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KerbOrbiter

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Everything posted by KerbOrbiter

  1. It's good that we have so fast updates. BUT half of the mods are broken now.
  2. @PotentiallyHabitable578, you can always disable reflections for certain cockpit - just go in the mod folder, find *.cfg file, and delete or comment out part of patch with needed cockpit
  3. So, I have some questions. How do I disable/tweak version checking? Will mod installation from custom archive/URL be supported in next versions?
  4. I think that 1.1 almost fully broke TR, and TR need to be heavily bugfixed to made it working again.
  5. I'm thinking of drawing some more cursors... This one is too big, IMHO.
  6. Just amazing! Can I use this mod not only on planes? For example, when docking?
  7. Nice parts Can we have this pointy docking port as a separate download? It looks so cool!
  8. So, how close you are to the first public release? Can't wait to try it
  9. Thanks for explanation May I request a LED that is smaller and more bubble-ish, like Z100's or Z400's?
  10. So, how close we are to the release (and CKAN update)?
  11. RPM overrides new Mk2 Inline internal. Made a quick and dirty fix until new internal is made. https://github.com/Mihara/RasterPropMonitor/pull/512
  12. Oooh, it's VERY cool! Subscribed to see more
  13. When in LKO, effects on Kerbin's horizon gets pixelated in some places, depending on camera position. Win7 x64, dx9, Radeon HD 4850. Any ideas?
  14. So, it is normal? Because I just want to cut the doors on Mk2 Cargobay and save it as another part.
  15. Guys, need help. When I importing model from .mu to Blender, all mesh vertexes going doubled; when I use "Remove doubles" utility, my UV map screws up What can I do? (sorry for bad English, I'm not native English speaker)
  16. Woah! Thanks for the info about this module! (and mod too) Me wants some pics
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