000£ worth payload lost just seconds after launch). I remember this video by Marce : It seems it doesn't work like this anymore, is it ?
-
@ Ippo Finding latest Firespitter dll is like a sort of an orienteering course ^^ You can find the latest build here : http://snjo.github.io/ By clicking on "Download plugin" (not "Download Firespitter") Version file should be 7.0.5463.30802 (as typing these lines) Better assume v7.0 is the version needed for KSP v0.90, hopefully Snjo will update the whole thing soon
-
@ JeffreyCor, About the rollout issue, you sure the launchpad wasn't still in "reconditioning" state ? I will give it a try right now. EDIT : subsequent launch working fine here, also my bad, it seems you can rollout a ship while the launchpad is still reconditioning. Wait, when I think about it, I did launch, recover and then launch. Maybe the rollback issue is only happening when the first mission is still in progress and there is ie. launchclamps on the pad making think KTC there is still a ship on the pad ? (I use stage recovery mod which auto-recover the clamps, so I can't tell for sure) EDIT2: Only issues I saw so far : - KTC UI isn't draggable anymore on the KSC screen (I used to keep it centered above the VAB, now it is sticked upper-right corner) - KTC UI doesn't remember its open state in the KSC screen - suggestion : It might be nice, when a research or launchpad reconditioning is first in the cue list, to have also the next ship/plane being constructed appearing just beneath it.
-
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Athlonic replied to TaranisElsu's topic in KSP1 Mod Releases
Use 1.5.2, this is the latest KSP v0.90 update. v1.6 is devbuild and have issues and stuff you don't want link : http://forum.kerbalspaceprogram.com/threads/83305-0-25-0-RemoteTech-v1-5-1?p=1619975&viewfull=1#post1619975 -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Athlonic replied to TaranisElsu's topic in KSP1 Mod Releases
Working flawlessly here with these few Mods and default TAC LS settings (re-spawn disabled) : -
You made my day here ! Thanks a lot !
-
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Athlonic replied to TaranisElsu's topic in KSP1 Mod Releases
Working fine here, with the 0.90 quickfix TaranisElsu posted at the very top of the first page -
Sad indeed. But that's what you get when on one side, you have people annoyed by a "false" incompatibility warning message at launch, and on the other side people annoyed to see always the same "Is it working with KSP 0.xx ?" question, especially when the damn thing is actually working fine My only wish is that Majiir implement a frigging "Ok I got it !" checkbox on his compatibility checker mod = problem gone... Finally as we are on a new page here : Yes Toolbar 1.7.7 is working fine with 0.90 so far ^^
-
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Athlonic replied to Athlonic's topic in KSP1 Mod Releases
Glad you got it sorted ^^- 751 replies
-
- communication
- chatterer
-
(and 1 more)
Tagged with: