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KSP2 Release Notes
Everything posted by KerbOrbiter
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Kerbal Space Program patch 1.1.2 is now live!
KerbOrbiter commented on KasperVld's article in Developer Articles
It's good that we have so fast updates. BUT half of the mods are broken now. -
@PotentiallyHabitable578, you can always disable reflections for certain cockpit - just go in the mod folder, find *.cfg file, and delete or comment out part of patch with needed cockpit
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
KerbOrbiter replied to shaw's topic in KSP1 Mod Releases
I think that 1.1 almost fully broke TR, and TR need to be heavily bugfixed to made it working again. -
[CKAN plugin] Browse KerbalStuff.com from CKAN - v1.0
KerbOrbiter replied to nlight's topic in KSP1 Tools and Applications
Any progress on reviving and SpaceDock-ing? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
KerbOrbiter replied to sirkut's topic in KSP1 Mod Releases
Yay! Is it on CKAN already? -
[1.1.3] Dr. Kermnassus' Parts Emporium
KerbOrbiter replied to nli2work's topic in KSP1 Mod Development
Nice parts Can we have this pointy docking port as a separate download? It looks so cool! -
South-West Launch Site - Kerbal Konstructs Content
KerbOrbiter replied to Beale's topic in KSP1 Mod Development
So, how close you are to the first public release? Can't wait to try it -
[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
KerbOrbiter replied to Snark's topic in KSP1 Mod Releases
Thanks for explanation May I request a LED that is smaller and more bubble-ish, like Z100's or Z400's? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
KerbOrbiter replied to sirkut's topic in KSP1 Mod Releases
So, how close we are to the release (and CKAN update)? -
[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
KerbOrbiter replied to Snark's topic in KSP1 Mod Releases
Wow! Nice continuation of @pizzaoverhead's idea -
RPM overrides new Mk2 Inline internal. Made a quick and dirty fix until new internal is made. https://github.com/Mihara/RasterPropMonitor/pull/512
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[WIP] Dangerously Shaded Stock Refresh
KerbOrbiter replied to DangerouslyDave's topic in KSP1 Mod Development
Oooh, it's VERY cool! Subscribed to see more- 90 replies
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[1.2-1.7] Blender (2.83+) .mu import/export addon
KerbOrbiter replied to taniwha's topic in KSP1 Tools and Applications
So, it is normal? Because I just want to cut the doors on Mk2 Cargobay and save it as another part. -
[1.2-1.7] Blender (2.83+) .mu import/export addon
KerbOrbiter replied to taniwha's topic in KSP1 Tools and Applications
Guys, need help. When I importing model from .mu to Blender, all mesh vertexes going doubled; when I use "Remove doubles" utility, my UV map screws up What can I do? (sorry for bad English, I'm not native English speaker) -
[1.02] Spin-o-Tron Motors (FINALLY UPDATED)
KerbOrbiter replied to Legion_Alpha's topic in KSP1 Mod Releases
Woah! Thanks for the info about this module! (and mod too) Me wants some pics -
Great artwork! +rep for you